It is based of susano extreme training dummy with sss calculator so around 2:30
http://ffxiv.2digitalgames.de/
It is based of susano extreme training dummy with sss calculator so around 2:30
http://ffxiv.2digitalgames.de/
Machinist is such a mess. It lacks the utility bard has and still performs worse. The job was butchered and desperately needs buffs.
I would just like to add that not only we don't know the level of skill of the players behind these parses, but the 310 gear favors some classes way more than others. Dragoon's stats, for example, with the new gear set is pretty horrible. Without materia slotted, it gives you little over 900 crit while others being over 1300. This heavily influences the damage output of the classes , and so the numbers can't really be taken seriously until raid gear comes out (and hopefully dragoons don't get shafted again)
take in consideration that crit isnt "that" meta anymore... det counts why higher than in hw and noone knows the impact of direct hit... players skilllevel was mention on page 2 as well as raid environments too ^^
I suspect that crit will still be king for all melee classes, when they said they were lowering the effects of crit, it was most likely to adjust better to the high numbers of crit we can achieve now (over 1.6k), not exactly nerf crit per say. Then again, its just a guess.
Also remember that Bard and Machinist can do damage on the move, so they always parse a bit less to compensate for that and they still often come out ahead in practice with total damage dealt.
If they parsed the same as a position dependent melee, or stand-still caster, they'd crush them in practice.
MCH brings a 5% damage down, tp/mp on a long CD, and a 6 sec attack down debuff.
Ninja brings a 10% damage down, tp on one character, emnity control, and a 10 sec 10% phys attack down debuff.
One of these does faaaar more than the other.
http://na.finalfantasyxiv.com/lodestone/character/12116351/
Well, if you including all cross class, you forgot to add +20% physical resistance for MCH.
And Feint (which I assume you put as phys attack down debuff), itsnt actually 10% damage reduction , and is far inferior to -10% total damage dealt.
And you added "on a long CD" for tp/mp song, but Goad has just as long as a cooldown and only effects on person.
But I think Goad and the TP song isnt quite as useful as it use to be. Since TP seems to be less of an issue this expansion, unless you are AOE'ing. Atleast so far...
But once again, I will agree that MCH either needs more support abilities or more damage to be relevant.
Using the provided "data"
Samurai
Ninja
Summoner
Bard
Total: 17,000
vs
Dragoon
Monk
Machinist
Red Mage
Total: 16200
This doesn't account for any class synergy that may occur. (For example, the Machinist gets the Dragoon bonus, while the party gets the Trick Attack bonus from Ninja)
16200 / 17000 = ~.95
So long as the 'low ball' value can still clear content, then this is a meaningless discussion.
I check yesterday some youtube videos where players have test same encounter and managed get 4120 with bard, 4470 with monk and 4450 red mage etc. Maybe you should just wait savage content because these numbers not really tell anything.
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