+ Don't forget Monochrome, which reduces a targets damage to you, and gives you a damage bonus.
+ Take up Casting speed bonus instead of cast damage bonus. You'll thank yourself for getting off those spells you're missing. This is about the only time cast speed is better for RDM because it allows us to get our initial casts (and therefore our dualcast procs) off more reliably.
+ Store up your Mana slowly, pot shotting enemies and remember that your quick cast gives you nice burst. Play like a caster until you have 75 Mana, poking at enemies from the safety of nearby your healers looking for enemies that are straying too far forward. If it's a tank, keep your distance and just poke them down. If it's a Melee DPS or healer, try to finish them before they get too close to their group again.
+ Don't waste your time with a target that's getting focus healed unless you have a lot of backup to focus them down, and don't even bother then if the target is a tank. Better to have distributed damage that the enemy is not healing to test who has healers backing them up and who doesn't, then finish off weaker targets.
+ Limit break to zone or weaken opponents. The Vulnerability Up debuff is huge, and can make the difference in a fight, so enemies will try to avoid it. It's great to give your allies some cover, focus down an objective, or turn those tanks into squishes. Just remember to give yourself some space to cast it, as it makes you stationary and therefore a target.
+ Take the time to read the field - if it seems like a bulk of enemies is closing in, don't bother with that extra cast, run until you have better ground to fight on. Attacking from High ground where the enemy has a hard time reaching you is good, but be sure you have a route to run if a Warrior or Dark Knight attempts to pull you down. Your AoE gives weight so it can buy time for your team to retreat if you know you're going to die, or to secure kills by making it difficult for enemies to run away.
+ Note, you can use your Corpse-de-Corpse as a chase skill. If you see someone fleeing that is isolated, and you're in good health and advantageous condition, this will help you keep in spell range. Use your AoE melee skill to tag them with weight and cast poke and/or burst Melee them down.
+ Jolt and Impact are powerful here - they give you 10 of each Mana and a nice touch of damage to boot. But they're skills that drain your MP. Use it to build up your Mana quickly if you want to burst someone/something down, but be mindful of how you deplete your MP.
+ Use your Melee Combo as a finisher - you output a lot of damage with it in total and it as hard if not harder than a Melee LB in total for about as much time spent. Use it wisely to secure kills.
+ Have fun - lots of DPS are queuing, not many healers are. So keep pots on hand, use the healing skill, and don't take the fights too seriously. It's free EXP and builds your situational awareness. So enjoy. If I think up any other pointers I'll list them out.



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