Quote Originally Posted by tinythinker View Post
My dungeons runs have seen squishier tanks, so much so that chain healing was needed. In one case constantly, using skills like Tetra and Bene on trash pulls. I've heard there were some changes to tank cool-downs, plus of course returning players may be out of practice and new players with jump potions could be a factor in some cases, but I haven't been going by the "at/over 50%" rule. More like 75%-80%. Unless after the first boss I am comfortable with how resilient the tank is.
That's fair. I guess I've been healing to long that the 50% is just grained into me. Then again I very much just pay normal til the first wipe then im more defensive in my healing.