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  1. #1
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Eyvhokan View Post
    How long are these parses for?
    It is based of susano extreme training dummy with sss calculator so around 2:30

    http://ffxiv.2digitalgames.de/
    (0)

  2. #2
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Machinist is such a mess. It lacks the utility bard has and still performs worse. The job was butchered and desperately needs buffs.
    (1)

  3. #3
    Player
    Haaki's Avatar
    Join Date
    Mar 2015
    Posts
    27
    Character
    Haaki Ra
    World
    Midgardsormr
    Main Class
    Marauder Lv 45
    I would just like to add that not only we don't know the level of skill of the players behind these parses, but the 310 gear favors some classes way more than others. Dragoon's stats, for example, with the new gear set is pretty horrible. Without materia slotted, it gives you little over 900 crit while others being over 1300. This heavily influences the damage output of the classes , and so the numbers can't really be taken seriously until raid gear comes out (and hopefully dragoons don't get shafted again)
    (1)

  4. #4
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    take in consideration that crit isnt "that" meta anymore... det counts why higher than in hw and noone knows the impact of direct hit... players skilllevel was mention on page 2 as well as raid environments too ^^
    (0)

  5. #5
    Player
    Haaki's Avatar
    Join Date
    Mar 2015
    Posts
    27
    Character
    Haaki Ra
    World
    Midgardsormr
    Main Class
    Marauder Lv 45
    Quote Originally Posted by Neela View Post
    take in consideration that crit isnt "that" meta anymore... det counts why higher than in hw and noone knows the impact of direct hit... players skilllevel was mention on page 2 as well as raid environments too ^^
    I suspect that crit will still be king for all melee classes, when they said they were lowering the effects of crit, it was most likely to adjust better to the high numbers of crit we can achieve now (over 1.6k), not exactly nerf crit per say. Then again, its just a guess.
    (0)

  6. #6
    Player
    Waaltar's Avatar
    Join Date
    Mar 2011
    Posts
    144
    Character
    Berenice Vegetables
    World
    Cactuar
    Main Class
    Black Mage Lv 90
    Also remember that Bard and Machinist can do damage on the move, so they always parse a bit less to compensate for that and they still often come out ahead in practice with total damage dealt.

    If they parsed the same as a position dependent melee, or stand-still caster, they'd crush them in practice.
    (0)

  7. #7
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    MCH brings a 5% damage down, tp/mp on a long CD, and a 6 sec attack down debuff.

    Ninja brings a 10% damage down, tp on one character, emnity control, and a 10 sec 10% phys attack down debuff.

    One of these does faaaar more than the other.
    (1)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  8. #8
    Player
    Shortie's Avatar
    Join Date
    Dec 2011
    Posts
    31
    Character
    Short Berk
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by RLofOBFL View Post
    MCH brings a 5% damage down, tp/mp on a long CD, and a 6 sec attack down debuff.

    Ninja brings a 10% damage down, tp on one character, emnity control, and a 10 sec 10% phys attack down debuff.

    One of these does faaaar more than the other.
    Well, if you including all cross class, you forgot to add +20% physical resistance for MCH.
    And Feint (which I assume you put as phys attack down debuff), itsnt actually 10% damage reduction , and is far inferior to -10% total damage dealt.
    And you added "on a long CD" for tp/mp song, but Goad has just as long as a cooldown and only effects on person.
    But I think Goad and the TP song isnt quite as useful as it use to be. Since TP seems to be less of an issue this expansion, unless you are AOE'ing. Atleast so far...

    But once again, I will agree that MCH either needs more support abilities or more damage to be relevant.
    (0)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Using the provided "data"

    Samurai
    Ninja
    Summoner
    Bard

    Total: 17,000

    vs

    Dragoon
    Monk
    Machinist
    Red Mage

    Total: 16200

    This doesn't account for any class synergy that may occur. (For example, the Machinist gets the Dragoon bonus, while the party gets the Trick Attack bonus from Ninja)

    16200 / 17000 = ~.95

    So long as the 'low ball' value can still clear content, then this is a meaningless discussion.
    (0)

  10. #10
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I check yesterday some youtube videos where players have test same encounter and managed get 4120 with bard, 4470 with monk and 4450 red mage etc. Maybe you should just wait savage content because these numbers not really tell anything.
    (1)

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