And now you're just cherry picking and engaging in a bait and switch. You keep talking about turn based mechanics, not specifically FF games. Even restricting it to FF games though is silly and doesn't help you. At any time in the 30 year history of FF SE could have made rdm focus more on melee. They could have giving itdouble attack, they could have giving it mystic knight's blade enchantments, they could have changed double cast to double action(basically allowing you to do a melee swing and a cast in the same turn), and any number of things along a nearly infinite spectrum. What did SE do? Continually improve the casting of a rdm and never did anything to get them to focus more on melee. It's continually been placed in the category of casters, ie mages.
The facts are that rdm has historically always been a caster, nothing in FF prevented them changing this, specially because an ATB is very similar to the kind of combat we have here. They didn't, they classified rdm as a mage and focused on improving it's casting.
There is no reason at all to have ever believed that SE would change rdm in FF14 to be more in line with mystic knight than what rdm has been for the three decade history of rdm in FF. All you keep presenting in thread after thread is your own deluded wishful thinking, irrational fantasies, and silly mantra.


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