Well okay, I didnt get that far on my "astronaut" yet xD but now knowing that they get Gravity, I unexpectedly believe now that its a mix of time-mage and astro.That's the other part of it. A visual front for that link to Time Mage.
Gravity--an iconic spell of Time Mage--belongs to Astro here. Time Dilation for Astro is the equivalent to Time Mage's Extend spell. There's also this link in the 50-60 storyline for Astro:
The primary antagonist in the 50-60 storyline is claimed to be an Astro so strong that he could stop time. This is illustrated in the fight against him through his use of the level 60 spell Celestial Opposition--a spell which stuns and extends buffs, otherwise displaying the closest case of how a Stop spell would work in terms of game mechanics.![]()
And that stop-type spell confirms that even more, right right.![]()
Pretty much, which is their way of explaining Time Mage as just an empowered Astrologian like how a Necromancer is an empowered Black Mage, but both subjects are for another thread.
Back to the matter at hand, although Beastmaster has had some degree of mention throughout the game, anyone who has played Summoner in this game since oh, let's say....ever, could tell you that pet jobs aren't really going to be suitable until a change to the pet control system comes up, especially now given the whole ordeal about Bahamut-egi not having any controls when they are so desperately needed.
To the Summoner players who think I'm wrong on that, just ask yourself when the last time you found yourself in 3.x screaming at the screen because Garuda wasn't using Pandemic.
I think it just adds to the game, the idea of the monsters thinking for themselves what to use is kinda nice, would be perfect for a beastmaster class/job.
It's monsters afterall, noone can 100% control them![]()
There are better means of implementing this though. Something beyond 13 seconds of "SOMEONE MOVE THEIR FAT #$@*%&^ LIZARD!!" and more like animals coming in for a single attack, much like how the primals come up in Minstrel's Ballad: Ultima's Bane. Bigger animals lunging in for one attack and then darting out, birds swarming overhead to represent some periodic effect or something like that.
Lore-based reasons for lack of control is one thing, but it needs to also come with suitable mechanical reasons as to why there is a lack of control.
I was always a fan of the pet taming aspect of WoW's hunter... for anyone who's never played, and if I remember correctly, there were basically a limited number of pet classes, but you could tame any beast you find in the wild to be your pet, including rare mobs. So from a cosmetic standpoint, it was a ton of fun. It would be awesome to see something similar done in FFXIV. Perhaps it could coincide with improved pet controls for SMN and SCH as well. And maybe they could open up the ability for SMN to have a variety of glamours by doing *something* to the primal of their choice, and SCH could obtain fairy glamours maybe in some other way (something with sprites? I don't know.) And now, this is really crazy, but those little "blow dart" quest minigames had me thinking... imagine if you had a channeled ability where you basically entered the body of your pet and could engage in action-style combat for a brief period.
I’d love nothing more than a Beastmaster job.
But for the reasons I assume they’re leery of implementing Blue Mage, I can see there being lots of balance issues if the BST was allowed to tame monster/animals from the wilds. Don’t get me wrong, the idea and novelty would be great—but I could see it being more trouble than it’s worth for the dev team. When they could implement a “preset” pet instead. Having multiple pets in general would probably be just as tricky to balance, as they’ve shown with SMN. I’d much rather they focus on a single companion (one the BST and player themselves could feel more “bonded” to) and later just implement “pet glamours” to change its appearance.
Just my personal opinion though. I’ll be honest, I’d take just about any BST concept. I just want one.
i think we will see jobs like beastmaster and new jobs that fite in ffxiv along side of it. we also see jobs re-image like astro use some old ff ideal if you look ffxi there are simalar machinac use cards in the gambler
that^ sounds awesome! unfortunately I'm not really a warcraft fan ._. warcraft 3 was okay, but the rest i never cared about lol
you know, i bet about 90% of people who unlock that quest probably want more than just those 3 carbuncle colors... i really hoped there would be more too lol
i dont mind your opinion, but mine differs a little.....Don’t get me wrong, the idea and novelty would be great—but I could see it being more trouble than it’s worth for the dev team. When they could implement a “preset” pet instead. Having multiple pets in general would probably be just as tricky to balance, as they’ve shown with SMN. I’d much rather they focus on a single companion (one the BST and player themselves could feel more “bonded” to) and later just implement “pet glamours” to change its appearance.
i would rather see an actual beastmaster than just another summoner-copy which has a preset pet too ._.
the freedom of capturing whatever you want, to run around with a freakin morbol on your side! a MORBOL! yeessssss
thats my dream
and no, please dont tell me to just go play pokemon if i want that stuff, the idea is... that its an FF game, and the gameplay is MUCH better than pokemon, thats the thing
and pokemon doesnt have morbols xD
lets hope...
that back then, was the only reason why i even joined FF11 with its rather terrible gameplay, it had a BST job!
but when i think back to FF11? i always think of the BST job, and the only other thing i remember on it, is the gameplay which made other classes unplayable at all lol
but on here? FF14 would have the perfect gameplay to make it even more awesome! (lets hope this time it will be more than just a 5min brainwash though, because having my own pet attack me is a terrible thing!
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