Quote Originally Posted by Jinko View Post
Support the OP's suggestion.

Although I have an alternative suggestion:-
Add a stance (maybe a blm one) to half the dmg output and half the mana cost on all spells.

This may sound a bit drastic but it will mean that THM can sustain its damage better over an entire boss fight and not run out 2 mins into a fight.

This way THM can use its normal stance for solo content and its mana saving one for boss fights.
I can get behind this idea. Or something similar along these lines. The only problems I see is if a fight requires insane amounts of moving (ifrit doesn't count, you can stand still for most of hte fight if you know what you are doing) to survive in which you barely get any time at all to stand still for MP regen. And when I say that i mean, moving every 10 seconds or so.

So to have the ability to draw out your MP for less damage would be a great trade off. There would need to be more to it though. If you are going to create a stance there would need to be more drawback too it as well. To prevent the stance from being something that people just leave on all the time. like a +50% damage taken or something. that way it's more of a case of "Watch your hate like a hawk, if you don't you are screwed" instead of "manage your MP and stay still, or you're screwed".