not really the chocobo system could stay the way it is the beast master pet could be change to meet the machinac requirement for beast master. the issue Yoshi P has state is that beast master would more complex job then one we have now


not really the chocobo system could stay the way it is the beast master pet could be change to meet the machinac requirement for beast master. the issue Yoshi P has state is that beast master would more complex job then one we have now
They're not talking about the chocobo system, which likely wouldn't be used for a job, but more likely the current pet system used by SMN which would most likely be the setup implemented for any future true pet jobs (as opposed to turret/totem jobs like MCH). As long as pets continue to prioritize their auto-attack over any manually-input command (which even chocobos do), then any pet job--including BST--would be nowhere near as ideal as it could and should be.


they many difference type of pets job in mmo.
summoner is what i would called debuff pet jobs. summoner let pet go in an attack and attack for a far
i like see the beast master job is more hybrid job where you fight side by side with melee combat. this capture the feel of beast master. this is my opinion i love heard feedback this been great thread to see other people ideals


I would rather have a blue mage personally. But i would not mind if some mounts were allowed to join you in combat like a chocobo summon. Or at least an option to glamour your chocobo summon's appearance to look like other monsters, kind of like how a smn can glam their egi to be a carbuncle now


what role does blue mage get hmm. seem to me blue mage isunability to be introduce as it is in ffxi. my suggest it should be a tank
I'd like to see someone do this archetype with the pet being the main focus. With the vast majority of your abilities being the pets abilities, and the player themselves having support abilities. The whip for example could be used for that. Crack the whip to inspire your pet to do more damage for 20 seconds, use it to snag your enemy's leg to add a heavy effect, crack them in the head to stun them, use it to bind them, etc..
I think it would be cool and something nobody has done to make the pet the entire focus pretty much. WoW I think was trying it with their Legion version of BM hunter, but failed miserably.
Spiritmaster in Aion did a really good job of it, where half of your skills were dot/debuff effects and the other half were pet commands to use a variety of attacks and even buff skills. They also had a better approach with pets too, starting you off with kind of an all-arounder pet (tanky melee), then a proper melee damage pet, a tank pet, and ended with a ranged caster pet; each one having effects exclusive for each pet command skill while still having that skill provide the same general goal.I'd like to see someone do this archetype with the pet being the main focus. With the vast majority of your abilities being the pets abilities, and the player themselves having support abilities. The whip for example could be used for that. Crack the whip to inspire your pet to do more damage for 20 seconds, use it to snag your enemy's leg to add a heavy effect, crack them in the head to stun them, use it to bind them, etc..
I think it would be cool and something nobody has done to make the pet the entire focus pretty much. WoW I think was trying it with their Legion version of BM hunter, but failed miserably.
Unfortunately, it's not really a system that could be adequately implemented in this game due to pets prioritizing auto-attacks over player-input commands, whereas with Aion's spiritmaster, it was the other way around.


i more of the mind set to do 50/50 focus on pet and beast master this job problem would be a really challange for SE


my view is pet system should more focus training and fight side by side with your pet. i agree that beast master should use whip for combats. when you attack your pet attacks. the skill ffxiv wise dex. i think beast master could focus pet have skill they learn for fight they own kind like original beast master. beast master could trait that focus give stats to they pet and share hp with it.
they many different pet system out there sometime best ideal is create list of them and look good feature and bad feature to keep and remove
Vanilla wow system
pet system
I going create list for other mmo title so people can see which feature like and dislike
Wow Hunter system
Pet had ability to like environment they live it
they had favorite foods
they could learn set skills they raise they health
they set families
pet would grow bigger
stable master could hold pets
guild wars 1-2
guild wars one had an island set for ranger
they no set system to store pets
guild wars 2 had underwater pets
you have as many as you want
Star War Galaxies pre-ce
they ability create pet and tame them and raise they raise for baby to adulthood
FFxi
pet could be tame for limit time then they would turn on their owners
Last edited by Savagelf; 07-04-2017 at 09:32 PM.
well kinda like the chocobo companion, i like that a lot
that system i like too! there was so much to choose from, was so great!
ugh ._. although i liked capturing them, them turning into enemies again was so terribly heartbreaking![]()
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote






