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  1. #1
    Player
    LordPhantomhive's Avatar
    Join Date
    Nov 2013
    Posts
    150
    Character
    Nyvina Virian
    World
    Midgardsormr
    Main Class
    Summoner Lv 90

    We NEED Sustain back-SMN

    This is just about SMN pet ability sustain. We need it back. Physick, Erase or party AoE is not helping the pets survive. Also the MP cost, re-summon time(dps loss) and aggro issues, without being able to maintain our Egi's health is very frustrating. I can deal with out spur, though I miss it. But Sustain was far too useful. Either that needs to come back, or add a "regen" effect to one of the new cross class abilities that can target the Egi.
    (28)

  2. #2
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Or adjust Physick so it scales off INT (similar to RDM's Vercure) for SMN.
    That would also make it useful for others.
    (13)
    Last edited by Exodus-E; 06-22-2017 at 07:13 AM. Reason: Minor edits

  3. #3
    Player
    PotatoTree's Avatar
    Join Date
    Apr 2012
    Posts
    707
    Character
    Momoko Tomoko
    World
    Sargatanas
    Main Class
    Miner Lv 100
    I have a bunch of complaints about the new SMN, but I literally have 0 issues with losing sustain. I can see if you're soloing sure, but in any raid scenario I use it extremely rarely. How are you guys killing your pets so often? And even in soloing I just tank the mob myself and burst the enemy down like any other caster/ranged dps would do.
    (2)

  4. #4
    Player
    Claviusnex's Avatar
    Join Date
    Jun 2015
    Posts
    965
    Character
    Alinhbo Rhiki
    World
    Adamantoise
    Main Class
    Summoner Lv 90
    Quote Originally Posted by PotatoTree View Post
    I have a bunch of complaints about the new SMN, but I literally have 0 issues with losing sustain. I can see if you're soloing sure, but in any raid scenario I use it extremely rarely. How are you guys killing your pets so often? And even in soloing I just tank the mob myself and burst the enemy down like any other caster/ranged dps would do.
    I've also been running into needing it in dungeons recently as a number of healers haven't been healing the pet.
    (1)

  5. #5
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,195
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Claviusnex View Post
    I've also been running into needing it in dungeons recently as a number of healers haven't been healing the pet.
    What dungeons do so much damage to pets that AoE heals can't keep them alive?
    (0)
    Error 3102 Club, Order of the 52nd Hour

  6. #6
    Player
    LordPhantomhive's Avatar
    Join Date
    Nov 2013
    Posts
    150
    Character
    Nyvina Virian
    World
    Midgardsormr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Rongway View Post
    What dungeons do so much damage to pets that AoE heals can't keep them alive?
    some nice aoe spam in Susano ex was killing garuda for me yesterday, then I had to resummon her while trying to cross line to dodge the lightning aoe again. I mean sure there were some party wide mistakes that caused more aoe on her, but it >can< happen.
    (0)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,195
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by LordPhantomhive View Post
    some nice aoe spam in Susano ex was killing garuda for me yesterday, then I had to resummon her while trying to cross line to dodge the lightning aoe again. I mean sure there were some party wide mistakes that caused more aoe on her, but it >can< happen.
    What I meant by asking my question was more like...

    Assume the SMN places the pet competently.
    Assume the party is mechanicsing.
    Assume the healers are using AoE heals at an appropriate frequency.

    Given these three assumptions, does the pet survive?

    If everyone's doing everything right, and the pet dies, then there's a problem. When placed properly, we should be able to maintain an expectation of pet survival just from AoE healing, because healers don't see egis on the party list, and shouldn't be expected to devote single-target heals to them.

    Were a situation to be found in a dungeon where the party could do everything right, and the pet would still die, then pet adjustments should receive some elevated priority.

    EX primals, though. They are about being intimately familiar with the fight. In the same way that a BLM needs to know the mechanics well enough to know how to fit a rotation into the movement demands of the fight, a SMN should know the mechanics well enough to know where and when to place a pet, and in both cases the party as a whole need to mechanics appropriately so as not to throw a wrench in anybody's plans.


    So, revision to earlier question,
    Assuming the pet is placed well, the party is handling mechanics properly, and the healers are using their AoE tools, what dungeons do so much damage that pets are dying?
    (1)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player Steel_Arrow's Avatar
    Join Date
    Nov 2015
    Posts
    38
    Character
    Steel Arrow
    World
    Jenova
    Main Class
    Archer Lv 70
    Quote Originally Posted by Rongway View Post
    What dungeons do so much damage to pets that AoE heals can't keep them alive?
    Palace of the Dead. The removal of sustain means summoner is no longer one of the viable solo classes.

    I'd know - I wrote the book on it.

    The tank pet couldn't even hold up against the level 60 quest mob. It's most decidedly an overnerf. They've screwed the pooch in multiple ways.

    It was so pivotal that the class is no longer capable of doing content of which it previously was capable.

    Your decision to never do anything but sit in the dungeon finder queue does not diminish its importance to other play styles.
    (4)

  9. #9
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Steel_Arrow View Post
    Palace of the Dead. The removal of sustain means summoner is no longer one of the viable solo classes.

    I'd know - I wrote the book on it.

    The tank pet couldn't even hold up against the level 60 quest mob. It's most decidedly an overnerf. They've screwed the pooch in multiple ways.

    It was so pivotal that the class is no longer capable of doing content of which it previously was capable.

    Your decision to never do anything but sit in the dungeon finder queue does not diminish its importance to other play styles.
    While agree with, they kind of screwed the pooch for all jobs by stripping consistent self heals from a majority of jobs unless they are planning on making classes better at solo like originally planned.

    I doubt many jobs could solo very high into PoTD now.
    (0)

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  10. #10
    Player Neela's Avatar
    Join Date
    Apr 2015
    Location
    Bevelle, Besaid Island
    Posts
    1,710
    Character
    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    Quote Originally Posted by PotatoTree View Post
    I have a bunch of complaints about the new SMN, but I literally have 0 issues with losing sustain. I can see if you're soloing sure, but in any raid scenario I use it extremely rarely. How are you guys killing your pets so often? And even in soloing I just tank the mob myself and burst the enemy down like any other caster/ranged dps would do.
    I think most of the smns were used to be way more flexible solo than others cls - the only issue with loosing sustain are overmobbing (which is also nerfed by the aoe adjustments) and solo fate boss fighting. Dunno why so many gave "leveling" as argument, it's still possible even with ruda/ifrit instead of titan.
    (1)

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