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  1. #1
    Player
    Shadowzanon's Avatar
    Join Date
    Aug 2013
    Location
    Winter Haven Florida
    Posts
    334
    Character
    Aether Flow
    World
    Cactuar
    Main Class
    Red Mage Lv 70

    Red mage stat question.

    So how important is spell speed for red mages? my current gear butchered my spell speed and im wondering if i should worry about that XD.
    (0)

  2. #2
    Player
    Chiraisu's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Chiraisu Saika
    World
    Jenova
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Shadowzanon View Post
    So how important is spell speed for red mages? my current gear butchered my spell speed and im wondering if i should worry about that XD.
    I, too am wondering this. I would imagine that one ought to have enough spell speed to be able to use Redoublement and Holyflare twice in one embolden.
    (0)

  3. #3
    Player
    Hanz's Avatar
    Join Date
    Oct 2013
    Posts
    19
    Character
    Hanz Grenade
    World
    Cerberus
    Main Class
    Lancer Lv 60
    Im not conviced that Spell speed is good for RDM at all. Ive noticed with a higher skill speed when i get to 80/80 my gap closer is still on cool down. I did not have this issue going through the content. We'll have to wait for the Stat weights by someone far more intelligent than i but i think crit/det or crit/DH will be better for RDM.
    (1)

  4. #4
    Player
    Arkenne's Avatar
    Join Date
    Nov 2014
    Posts
    1,350
    Character
    Aiot O'lein
    World
    Cactuar
    Main Class
    Rogue Lv 80
    I think it has waaaaaay too little impact.
    Melee skills aren't affected by it.
    Too much and you can't double weave oGCDs because you have some clipping.
    Auto-attack is not something you would do often and can't even do so while casting (and its a weak thing anyway).
    The only benefit is the recast time, really :/
    (1)

  5. #5
    Player
    TheCurls's Avatar
    Join Date
    Aug 2013
    Posts
    559
    Character
    Aija Dal
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Hanz View Post
    Im not conviced that Spell speed is good for RDM at all. Ive noticed with a higher skill speed when i get to 80/80 my gap closer is still on cool down. I did not have this issue going through the content. We'll have to wait for the Stat weights by someone far more intelligent than i but i think crit/det or crit/DH will be better for RDM.
    This is why I do not think spell speed is good at all. I sometimes run the problem of not having Corps a Corps up when I get to 80/80. I prioritize crit, direct hit, then det personally.
    (2)

  6. #6
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    As it stands I would try and avoid spell speed wherever possible.

    Another problem to add to the ones posted is that if Omega has fights with 100% uptime, then RDM is going to run dry without Refresh from a ranged. It's not like SMN where you can use Ruin instead of Ruin 3 if low and keep yourself going indefinitely.

    Also worth noting that RDM has no DoTs, so that's one aspect of spell speed that's going to waste.
    (1)
    Last edited by Alkimi; 06-24-2017 at 09:50 AM.

  7. #7
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Yeah i say no to Spell speed. Doesn't affect melee rotation and causes you to lose your double weave. We already have great mobility. No DoTs to double dip.

    My question is det or direct hit (?), after the Lord stat that is crit.

    Det: affects vercure and erase. Always adds damage.
    Direct hit: A second critical stat that does 1.25 the damage when it procs. Severely noticeable combined on a crit.

    The bad in me says go det. The raider says det will add like 150 more healing max and direct hit is sexy!!

    xD So Crit then Direct hit then det if you can't meld the first two.
    (0)
    Last edited by Rawrz; 06-24-2017 at 10:14 AM.

  8. #8
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Pretty sure spell speed is the only stat that can be ruled out (doesnt effect our melee) . Crit was amazing previously but was nerfed (140% rather than 150% base). We have some numbers on crit, however I havent seen much work towards a fomula for direct hit and the new det (buffed) yet.

    I'm sure dervy will do it soon, but if det and direct hit are ironed out, and noone else does it (for whatever reason) i'll make a stat weights spreadsheet.
    (0)

  9. #9
    Player
    Aedair_The_Righteous's Avatar
    Join Date
    Aug 2015
    Posts
    14
    Character
    Aedair Ori'anami
    World
    Exodus
    Main Class
    Red Mage Lv 64
    I've been messing with materia since starting to level towards 70 on RDM and as I got closer and closer, I found ss is pretty useless for RDM. As of right now at lvl 70 303 ilvl, I'm going crit>dhit>det>ss and I'm seeing those have very positive effects.
    (0)

  10. #10
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    You know, thinking it over, I'm honestly not sure. Those Direct Crits do cause a substantial spike we mostly lack in our rotation as we average around 300 Potency when it comes to our skill flow. However, we just don't know the value Det brings in this new setup. It may be better to push stable damage above spikes in our case, because we're a bit more evenly distributed for our damage outside our Melee Phase.

    I do personally lean more towards dHit/Crit build for the most visible return, but I don't do extended stat trials.
    (0)

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