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  1. #11
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by PrettyPrincess View Post
    Did ya'll stop to think maybe that animation will be used for a Drg ability? I didn't think so.
    So they had to remove it? Why did they implement it since they had known they were going to use it for another job?
    Did YOU think about that? Apparently not. Thanks for the help though troll. Carry on.
    (3)

  2. #12
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Yumi_Hibiki View Post
    they stated the animations will be revamped 1.21 and that they will recycle in this patch about a month ago, but who am i kidding, reasoning has no place in threads like this so have some cheese, it goes well with you know what


    There better be some bourbon there.
    (0)

  3. #13
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by PrettyPrincess View Post
    It's more like people choose not to read.
    Read what? The same dribble that has been occurring for months now? The same whine you 2 are talking about? The same just BS trolling as usual? The same QQ/rage quit threads that have become the norm on these forums?
    (3)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by PrettyPrincess View Post
    Did ya'll stop to think maybe that animation will be used for a Drg ability? I didn't think so.
    lol but why should it be just a DRG animation?
    it sounds like a wasted effort to add an animation to a specific ability only to have it go back when they already said theyre going to add more on top of what we have anyway?
    did you stop to think about them saying they were gonna add more on top of what they already added? so what was the point of it at all? its not like the jump animation was that similar to the jump ability.
    (2)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  5. #15
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by Geesus View Post
    So they had to remove it? Why did they implement it since they had known they were going to use it for another job?
    Did YOU think about that? Apparently not. Thanks for the help though troll. Carry on.
    There's a lot of answers to this but I'll use the common one:

    They decided to use it for something else later.
    (0)

  6. #16
    Player
    ssppiikkeeyy's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Spikey Sato
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    i miss my doom spike II >< i just decide to start a new char because they took most of the cool stuff out.
    (0)
    Spikey Sato
    CEO ~ Project Evolutionz
    Gamer of the Year 2010/2011, Walked Away First Place

    Yes I'm Irish, Yes I Drink Alot & Yes I Do Play A Lalafell On FFXIV! What's Your Point?

    Spikey's Gaming Work -> http://www.imdb.com/name/nm4359860/

  7. #17
    Player
    Geesus's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    1,122
    Character
    Geesus Ravenheart
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jennestia View Post
    There's a lot of answers to this but I'll use the common one:

    They decided to use it for something else later.
    Acceptable answer but goes right back to the question of why PT search is still not done, which yes I know it's almost done but I was being facetious when I answered the other posters question or a smartass; which ever you prefer, because they make things, add them then decide to remove them. lol
    The military has 2 sayings:
    K.I.S.S. Keep It Simple Stupid and work smarter NOT harder. SE is doing neither at this junction
    (0)

  8. #18
    Player Andrien's Avatar
    Join Date
    Mar 2011
    Posts
    2,437
    Character
    Andrien Bellcross
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    it looks cool to me, but could use more awesome. perhaps soon in the future like others said.
    (0)

  9. #19
    Player
    Irana's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    628
    Character
    Index Labyrinthya
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Under you guys idea of "gonna use them later" they might as well just make every class wiggle their weapon for weapon skills and implement the visual efects to the future classes.

    Sounds stupid right? thats what you guys are proposing.
    (0)

  10. #20
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Alcide View Post
    Yeah it's a shame, Doomspike was awesome ; ;

    But I guess they're keeping it for a DRG skill, since there's just no apparent reason to scrap an animation they introduced...
    If they are saving the animation for jump then I'm gonna be one sad panda
    (0)

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