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  1. #1
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Someone call an ambulance for all these tanks & healers who apparently broke their legs hopping off the bandwagon once they found out they actually have to DO their jobs as intended in Stormblood instead of gawking at their DPS.

    The rush to get SAM and/or RDM to 70 will die down soon enough. Party Finder can prove useful, though, as long as a tank or healer joins the group. Duty Finder is pointless otherwise.
    (8)

  2. #2
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hayward View Post
    Someone call an ambulance for all these tanks & healers who apparently broke their legs hopping off the bandwagon once they found out they actually have to DO their jobs as intended in Stormblood instead of gawking at their DPS.

    The rush to get SAM and/or RDM to 70 will die down soon enough. Party Finder can prove useful, though, as long as a tank or healer joins the group. Duty Finder is pointless otherwise.
    I'm just going to reply with something I said over in the tank forums earlier tonight.

    A lot of people on these forums and on Reddit will just say "Oh why are you so worried about losing so much lifesteal/stancedancing/DPS/aggro generation. You're a TANK. Focus on TANKING."

    People don't realize that just sitting in tank stance, mashing your enmity combo is boring as sin, and a lot of 4.0's changes are massively punishing for any tank that tries to do different, or play in the same manner as they did in Heavensward. I truly hope that SE has some really good changes on the horizon in the very near future, because I'm seeing a ton of career tanks just give up and go over to DPSing.

    Simply put, DPS roles are more fun, more engaging, more rewarding to optimize, look better, have better impact on their content, and are CLEARLY more favored for attention by the development team. Leveling Samurai alone has been more rewarding than any endgame tanking I've done in years. Why would I ever want to go back to tank, with WAR (my tank of choice) as brutally browbeaten into submission as it has been.

    Everything I loved about Heavensward tanking has been nerfed into the floor. All that's left is a shallow, empty, boring husk.

    Side note: For years players like me have heard "If you're not a TRUE TANK just go play DPS since it's better for you". Well guess what, that's exactly what we're doing.
    (10)

  3. #3
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by SargentToughie View Post
    Simply put, DPS roles are more fun, more engaging, more rewarding to optimize, look better, have better impact on their content, and are CLEARLY more favored for attention by the development team. Leveling Samurai alone has been more rewarding than any endgame tanking I've done in years. Why would I ever want to go back to tank, with WAR (my tank of choice) as brutally browbeaten into submission as it has been.

    Everything I loved about Heavensward tanking has been nerfed into the floor. All that's left is a shallow, empty, boring husk.
    This kind of argument has never flown with me when it comes to non-DPS roles. If you're looking for adrenaline fixes through big number parses, tank and healer jobs were never--and should never be--designed for that purpose. I really don't feel sorry for DPS Tanks who made a mockery of the role and forced a STR tank mentality that SE thankfully knocked down late in Heavensward and buried outright in Stormblood.
    (6)
    Last edited by Hayward; 06-24-2017 at 10:11 PM.

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hayward View Post
    This kind of argument has never flown with me when it comes to non-DPS roles. If you're looking for adrenaline fixes through big number parses, tank and healer jobs were never--and should never be--designed for that purpose. I really don't feel sorry for DPS Tanks who made a mockery of the role and forced a STR tank mentality that SE thankfully knocked down late in Heavensward and buried outright in Stormblood.
    I've always tanked to be an adrenaline junky, in any MMO.

    The only sad part is that to satisfy any sort of need for excitement, tanks in XIV pretty well have to be trying to push DPS, not because "zomg it's DPS", but because it's the only other way skill is rewarded or further contribution allowed.
    (3)

  5. #5
    Player
    Drkdays's Avatar
    Join Date
    Dec 2015
    Posts
    903
    Character
    Eternity Spellblade
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    I kind of wonder if 5 man dungeons would be better. More buffs, higher dps, less reliance on individual greatness, less stress on the tank to do fabulous dps while holding threat. Maybe more people would tank if they were less make or break for a group.
    Of course, more tank classes would help. Like how hard would it be to make a tank stance for SAM, one that can't be changed once inside an instance? Or doing the same for summoners with their carbuncle. Sure it'd be chaos, but it might be kinda fun, and at least you wouldn't be able to take a nap while waiting for a queue. Food for thought.
    (0)

  6. #6
    Player
    Harz's Avatar
    Join Date
    Jul 2015
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Harz Krislnen
    World
    Ultros
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Hayward View Post
    I really don't feel sorry for DPS Tanks who made a mockery of the role and forced a STR tank mentality
    Gordias forced a STR tank mentality. No one cared about the change to split str/vit outside of it being a 45/45 split instead of 50/50, which led to a drop in tank dps, which in turn led to tanks losing aggro, and what happened? Squeenix patched enmity modifiers.

    In Stormblood they've changed it back to pure strength but tanks have a static amount of strength on their right side gear so history is in effect repeating itself, tanks took a dps hit and are struggling with enmity. Squeenix can patch enmity again but unfortunately it's a compounding problem, DPS jobs' dps, and in turn enmity generation, is going to increase faster than that of the tank jobs. So down the line we'll see this problem crop up again.

    You could argue that tanks should just stay in their tank stance and 123 forever but you wouldn't have any tanks left before long.
    (2)

  7. #7
    Player
    SargentToughie's Avatar
    Join Date
    May 2014
    Posts
    314
    Character
    Lana Arunika
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Hayward View Post
    This kind of argument has never flown with me when it comes to non-DPS roles. If you're looking for adrenaline fixes through big number parses, tank and healer jobs were never--and should never be--designed for that purpose. I really don't feel sorry for DPS Tanks who made a mockery of the role and forced a STR tank mentality that SE thankfully knocked down late in Heavensward and buried outright in Stormblood.
    Ok, cool! Enjoy your hour long queues then. It's going to be a long expansion if you want us dirty DPS oriented tanks to shove off.
    (1)

  8. #8
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Hayward View Post
    Someone call an ambulance for all these tanks & healers who apparently broke their legs hopping off the bandwagon once they found out they actually have to DO their jobs as intended in Stormblood instead of gawking at their DPS.
    1. I didn't stop playing Warrior because of that. I stopped playing because it wasn't fun when they took away a core part of the job's identity: synergy between offense and defense. I'm okay with tank and healers doing less DPS as long as actual damage dealers can do their job.

    2. Spamming aggro combo and rotating cooldowns isn't my idea of exciting engaging gameplay. This is what I think when I think exciting engaging gameplay for tanks.

    3. Tanks are soon going to have aggro problems due to accessories only giving VIT and only STR giving AP as DPS just get stronger and stronger with accessory upgrades. See comment thread.
    (1)
    Last edited by YitharV2; 06-24-2017 at 03:27 PM.

  9. #9
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Hayward View Post
    Someone call an ambulance for all these tanks & healers who apparently broke their legs hopping off the bandwagon once they found out they actually have to DO their jobs as intended in Stormblood instead of gawking at their DPS.
    I apologize for playing beyond the limitations of roles and providing more to my team then the bare minimum like you.

    I'll do my best this time to just sit there and hold my shield up 24/7 so that you, the true hero can beat up the boss while I cower like a frightened child, afraid to do anything outside of my little "tank" comfort zone.
    (11)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Hayward View Post
    Someone call an ambulance for all these tanks & healers who apparently broke their legs hopping off the bandwagon once they found out they actually have to DO their jobs as intended in Stormblood instead of gawking at their DPS.
    You act like there's been an increase in difficulty insofar as holding enmity. At most, some modifiers are simply undertuned and Paladin alone has to consider when to use it higher enmity but nil-damage AoE skill (perhaps a sizable difference to those who figured their only contribution goal as a tank was to hold mobs in place like some mobile shelf). There's been no increase in difficulty. Quite the opposite.
    (5)

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