If they want a magical melee then they can play PLD or DRK. RDM has never been a magical melee, that's why mystic knight and red mage were able to both appear in FFV.
FF1. You got the Masamune and for lots of setups the Red Mage/Red Wizard would be the 2nd best melee. Also a lot of people would have haste on their Red Mage to save Black Mage for damage spells.
Still I don't disagree with you overall. I like Red Mage so far. Anybody who thought it would be 50/50 melee/ranged was dreaming, and haste would just break everything. But then again, I think I am going to try to put as much spell speed on my RDM as possible, because you'll get the additional benefit of filling the gauges faster. Those long cast times when you don't have a proc or swiftcast...
So of. While it's true they could wield it it was almost always better on someone else. And if I'm not mistaken I believe even whms could wield it in that game. It's kind of an extraordinary situation and not typical.
You're not hard casting veraero/verthunder are you? You're supposed to trigger dual cast with either jolt, impact, verstone, or verfire all those have a cast time less than the gcd.
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