Quote Originally Posted by Duelle View Post
I find it interesting that the crux if your claim has been the ATB => GCD comparison when my main point of comparison is mechanics. Simply put, I've yet to see a turn-based FF game with hybrid mechanics (if you want, I'll paste some examples later). I've also tried looking into how that could even work without making the player waste turns, and my search has come up with little beyond allowing the player an offensive and defensive/support action per turn (as seen in The Stick of Truth), but that's also been called a system a bit too skewed in favor of the player, and I'm incline to agree with that assessment.
And now you're just cherry picking and engaging in a bait and switch. You keep talking about turn based mechanics, not specifically FF games. Even restricting it to FF games though is silly and doesn't help you. At any time in the 30 year history of FF SE could have made rdm focus more on melee. They could have giving itdouble attack, they could have giving it mystic knight's blade enchantments, they could have changed double cast to double action(basically allowing you to do a melee swing and a cast in the same turn), and any number of things along a nearly infinite spectrum. What did SE do? Continually improve the casting of a rdm and never did anything to get them to focus more on melee. It's continually been placed in the category of casters, ie mages.

The facts are that rdm has historically always been a caster, nothing in FF prevented them changing this, specially because an ATB is very similar to the kind of combat we have here. They didn't, they classified rdm as a mage and focused on improving it's casting.

There is no reason at all to have ever believed that SE would change rdm in FF14 to be more in line with mystic knight than what rdm has been for the three decade history of rdm in FF. All you keep presenting in thread after thread is your own deluded wishful thinking, irrational fantasies, and silly mantra.