Results -9 to 0 of 172

Dev. Posts

Threaded View

  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Zigirus_Essan View Post
    So to finally answer your question Directly Jinko. If you put in a stance for it. I don't see why you wouldn't just want to make THM that way permanently by mechanic. But in my opinion the numerical data proves that it isn't needed in order for THM to be an effective damage dealer.
    How much of the fight did you spend doing nothing because you ran out of mana ?
    The reason for not making THM that way permentaly is being people still like to solo leves and having a decreased dmg output could end up with them taking too much damage before they can effectively kill something.

    At most, the only thing people can say to me for arguments sake about it is that "I just don't like standing around waiting for MP as a personal preference" in which case, You are entitled to think that. But in terms of balance, It works as intended and well. (and maybe in Ifrits case, over powered)
    This is why I suggested the stance, mainly the idea being you are active through the entire fight whilst still maintaining the same damage in theory.

    TL;DR I personally don't see how Less damage for half MP would be any more Beneficial than it is now. Running out of MP mid fight doesn't detract from THM's ability as a whole and ultimately leaves it up to the player to play it well and skillfully to maximize it's potential.
    It's not supposed to be benefical, expect that you are actually doing something throughout the whole fight instead of burning through your whole mana pool in minutes and standing there doing nothing.

    You can't give THM more mana and not take away elsewhere otherwise they will become ridiculously overpowered. (which in effect is what Firon is suggesting, sorry Fir :P)
    (0)
    Last edited by Jinko; 12-18-2011 at 07:54 PM.