How are some of these Sams on FFlogs pulling 5k+ dps in v3s
How are some of these Sams on FFlogs pulling 5k+ dps in v3s

There's a lot of factors to remember when looking for 'validation' there.
Most importantly, Balance is the only filtered damage increase there. You can't forget that Embolden, Spear/Arrow, and other damage increases are definitely present, but not well represented at a glance. Look into those high number runs and see the uptime of those buffs, or how many are stacked, etc etc.
Two, this raid tier was smashed pretty quickly by more than the average amount of groups. Given the amount of damage SAM does and how many people are playing it right now, it's almost certain that raid groups prioritized giving their SAM the 345 weapon. If not that, the 340 weapon tome/upgrade material.
Three- Clear times. The faster you clear, the higher your sustained numbers will be. And there's some SAM that are in parties clearing 1-2 minutes ahead of other teams for example.

Uptime and trying to stay true to rotational perfection as well as possible. Gear. Party composition. The classic melee DPS hurdle is keeping up with your rotation while dealing with mechanics appropriately. There is no "trick" to doing a lot of DPS on any boss, really.
Not necessarily true as any kill that is sub-8.30ish entirely skips the final add phase, which has a LOT of padding potential. Hitting an additional Mindjack phase probably dumpsters your DPS though.
Been a month since savage is out. My guess is that they have their i345 weapon with couple of i340 savage gears and couple of pentamelds.
Hi all,
Hoping someone can point me in the right direction re: openers. My static comp is: WM, DRK, BRD, DRG, SUM, PLD, AST. Should I be going with 1 sen opener or 3 sen opener?
Mostly asking for Omega Savage use. Would love some suggestions / thoughts.

Given the presence of a Dragoon, 1-Sen should technically be better, however since your sksp is around 1.2k or so I would still prefer going with the 3-Sen for smoother Hagakure timings. But that's just personal preference. Or look into using one of the modified 1-Sen openers:
Hakaze - Shifu - Kasha - Hakaze - Jinpu - Kaiten - Higanbana - Gekko - Meikyo + Hagakure - Yukikaze - Gekko - Guren - Kasha - Kaiten - Midare Setsugekka
OR
Hakaze - Jinpu - Gekko - Hagakure - Hakaze - Shifu - Kasha - Meikyo + Kaiten - Higanabana - Yukikaze - Kasha - Guren - Gekko - Kaiten - Midare Setsugekka
Both of these are slightly modified from the classic 1-Sen to make the second Hagakure usage line up better. You want to stay away from having to Enpi as much as possible.

So im currently updating my bis and i'd like to know for which i should go for.
DH and det favored but with crit balanced to 1k at least http://ffxiv.ariyala.com/12U55
http://ffxiv.ariyala.com/12U59
DH and heavier DET focused build at 1k sks http://ffxiv.ariyala.com/12U59
Same build but with a slightly lower sks (950 which is around what i'm usually at) http://ffxiv.ariyala.com/12U5E
Im still debating on one of those three and dont know which one i should aim, as crit seems to be the underdog for SAM.
Also i'm favoring 1-sen opener by default (and as i have a sks around 950-980 im more used to) but if i go for the 1k sks is it better to use the 3 sen opener for it or the alternate 1-sen ?
Im not focusing on craft equipment considering the pricing, the meld time and also im not a crafter xD
Right now I can do about 4.7K DPS on the dummy. My goal is to get up to 5000. Anyone know how I can do that? I seem to be having issues lining up my Hagakures and Higabanas
So what's the stat priority for SAM? I keep seing some people saying DET other people saying SkS...

Simply put- It's not as easy a thing to track anymore.
From what I gather from all sources- For whichever stat you focus on, your other stats increase in value. In a very broad sense, that means they all are important, aside from SKS which seems to be a very, "Your mileage may vary" stat. Now... What I understand, is that if you can hit a specific stat threshold (CRT points + DHR points=3,500 approximately, less if you have a SCH or other Crit modifiers), CRT becomes the best stat to put the majority of your points towards. If you don't have the capability to do so (raid drops weren't kind, etc), then you'll want to go with DHR+DET, while meeting a SKS tier that works for your latency, and party comp (the opener you will use).
Full disclosure- I have like, negative affinity with math, so I'm just a messenger for what the community's been finding, nothing more. There's all kinds of spreadsheets and discord links in the thread to show where people are finding this info, but the consensus has been changing so often about stats that it's kind of not worth updating definitively yet.
Last edited by Nominous; 09-04-2017 at 03:08 PM.
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