I've been playing SMN and SCH since 2.0 launched and this still perplexes me.

For those who don't play SMN/SCH, 100 potency on a pet doesn't do the same damage/healing of 100 potency from a player.

Potency in the tooltips gives players a way to gauge the healing/damage amount in relation to other abilities. 200 potency is about twice as powerful as 100 potency. This is a simple and easy-to-understand way to show the power of player skills...but not with our pets.

Players and pets have different stats. OK, I get that, but since we can't see or affect our pet's stats (independently from our own), pet tooltips could say any potency and it would effectively be the same. 30 or 300 potency; we still have to check our battle logs to get an idea of a skill's power, which in my opinion, defeats the purpose of having a potency listed there at all.

If Wind Blade's real potency (potency if cast by player) is only 70 can't we just have the tooltip say its potency is 70? Please?