Quote Originally Posted by Reynhart View Post
On the course of a single GCD, yes, WAR can heal more, but after that...they drop completely. The additionnal HP offered by Definace doesn't matter, since PLD has Shield Oath to take less damage.

The strange part is how you claim that WAR has superior healing capabilities because they don't cost GCDs. If you're in a situation where your healer is dead, you don't really care about trading DPS if it means staying alive.

Equilibirum needs you to be in Defiance to heal. So, if you count DPS loss, burning Berserk during Defiance is a major one, considering the cost for switching stances and the setup required for a proper Fell Cleave combo.
OGCD healing is largely more valuable than GCD Healing. It allows you to compensate for healer attention and lag with no cost to your damage or resource mechanics. If your healer is dead, then not even equilibrium will save you in the long term unless you have someone to raise the healer back since you will run out of mana and die (unless of course, you out gear the content, but warriors could do that in 3.0 anyways?)

Nextly, Equilibrium heal is tied to Defiance, which is something you can move into as an OGCD after dumping your rage on a fell cleave. Of course its a hit to your dps but not near the hit that a paladin is making using clemency over holy spirit. Warriors still have the most access to stance swapping in the game and while the effects of lost guage hurts them more than Paladins or DRK its not necessarily a crap shoot. It's also worth noting that if you are forced to swap to defense during a zerk to heal yourself, your equilibrium is significantly stronger