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  1. #1
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by PROBOUND View Post
    Curious what kinda numbers Sams are posting in O1-4S. Anyone have any details about their experiences so far?
    4.4k at the end of O2S with 39% uptime of nerfed balance, item level 318. For me, anyway.
    (0)

  2. #2
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    In a party composition without a Warrior or a Ninja, it's recommended to use the 2-Sen opener.
    In a party composition with a Dragoon, it's recommended to use the 1-Sen opener.

    What about in a composition without a Warrior or Ninja, but with a Dragoon?

    I'm guessing the reason nobody talks about the 2-Sen opener when it comes to damage is because its bad? 1-Sen and 3-Sen seem to be the only openers discussed now.

    So TLDR: 2-Sen is the gimped opener that sacrifices personal damage for sub-standard party compositions?

  3. #3
    Player
    Adriosh's Avatar
    Join Date
    Nov 2016
    Location
    Uldah
    Posts
    31
    Character
    Adriosh Wolfer
    World
    Goblin
    Main Class
    Samurai Lv 70
    2 sen opener is a meme leave it in the trash where is belongs.
    (1)

  4. #4
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Adriosh View Post
    2 sen opener is a meme leave it in the trash where is belongs.
    So regardless of comp avoid 2 sen like the plague! Gotcha thanks lol

  5. #5
    Player
    Yuxiichan's Avatar
    Join Date
    Sep 2015
    Posts
    6
    Character
    Yuki Terumii
    World
    Coeurl
    Main Class
    Ninja Lv 64
    Anyone make a BiS yet?
    (0)

  6. #6
    Player
    Greyfrost's Avatar
    Join Date
    Jul 2015
    Posts
    197
    Character
    Ichi Greyfrost
    World
    Tonberry
    Main Class
    Samurai Lv 70
    2 Sen opener, what's 2 Sen opener? Lol

    Anyway, you can't ignore skillspeed on SAM, because instead of just plain GCD increase in a set timeframe, you also get potency increase, from Kenki, and that extra GCD might lead to another midare, right now I try to keep my SKS at 1449, for 2.1 GCD under shifu, I don't know the minimum, just experimenting as I go.
    (0)

  7. #7
    Player
    PROBOUND's Avatar
    Join Date
    Sep 2013
    Location
    Limsa
    Posts
    586
    Character
    Butta Stackz
    World
    Midgardsormr
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Greyfrost View Post

    Anyway, you can't ignore skillspeed on SAM, because instead of just plain GCD increase in a set timeframe, you also get potency increase, from Kenki, and that extra GCD might lead to another midare, right now I try to keep my SKS at 1449, for 2.1 GCD under shifu, I don't know the minimum, just experimenting as I go.

    I'm interested in testing out the 1780 SS Threshold for 1 Sen opener supremacy! Most of the fights are target dummy which favors SS and i've seen some sets that still had 1400+ DH/DET. Could be worthwhile in the long run. Arthars put up 4.8k on his O4S clear today and he's running about 1300 SS (due to back luck on drops) and still did really well. He messed up alot and would have easily broke 5k.

  8. #8
    Player
    ColdGuy's Avatar
    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    19
    Character
    Ayden Ka
    World
    Faerie
    Main Class
    Dark Knight Lv 70


    Skill Speed is good, yes?

    Anyways, can someone with less SS test out an opener for me?

    I do a very elongated opener, goes like this:

    Hakaze -> Shifu -> Kasha -> Hakaze+Potion -> Jinpu+Kaiten -> Higanbana -> Gekko+Meikyo -> Yukikaze -> Kasha+Kaiten -> Midare -> Gekko -> Hakaze -> Yukikaze -> Hakaze -> Shifu -> Kasha+Kaiten -> Midare -> Hakaze+Guren -> Jinpu ...

    The reason i ask is because i remember Jinpu falling off before Guren a couple hundred SS ago.
    (1)

  9. #9
    Player
    Yuxiichan's Avatar
    Join Date
    Sep 2015
    Posts
    6
    Character
    Yuki Terumii
    World
    Coeurl
    Main Class
    Ninja Lv 64
    AYDEN !?!?!?!?!? MY OLD RAID LEADER AYDEN !?!?!?!?!? WTFFF
    (0)

  10. #10
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by ColdGuy View Post


    Skill Speed is good, yes?

    Anyways, can someone with less SS test out an opener for me?

    I do a very elongated opener, goes like this:

    Hakaze -> Shifu -> Kasha -> Hakaze+Potion -> Jinpu+Kaiten -> Higanbana -> Gekko+Meikyo -> Yukikaze -> Kasha+Kaiten -> Midare -> Gekko -> Hakaze -> Yukikaze -> Hakaze -> Shifu -> Kasha+Kaiten -> Midare -> Hakaze+Guren -> Jinpu ...

    The reason i ask is because i remember Jinpu falling off before Guren a couple hundred SS ago.
    A lot of interesting stuff in this thread looks like I need to rethink a few things.

    Recently I've been opening with enpi while running into melee range. delays the first gcd a touch but extra kenki. and been revolving around using hagakure and shinten where possible.

    Kind of going then:
    enpi > hakaze > shifu > kasha > hakaza > jinpu > kaiten + higabana > gecko >shinten > hakaze > yuki > hakaze > shinten > shifu > kasha> hagakure> guren > meikyo > kasha > Shinten > yuki > gecko> kaiton + midare.

    time wise its curious it seems my midare goes out only slightly later than other sams I get partied with but in that same time frame I've put out 3 shinten's.. also you appear to be conserving kenki for guren and not using hagakure.. is there something i'm missing?

    Although I'll be the first to admit it's got a few kinks and is / was a work in progress till I found this thread it's felt quite effective in various farm parties and stuff I've been in at least. even out doing better geared / melded sams. but it's very different in terms of what a lot of people here are suggesting / using. so I can't help but feel i'm missing something..

    The theory behind what I've been doing is that I can either spend 20 kenki and 3 sen on a 1080p midare. or I can converet those sen into 60 kenki +20 from kaiten for a total of 80 kenki. this then mean I can do 3 shintens for a total of 900 potency and also puts me 3 seconds ahead of myself cos there is no midare cast time. in that 3 seconds I can do roughly 1/3 of a combo maybe more depending on skill speed and the gcd time.. so lets say 276.6 potency. (a full gecko/kasha combo is 830) so 276+900 now puts me ahead of midare by 96 potency. This is all a work in progress and my numbers are from accurate because I haven't taken into account auto attacks or skill speed to much.

    However it looks like a very different angle to what a lot of people in this thread are doing so either way looks like i'll be doing a lot more reading up and experimenting with things...probably something really obvious that just hasn't occurred to me yet.
    (0)
    Last edited by Dzian; 08-03-2017 at 04:07 AM.

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