The disparity in HP vs Monster Damage output has gotten to a point where you can be two shot by anything in the new zones. The pathetic HP pool of DoL jobs is getting sad.
The disparity in HP vs Monster Damage output has gotten to a point where you can be two shot by anything in the new zones. The pathetic HP pool of DoL jobs is getting sad.
yeah i notice the same problem my battle job has 23k HP lvl 60 while my lvl 70 BNT has only 2,9k i had a mob with hit me with a 4,5k crit oneshot me xD but once you can fly its become no matter anymore.
regards hobbit
i wouldn't mind more vitality; what i would really like is a trap skill that binds and DoTs the mob. there are plenty of times where you knife-edge the landing with a mob nearby being able to stealth in time, and i wouldn't mind a skill that would better enable us to gather in peace.
You use to be able to throw stones and stun mobs in 1.0 but they ditched it going into 2.0.
It wouldn't be a bad idea if, they let go stealth while mounted
Its literally so bad that I have to change jobs before traveling just to make sure I wont get 2 shotted by ranged attacking monsters like the ones that cast aero in the peaks. HP needs to scale much more higher.
I think their "answer" to this problem, which has existed in one form or another since launch, is the new ability to change jobs anywhere outside without penalty. That way you can approach an area flying as DoL then change to DoW/DoM before landing, change back to DoL do your stuff. If you need to kill beasties then you have no cooldowns to worry about like in the past.
That said, I think more vitality is essential too. The best way would be to increase it naturally as we level up or to use traits to increase the HP. Having Vit as a gear stat could throw things off as it hasn't been used before.
Having to change to a DoW/M class while gathering every time a monster respawns so you don't risk getting one or two shotted is a horribly clunky "solution". Just give us more base vitality, and get rid of the huge movement speed penalty on Stealth.
Plus it takes me a full minute or more to kill stuff at my level as AST right now, which is the only battle class I have leveled so far.
I have mixed thoughts on this. The only time I've actually died while gathering is when an ARR A rank spawned right next to me, and I got one-shotted. However, I have aggroed mobs on a handful of occasions, and got away. What I found annoying was not being able to quickly disengage from the node.
I do think we need something. Whether it is increased vitality, no movement penalty with stealth, or both. Something fun I was thinking of is we may not be able to combat, but that hatchet or pickaxe has still got to hurt right? Why not give us an ability only accessible while gathering that stuns the mob for a few seconds so we can escape?
The reason this is intentionally aggravating is the same reason that fishermen would regular get eaten by the Sea Horror in FFXI: Economic control. Gatherers are spawning items, and therefore money, out of thin air. SE is going to keep gathering dangerous even at level cap in the new areas.
I will say that it becomes considerably easier when you unlock flying in a zone, because then you can swoop in and stealth before anything eats you.
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