Quote Originally Posted by Zigirus_Essan View Post
Tonight doing Ifrit I was playing on my THM for the first time with my LS, just to mess around as we re-learned the fight. THM damage when unresisted is pretty amazing compared to just straight physical damage dealing. I can easily deal 1200 damage in a single thunder chain without magic crits right after Ifrit uses a TP move. Most of the melee's in my LS at most could get off around 550-600 damage doom spikes (non-combo). otherwise the most damage they could do in a full combo (provided they could get it off) was around 500-600 at best. including the damage dealt for TP gain.

And since Ifrit has clear moments of staying still and not acting, you can get MP back relatively reliably with no real problems to maintain damage.

Also, I solo'd spikes pre-helfire in about 15-30 seconds depending on crits. Our LS now consistently gets all 4 spikes down with time to spare before Hellfire. This is in large part to THM's ability to burst things down quickly and effectively.

In all honesty I think MP consumption and damage potential of THM is fine. You just have to play it well, and managed.

If Mp consumption was lowered, damage would need to be lowered in large part as well. I rather it stay the way it is.
I will have to agree here, the damage is well worth it. That's what I feel like I should be doing as a nuker. It's the huge spike damage we do that makes us who we are.

MP management will take some getting used to, especially since we are used to the LOL20MP cost (or whatever it was) before patch.