Page 10 of 24 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 239

Hybrid View

  1. 07-07-2017 06:14 PM

  2. #2
    Player
    DarioGlenn's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    3
    Character
    Dario Glenn
    World
    Behemoth
    Main Class
    Samurai Lv 70
    Quote Originally Posted by ItaruKarin View Post
    So I was just in a Susano ex party with another SAM, and his damage came as a bit of shock to me. I'm used to doing around 4200DPS with little to no melds and full blue gear + Susano weapon, but he just blew everything out of the water, reaching 4800 overall and 5100+ on specific phases like the sword.
    He made what i call the risky build. Instead of abusing Hagakure + 3 sen (which gives you more DPS overall simple because you do not have cast time using shinten later) he chose to bet for the crit setsugekka which, if crits, gives you more dmg than the shinten you would use by sacrificing all 3 sen for shintens.

    I myself am considering to have 2 builds accordingly to my party composition, since brd and drg can give you lots of crit buffs now, it may be very viable to have a full crit build. I already tested full determination meld build and it works pretty well regardless your party composition.
    (0)
    I am Alpha & Omega.

  3. #3
    Player
    SuJung's Avatar
    Join Date
    Apr 2015
    Posts
    7
    Character
    Su Jung
    World
    Ultros
    Main Class
    Goldsmith Lv 60
    Im sorry to bother people but i have a stupid question...

    at the end of your rotation you write "So on and so forth" ummm... what does that mean? because when i start from the beginning some skills are still on cooldown.
    (0)

  4. #4
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    https://www.reddit.com/r/ffxiv/comme...rect_hit_data/

    Specifically going to quote this person

    Direct hit is, based on these numbers, ROUGHLY 150 points to 1% damage increase. Crit, bases on another post is ROUGHLY 166 points to 1% damage. Determination, again from here, is roughly 170-190 points per 1% damage.
    And also this person

    They're really close in the current stat ranges, but direct hit is better until you can get 2722 crit.
    So it seems for SAM, Hit > Crit > Det/SkS is the stat priority for now.
    (0)

  5. #5
    Player
    Nominous's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    372
    Character
    Nominous Lhant
    World
    Balmung
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jarinolde View Post
    https://www.reddit.com/r/ffxiv/comme...rect_hit_data/

    Specifically going to quote this person



    And also this person



    So it seems for SAM, Hit > Crit > Det/SkS is the stat priority for now.
    Yo thanks. I was checkin' this earlier. Updated the front page, quoting you for reference! Appreciate it.
    (0)

  6. #6
    Player
    Uriel_Kross's Avatar
    Join Date
    Jun 2015
    Posts
    38
    Character
    Uriel Kross
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Neri View Post
    What about open with Enpi when you are running toward the boss after the tank? That would give you extra Kenki?
    I generally do this as it allows me to pop higanbana sooner but I don't believe this counts as part of your opener.
    (0)

  7. #7
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Enpi in the opener is only as a safeguard against missing positionals. If you know you'll hit all of them in your opener on a boss, then there is no need to do Enpi.

    EDIT: I took some time to redo melds on my gear, and with it calculated what I would reasonably get for max crit if I melded that over hit. It was roughly 1660. If we see a similar stat cap increase from HW (87% from i180 to i270) We can expect at the earliest to be able to hit 2722 crit during the 2nd raid tier, with full savage/upgraded tome gear with meld priority to crit over hit.
    (0)
    Last edited by Jarinolde; 07-03-2017 at 03:14 PM.

  8. #8
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    (0)

  9. #9
    Player
    Clover210's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Arres Clove
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Leonus View Post
    So according to that chart, since I have over 940 skillspeed I should use the 2 sen opener over the 1 sen opener? And use the 3 sen opener in specific short phases?
    (0)
    Last edited by Clover210; 07-04-2017 at 04:39 AM. Reason: Removed my statement about STR pots, Infusion STR potions fits well in 3 sen opener

  10. #10
    Player
    Jarinolde's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    85
    Character
    Kemira Sukono
    World
    Leviathan
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Leonus View Post
    Just a quick note, he mentions 1 sen opener is worse if your SkS is >=940 and you have a SCH, or an AST giving you arrow, but I've had no runs that would give credence to such a claim. Also he notes that 3 sen opener is the best when a NIN is in the party, but this is flat out false. I believe for NIN, they themselves benefit best from TA happening at the 5th GCD, and the 1 sen opener is actually the best opener with a 5th GCD TA.
    (0)

Page 10 of 24 FirstFirst ... 8 9 10 11 12 20 ... LastLast