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  1. #1
    Player
    Callie's Avatar
    Join Date
    Apr 2015
    Posts
    7
    Character
    Callie Cyprus
    World
    Malboro
    Main Class
    Dark Knight Lv 64
    I'm not trying to look for an easy solution, yes that may be again a quick fix for the current problem. BUT I will counter your argument saying the 1:1 scaling on str for tanks at the moment is too broken to do that. If that were the case then you would pretty much never want to bring a dps into your party and stack tanks. What if I told you with current "best in slot" + a full set of 270 str right side, paladins heal for a base of roughly 11k per clemency. So if you give them HP and that amount of dps and healing, what point would there be to bring any other class?
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  2. #2
    Player
    Claymore65's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    163
    Character
    Cress Valorblade
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Callie View Post
    I'm not trying to look for an easy solution, yes that may be again a quick fix for the current problem. BUT I will counter your argument saying the 1:1 scaling on str for tanks at the moment is too broken to do that. If that were the case then you would pretty much never want to bring a dps into your party and stack tanks. What if I told you with current "best in slot" + a full set of 270 str right side, paladins heal for a base of roughly 11k per clemency. So if you give them HP and that amount of dps and healing, what point would there be to bring any other class?
    Hence I mentioned the fine tuning option. You don't have to give them equal STR and VIT. You could instead give them like, for example, +80VIT and +40STR, so they scale differently over time.

    While I understand that you don't wan an "easy option", I don't understand the advantages of your method. Using an abstracted stat like VIT instead of straight HP allows them to adjust the calculation of VIT to HP if necessary, and keeps the accessories cleaner and easier to read.

    I do agree that the lack of a real damage stat on Tank accessories will be a problem in the future, I'm just not certain your method provides enough tangible benefits. Keep in mind, this change would affect every piece of gear that has Vitality on it, while adding Strength to new Stormblood accessories would be trivial. A harder change is not always a better change.
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    Last edited by Claymore65; 06-24-2017 at 04:41 AM.

  3. #3
    Player
    Callie's Avatar
    Join Date
    Apr 2015
    Posts
    7
    Character
    Callie Cyprus
    World
    Malboro
    Main Class
    Dark Knight Lv 64
    Ah I misunderstood what you meant by fine tuning. What is so complex about VIT though? All classes so far end up with the same amount of hp gain from the same amount of VIT I don't see how editing HP values directly is any more or less complex
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