Not perfect but it is a good job to play.
Not perfect but it is a good job to play.
This reminds me of the time they added DHs to wow, since day 1 the forums were flooded with people saying they were disgusted by the mechanics of the class, yet these same people leveled DHs to max lvl and were determined to make it their mains even without enjoying a single thing about the class because: REASONS!
Last edited by Nezia; 06-22-2017 at 05:04 PM.
I mean... I get it when people have played a class for a LONG time and some change occurs that causes the class to play in a way you dislike, but when they add a new class that you don't enjoy you can just... you know... not play it and move on? Oh... but that fancy hat is too strong...
Back in the old days of ffxi it was used to heal. You didn't get to melee unless you were solo. You were a refresh/enfeeble bitch that healed.
I love how RDM works right now. It so good dps! I love it
Only complaint really is that Verwater and Verblizzard aren't a thing, and while Ice is kind of covered with Fleche and Contre Sixte I guess, Water seems to be like the most ignored element in this game. No Water spell for RDM, and they removed the damage off the only water aspected ability that WHM had.
You mean they designed it as a tank right? I played FFXI and SAM was not a tank.
Yes, because you do not have the slightest clue what you're talking about. You've been called out on it multiple times in multiple threads and you just ignore it. Continually repeating the mantra of "turn-based". FF14 basically IS turn based combat because it has a GCD of 2.5 seconds. Your "turn" comes up every 2.5 seconds, it functions essentially exactly like the old ATB systems of the majority of numbered FF games. If you still think turn based combat has major limitations go look up some D&D rules and tell me it's limited. You can put more actions into a turn based game than a real time one.
The fact of the matter is rdm has ALWAYS been more caster than melee. ALWAYS. You can produce NO example of the opposite, or even where melee was equal in use to casting. None whatsoever. 30 years of FF history has told us exactly what RDM is. The promotional content told us exactly what RDM would be. Spamming these threads, expecting a wild deviation from what rdm has always been, and was shown to be is nothing short of crazy.
If it was, that was way late in the game. At least through wings of the goddess, like 6 years into FF11 SAM was a melee dps.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.