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  1. #1
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Rukkirii View Post
    I wanted to forward a few posts that Yoshida made this weekend in regards to your concerns about the Moogle quest and fight. He also listed the dev. team's current plan of action in addressing player feedback, too.
    The same as always...dev team screw up, he comes, apologize, say he's human or that he's tired and then they screw up even more. 1.18 was terrible, 1.19 worse than 1.18 and now 1.20 even worse than 1.19.

    Seems like the dev team X-Mas will actally be just as good as the playerbase...drinking and getting miserable while looking how the game die day after day.

    One week for SWTOR, 3 weeks for billing...i guess even if they pull jobs to 1.20a the game might not start 2012 much better than it is now. Bringing names of actions, places, mechanics, some old icons and animations will not make the game better...maybe if Yoshida actually had knowledge regarding FF he would be able to look foward instead of being so worried about past games.
    (1)

  2. #2
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Lienn View Post
    The same as always...dev team screw up, he comes, apologize, say he's human or that he's tired and then they screw up even more. 1.18 was terrible, 1.19 worse than 1.18 and now 1.20 even worse than 1.19.

    Seems like the dev team X-Mas will actally be just as good as the playerbase...drinking and getting miserable while looking how the game die day after day.

    One week for SWTOR, 3 weeks for billing...i guess even if they pull jobs to 1.20a the game might not start 2012 much better than it is now. Bringing names of actions, places, mechanics, some old icons and animations will not make the game better...maybe if Yoshida actually had knowledge regarding FF he would be able to look foward instead of being so worried about past games.
    Play SWTOR in 2012. Look at FFXIV as a novelty until 2.0. Rejudge FFXIV in 2013.
    (6)

  3. #3
    Player Jynx's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Lienn View Post
    Seems like the dev team X-Mas will actally be just as good as the playerbase...drinking and getting miserable while looking how the game die day after day.
    Wow that's quite a pesimistic way to look at things lol. I sure hope you don't play when it forces you to drink!
    (2)

  4. #4
    Player
    Teknoman's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,142
    Character
    Teknoman Blade
    World
    Ultros
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Lienn View Post
    The same as always...dev team screw up, he comes, apologize, say he's human or that he's tired and then they screw up even more. 1.18 was terrible, 1.19 worse than 1.18 and now 1.20 even worse than 1.19.

    Seems like the dev team X-Mas will actally be just as good as the playerbase...drinking and getting miserable while looking how the game die day after day.

    One week for SWTOR, 3 weeks for billing...i guess even if they pull jobs to 1.20a the game might not start 2012 much better than it is now. Bringing names of actions, places, mechanics, some old icons and animations will not make the game better...maybe if Yoshida actually had knowledge regarding FF he would be able to look foward instead of being so worried about past games.
    Wow thats really a dark way of looking at things...and the content/adjustments added so far have been no where near terrible. Also as far as SWTOR goes, alot of people are saying it just feels like WoW except in the Star Wars universe. Besides, alot of the current players are happy with the changes, and most people interested are looking forward to future updates even if they arent playing. The man is human, and as always things require a little more tweaking after release...but as far as team screw ups? Not in the least bit. Kinda over exaggerating.

    And the bolded section really makes no sense. Most of the player base will either be still attempting Ifrit, messing around with dungeons, tribe strongholds and moogles. There are a decent amount of returning players that arent level 50 yet and have alot to do.
    (1)
    Last edited by Teknoman; 12-20-2011 at 07:54 PM.


    "There are many difficult times ahead, but you must keep your sense of humor, work through the tough situations and enjoy yourself".

    http://neogaf.guildwork.com//

  5. #5
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Teknoman View Post
    Wow thats really a dark way of looking at things...and the content/adjustments added so far have been no where near terrible. Also as far as SWTOR goes, alot of people are saying it just feels like WoW except in the Star Wars universe. Besides, alot of the current players are happy with the changes, and most people interested are looking forward to future updates even if they arent playing. The man is human, and as always things require a little more tweaking after release...but as far as team screw ups? Not in the least bit. Kinda over exaggerating.

    And the bolded section really makes no sense. Most of the player base will either be still attempting Ifrit, messing around with dungeons, tribe strongholds and moogles. There are a decent amount of returning players that arent level 50 yet and have alot to do.
    LOL

    Also as far as SWTOR goes, alot of people are saying it just feels like WoW except in the Star Wars universe.
    Interesting that AFAIK WoW is a successful MMO and star wars is a even stronger brand than Warcraft or FF...So you really think only FF has blind fanboys that would buy it just by the game name? Nop, it's not. SW has a hell of a fanatic fanbase.

    Besides, alot of the current players are happy with the changes, and most people interested are looking forward to future updates even if they arent playing.
    Oh, yeah...this is why from the said 30k current active players (rounding up the numbers ppl counted at other topics) the number of likes of changes never go past 750-800. That's ~2.5% of playerbase openly supporting the changes. Also, ppl being happy with the changes even if they aren't playing? The level of stupidity of this phrase is absurd! a) If they were happy they would be playing. b) It's expected from someone to try a feature before liking it...and they're not playing so...

    There are a decent amount of returning players that arent level 50 yet and have alot to do.
    Oh, Yeah!! How could i forget those 750k players that quit because they wanted to pay to play, only coming back when billing start! My bad!

    If you really support the game you should be pointing the flaws, not praising the effort...and when 2.0 time comes and the game fail again, blame yourself and the other white knight fanboys whose always "praised the effort" and made they think the game was good.
    (1)

  6. #6
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Rukkirii View Post
    I wanted to forward a few posts that Yoshida made this weekend in regards to your concerns about the Moogle quest and fight. He also listed the dev. team's current plan of action in addressing player feedback, too.
    I vote for Naoki Yoshida for the Republican Presidential Nomination.
    (0)

  7. #7
    Player
    Reabs's Avatar
    Join Date
    Mar 2011
    Posts
    71
    Character
    Necro Reabs
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    My only complaint(s) with the way it was set up was that the mobs that wander around(Not the spriggans because if your doing it right you can avoid those but like the wolves/birds/raptors) can still link with the trees. The other which could be considered the same thing is that on the morbol(And potentially the other NMs) you either have to wait forever for the trees to back off or have a martyr(because they also link with trees).

    The walking and avoid the spriggans gave this a new twist to the game that didn't exist before where you just run to x,y pos and kill NM now it's sort of like an open world mini dungeon to get to the NMs. Finally at least on my server on a number of the NMs we actually had teamwork where everyone(2+ parties who needed the kill) would team up on the NMs to kill them really fast and then help the rest of the groups too instead of just fighting over the kills!
    (4)

  8. #8
    Player
    Thaigare's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    55
    Character
    Taja Oni
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Thanks so much for all the feedback and encouraging words. Even the opinions that sound harsh, I believe it’s because of the love for FFXIV, so I will continue to do my best!
    I think they translated it wrong, allow me..

    (8)

  9. #9
    Player
    evilmica's Avatar
    Join Date
    Aug 2011
    Posts
    79
    Character
    Roronoa Mika
    World
    Excalibur
    Main Class
    Conjurer Lv 61
    I'm not sure ppl have stated this already but why cant they just have the key items stackable? So ppl can farm multiple items and pop him multiple times. When I explained the my friend who plays 11 about moogle he instinctively thought of sky. Why not doing like that but instead of drops of nm being items to use to pop the gods/kirin why not just have em stackable key items. Honesty farming the nms are actually pretty fun specially if you come with friends. But farming it then killing moogle then farming it then killing moogle then farming it then killing moogle isnt fun. You pretty much lose all reason for the 15min cooldown for ppl to have breaks. Your pretty much forcing them to go crazy at it every time. What happend to being casual? I understand elite groups clearing those nms maybe possible in less than 15min. I may be wrong but that means your only doing this fight for those few ppl who will leave the content anyways after they ran through all the moogle content which would be less than a month. Make it casual friendly without lowering the difficulty.
    (1)

  10. #10
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by evilmica View Post
    I'm not sure ppl have stated this already but why cant they just have the key items stackable? So ppl can farm multiple items and pop him multiple times. When I explained the my friend who plays 11 about moogle he instinctively thought of sky. Why not doing like that but instead of drops of nm being items to use to pop the gods/kirin why not just have em stackable key items. Honesty farming the nms are actually pretty fun specially if you come with friends. But farming it then killing moogle then farming it then killing moogle then farming it then killing moogle isnt fun. You pretty much lose all reason for the 15min cooldown for ppl to have breaks. Your pretty much forcing them to go crazy at it every time. What happend to being casual? I understand elite groups clearing those nms maybe possible in less than 15min. I may be wrong but that means your only doing this fight for those few ppl who will leave the content anyways after they ran through all the moogle content which would be less than a month. Make it casual friendly without lowering the difficulty.
    I think if the key items become stackable, you run into the issue of people hogging and arguing over certain NMs. I'm not sure since I haven't done this quest yet but it could potentially exacerbate the issue. Maybe they can make it so repeating the quest you only have to kill 1 NM? That way if you kill them all you have multiple runs before you have to farm again.
    (1)
    Last edited by Estellios; 12-20-2011 at 09:45 AM.

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