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  1. #1
    Player
    gondemar's Avatar
    Join Date
    May 2014
    Posts
    98
    Character
    Gondemar Derosale
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    Hello guys How many need ss for 3 sen opener please ?
    (0)

  2. #2
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by gondemar View Post
    Hello guys How many need ss for 3 sen opener please ?
    Both 1 and 3 Sen function at base Sks. But the 1 Sen breaks past 940 Sks and 3 Sen starts to clip at 1783.
    There's no minimum requirement for either which seems to be your question.
    (0)

  3. #3
    Player
    Adriosh's Avatar
    Join Date
    Nov 2016
    Location
    Uldah
    Posts
    31
    Character
    Adriosh Wolfer
    World
    Goblin
    Main Class
    Samurai Lv 70
    I don't understand your question? but for 3 sen at 0 latency you don't clip until 1783 tier.
    (0)

  4. #4
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Will update the thread with tips on fights as I get more accustomed to them! I've got some nice simple stuff for O1S and O2S!
    (0)

  5. #5
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    https://www.reddit.com/r/ffxiv/comme...n_spreadsheet/

    So according to this, once you've reached a combined 3500 total of Direct Hit and Crit, Crit starts overtaking Direct Hit in damage increase per point. This threshold goes even lower if you have a BRD, DRG or SCH in the group, down to 3100 if you have all 3.

    With this, here is the BiS I came up with: http://ffxiv.ariyala.com/1248E

    I know some of the accessory melds are not getting the full 40 points from the Grade 6 melds. I stand by that decision with the belief that it would still be better versus melding Hit or Det.
    (0)
    Last edited by Jarinolde; 08-02-2017 at 05:32 PM.

  6. #6
    Player
    Kanzer's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    185
    Character
    Kanzer Vardel
    World
    Gilgamesh
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Jarinolde View Post
    https://www.reddit.com/r/ffxiv/comme...n_spreadsheet/

    So according to this, once you've reached a combined 3500 total of Direct Hit and Crit, Crit starts overtaking Direct Hit in damage increase per point. This threshold goes even lower if you have a BRD, DRG or SCH in the group, down to 3100 if you have all 3.

    With this, here is the BiS I came up with: http://ffxiv.ariyala.com/1248E

    I know some of the accessory melds are not getting the full 40 points from the Grade 6 melds. I stand by that decision with the belief that it would still be better versus melding Hit or Det.

    This week I honestly redid all of my melds, sacrificed a lot of det for more crit and then more direct hit as a secondary. And honestly it boosted my DPS a lot. Det seems to be pretty garbage compared to crit and direct hit, but crit still seems to be the king, at least in my experience. I went from not being able to consistently beat the O4S dummy to consistently beating it with 5-10 seconds left over.

    Though another interesting thing to note is even with my crit and direct hit at these levels, a skillspeed of at least around 830 boosted my DPS a lot. I do think there is a certain point in SS that we don't want to fall below. At 717 it noticeably hurt my overall output.
    (0)

  7. #7
    Player
    Esoterikk's Avatar
    Join Date
    Jul 2017
    Posts
    34
    Character
    Eso Terik
    World
    Mateus
    Main Class
    Samurai Lv 68
    Some big streamers were saying SAM won't be taken to any serious speed run because MNK replaces them to easily. Thoughts, wondering if I should continue the SAM
    (0)

  8. #8
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Esoterikk View Post
    Some big streamers were saying SAM won't be taken to any serious speed run because MNK replaces them to easily. Thoughts, wondering if I should continue the SAM
    Are you going on a serious speed run?

    Yes? Then Samurai will still have a spot, if we're going for a standard comp on fflogs, it'd be either PLD/WAR/DRK - SAM/MNK/NIN/RDM - WHM or SCH /AST or BRD instead of RDM, might even take BLM if the fight is favorable

    No? Then why bother, play what you want.
    (0)

  9. #9
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    This was recently posted on reddit. Another spreadsheet, though this one accounts for SkS's impact on your overall damage output.

    https://www.reddit.com/r/ffxiv/comme...ge_calculator/
    (0)

  10. #10
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Bourne_Endeavor View Post
    This was recently posted on reddit. Another spreadsheet, though this one accounts for SkS's impact on your overall damage output.

    https://www.reddit.com/r/ffxiv/comme...ge_calculator/
    Pretty good tool.
    (0)

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