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  1. #21
    Player
    Frost_Trunks's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    234
    Character
    Frost Trunks
    World
    Leviathan
    Main Class
    Lancer Lv 80
    I have no hate for the new system yet. I didn't like the reduced time on BoTD for DRG at first, but now that I can do Wheeling and Fang back to back, I have no qualms with the new gauge. It's actually easier to read than the old icon system, so I favor that. I have also played WAR, and it's nice that wrath doesn't wear off. I can't say how many times I had a full stack before a boss fight only to lose it right before starting.

    I do feel that some of the abilities being removed kind of sucks. TBH, why take them away, just let the player choose what to use. I do miss bloodbath for WAR :'(
    (1)

  2. #22
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    Can we consider that not everyone plays the same content all the time? Obviously they've tested all of the healers at level 70 and determined that they're ok for whatever endgame content is going to be hitting us in Omega (and dungeons). Cool. If you like roulettes and have a group for the new raid, that's great. That's why Yoshida has said to wait for the level 70 raid stuff before crying; the whole design is tunnelvisioned around a particular gameplay path they visualise that everyone will take.

    But there's a massive heap of content in FFXIV which isn't that, and my WHM is currently pretty terrible in the stuff I want to do (except PVP, where it's legitimately decent outside of some snags they'll fix and I'm not going to deny that for a second). It's not wholly that I suck - although I do - because I can play other jobs in old content and perform fine. I haven't seen any of the people upset over WHM complain about its MP efficiency, or its Holy spam, or its PVP viability, and most people (myself included) like the new Cleric Stance* and spell scaling design which benefits all healers to varying extents. It also doesn't have the weird empty feeling that SCHs are currently experiencing with regards to AoE DPS, which is nice.

    It's still ok for us to be dissatisfied with what some of us feel is an oversimplification of our role. And I don't think that keeping quiet is a very productive way of ensuring the developers are aware not everyone is happy, so keeping quiet isn't all that appealing. Congratulations to those whose needs are 100% met by the new WHM, though.

    * Edit: By which I mean I like the removal of the old Cleric Stance. I don't have the new one on my bar.
    (1)
    Last edited by Serilda; 06-22-2017 at 11:25 PM.

  3. #23
    Player
    Beefylee's Avatar
    Join Date
    Dec 2016
    Posts
    6
    Character
    Jenova Ssource
    World
    Cerberus
    Main Class
    Warrior Lv 60
    I'm not suggesting we keep quiet but a lot of what i have read elsewhere is just people throwing their toys out of the pram because it "different".

    I understand people have been playing or years (myself included and my first lvl50 in the Darklight days was WHM) and change is a painful thing to some people but personally it feels like a breath of fresh air.

    some of the jobs were running away with their power (E.G. AST, WAR) and this has leveled the playing field.
    (1)

  4. #24
    Player
    usalia's Avatar
    Join Date
    Jun 2017
    Posts
    87
    Character
    Usalia Killia
    World
    Zodiark
    Main Class
    Marauder Lv 30
    There 2 problems in what they did.
    1.there more to look at in a "more easy" system?
    2.by lvl 70 you have as much if not mor skills.
    So we did not get one more job for a system that failed to do what yoshi wanted.
    You need to ask why people dont like it?
    (1)
    Last edited by usalia; 06-22-2017 at 11:43 PM.

  5. #25
    Player
    Serilda's Avatar
    Join Date
    Feb 2015
    Posts
    1,885
    Character
    Renard Lefeuvre
    World
    Yojimbo
    Main Class
    Alchemist Lv 90
    I think what they were setting out to do was great and also very necessary. Another post here today mentioned Cleric Stance being the signature SCH skill pre-SB - uh, it's a WHM (well, CNJ) ability; the blurring started a long time ago. The old system had a lot of issues, like me needing four hands and two controllers to use MCH effectively, and certain jobs being able to solo things and perform in parties at levels far and beyond other jobs, and too much going on in the buff/debuff bars, and some jobs not stacking decently while others did, and tons of duplicate, useless or badly-designed abilities. The problem is that they didn't fix a lot of the most glaring issues so the work feels half finished, and they left a bunch of gaps in some jobs while others are looking very slick. It's awkward that abilities show up inconsistently on other players due to the mish-mash of job gauge designs, and it harms communication and planning. Intuitively, it's weird to me that BRD and SCH have native Esuna whereas the series' flagship healer has to scrape the basic version out of the cross role system. The game currently feels very different depending on which soul crystal I'm currently wearing; more so than it did in 2.x-3.x.

    A few of the jobs with useless tagged-on gauge mechanics are the most obvious example; there's a huge chasm of difference in the satisfaction levels I've had between relearning the new BLM and relearning the new DRK. I'm sure they'll fix stuff, eventually. After it no longer matters in the case of my FC activities :/
    (1)
    Last edited by Serilda; 06-22-2017 at 11:45 PM.

  6. #26
    Player
    Elfidan's Avatar
    Join Date
    Sep 2013
    Location
    The gates of Hades
    Posts
    764
    Character
    Elfidan Gadfor
    World
    Ultros
    Main Class
    Reaper Lv 100
    Complaints are going to happen... that is the nature of a major overhaul. You have to understand some jobs have been changed significantly ,and their players have been use to the way they handle for three plus years now. I get what SE was trying to do ,but they couldn't even balance the tanks in Heavensward with small changes why would a complete overhaul be a good idea. That said there are a ton of updates before the end of Stormblood , and I for one believe the player base can at least give feedback and be patient waiting for fixes. At the same time SE needs to understand if you are paying to play something , and it becomes less than enjoyable you may well decide it is not worthwhile.
    (2)
    Last edited by Elfidan; 06-22-2017 at 11:55 PM. Reason: character limit in post
    Quote Originally Posted by Commander_Justitia View Post
    Buff Blackmage
    Quote Originally Posted by Nikoto View Post
    If there was a downvote button I'd be pressing it.

  7. #27
    Player RaizeGraymalkin's Avatar
    Join Date
    Nov 2014
    Posts
    263
    Character
    Volta Fross
    World
    Lamia
    Main Class
    Archer Lv 61
    Game is still barely out and people are still adjusting to things they expect to master in a day. People have no patience and even though they yell about wanting change they actually don't want it.
    (0)

  8. #28
    Player
    nexas506's Avatar
    Join Date
    Jun 2015
    Posts
    276
    Character
    Nexas Uthenera
    World
    Midgardsormr
    Main Class
    Scholar Lv 61
    Quote Originally Posted by JunseiKei View Post

    Having played WHM since beta of 2.0, well into 3.0 and finally here in 4.0, the job finally got what it desperately needed the most: MP management tools on par with SCH and AST.
    On par with SCH she says? More like better than. scholars MP management is crap now. Nerf embrace forces us to heal more. Aldo MP increase. Nerf to aetherflow. I ran belsars(sorry spelling) wall the the other day and, unlike in 2.0 where going out of mana never happened, I was running out 1/2 to 3/4 of the way into every boss fight. And don't even get me started on the DPS changes...
    (4)

  9. #29
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,734
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    It's hard to get excited about assize being a little better or MP efficiency. Those are like regular patch tier changes. Things that are normally exciting about an expansion like new abilities were not exciting. Yoshi teased about white mage getting a barrier spell, and then they moved stoneskin from level 34 to level 66 and called it new.
    (2)

  10. #30
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    The only gauge change that's tripping me up is the double AST's pugs can't see the cards on hold by their fellow ASTs as everythimg card related is a part of the new UI.

    For the most part, it's growing pains. Everything has been consolidated, cut, tweaked, etc. But every job has something that many players preferred in the old version, and that's bound to happen.

    There is also the fact we don't have much EX/Savage content to really use to build the new rotations and figure out the best ways min/max jobs as a larger community. That's stressful, lol.
    (0)

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