I think people complain how "boring" the melee part of the rdm, the constant filling between black and white bar is pretty good and keep you focus throughout the combat.

Then the melee start and all you do is charge in do 1-2-3 combo jumpout and finish with either flare or holy. There is no variety from it, whatever happen when the melee start, that rotation will always like that.

When they announce rdm, i though the melee part will come as ogcd skill that use white or black or both bar, and each melee has different purpose like increase magic, or increase melee, increase crit and so on, no 1-2-3 combo, all melee is seperate skill that use different amount of white or black bar which you use depend on your situation.