Yeah no this game is trash-tier for jumping puzzles. The fact that you can barely control your jumps at all is infuriating for something like this to be blocking completionism. Not to mention this one puzzle is riddled with invisible walls that make you have to stand in the air more than you actually stand on the pegs and camera angles that just make it near impossible to see where you're jumping.
This heap is a 0/10 for me.
Revamp the character control system and then get back to me on this, SE.
A few examples of how horridly crafted this "puzzle" is.

You have to stand on the invisible collision box of this peg to land on the invisible collision box of the next. If you land on the actual physical peg, you will hit your head on the roof and not make the jump.

You have to stand on the invisible collision box of this peg to make it to the ledge, otherwise the invisible collision box of the corner will be in the way of your jump.
Imo, burn this thing to the ground, put the vista somewhere actually accessible and then reimplement this thing when you've actually QA tested it. Because right now, it's only "fun" to masochists.