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  1. #1
    Player
    winsock's Avatar
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    Jul 2014
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    Character
    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60

    Clemency a bit OP?

    First off, SB made a huge stride in the right direction for PLD. I will likely switch mains. Good work SE!

    About Clemency:
    In HW, it was pretty already pretty powerful, allowing some boss fights to be cleared despite having your healer die almost immediately.

    In SB, I've definitely pulled more than i should have on multiple occasions or even had healers just not paying attn, but spamming this skill alongside convalescence and requiescat has saved me several times. A few blocks and shelltrons later, clemency is ready for another go.... This is before considering the accident forgiveness from HG.

    I believe this is overpowered for 2 reasons:
    1) other tanks do not appear to get similar survivability.
    2) it steps on the toes of healers. If healing is needed, but the healer isn't healing, the death of party members is a reasonable penalty.

    Thoughts? I haven't played the other tanks yet. Do they get anything similar in regards to survivability?

    For those not familiar with PLD changes, clemency can now be cast 5 times in succession before out of mana, can be boosted 20% by requiescat, and the amount of healing is on par with skills like benefic II / cure II.
    (3)
    Last edited by winsock; 06-23-2017 at 02:34 AM.

  2. #2
    Player
    Faytte's Avatar
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    Aug 2013
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    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Not at all.

    For one non healers can heal just fine, its just costly. Look at Redmage double casting veracures as a dps?
    Secondly every time you cast clemency, your not casting holy spirit which is a choice between survival and damage (and guage).
    Thirdly, Warriors have amazing self healing that is OGCD and has no other cost, and comes up about every minute or so, more than enough for dungeons and raids.
    Fourthly, you are acting like gauge comes up really rapidly compared to 3.0. If you are LUCKy you might get a shelltron off every 30 seconds in 4.0 in shield oath, maybe a little more often in sword oath.

    Given you are only level 60, nothing has really changed at all since Heavensward for you, save the cast time going from 2.0 to 1.5, So I can't understand your thought at all. Paladin survivability comes at the cost of GCDS and attack options while the other tanks have it built into their kit.
    (8)

  3. #3
    Player
    winsock's Avatar
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    Chaosgrimm Winsock
    World
    Adamantoise
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Faytte View Post
    Secondly every time you cast clemency, your not casting holy spirit which is a choice between survival and damage (and guage).
    you cant argue balance comparing a job to itself, you gotta compare to other classes. While PLD may lose dmg, WAR dies and loses everything.

    Thirdly, Warriors have amazing self healing that is OGCD and has no other cost, and comes up about every minute or so, more than enough for dungeons and raids.
    PLD can spam clemency 5 times in succession, and can rebuild all the mp lost in less than a minute.

    Warrior has the 1200 heal *and* thrill of battle that they can pop off together for an immediate burst of healing before the Paladin gets a single clemency off.
    Clemency has a 1.5s cast time... I have never died because I couldnt cast clemency fast enough. Most events in this game happen in 2-3 second intervals.
    (1)
    Last edited by winsock; 06-23-2017 at 02:40 AM.

  4. #4
    Player
    bswpayton's Avatar
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    Sep 2016
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    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by winsock View Post
    you cant argue balance comparing a job to itself, you gotta compare to other classes. While PLD may lose dmg, WAR dies and loses everything.


    PLD can spam clemency 5 times in succession, and can rebuild all the mp lost in less than a minute.
    And whats wrong with that, it fits with the lore thats all that matters
    (0)

  5. #5
    Player
    winsock's Avatar
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    Chaosgrimm Winsock
    World
    Adamantoise
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    Conjurer Lv 60
    Quote Originally Posted by bswpayton View Post
    And whats wrong with that, it fits with the lore thats all that matters
    Lore is not all that matters. Pheonix Down historically could be used in combat, but cant in this game. It cant, because it would hurt game balance.

    I am by no means arguing that PLDs should not be able to heal themselves, just that the healing they have at the moment is a bit over-the-top.
    (1)

  6. #6
    Player
    winsock's Avatar
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    Chaosgrimm Winsock
    World
    Adamantoise
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    Conjurer Lv 60
    Quote Originally Posted by Faytte View Post
    Snip
    I am a lvl 70 PLD.

    For example, WAR gets 1200 potency once a min, clemency is 1200 and fairly spammable. Both get convalescence. WAR gets a boost from defiance, bit ShO is already 4% better and PLD gets boosted from requiescat.

    On a large pull you do block frequently, and even moreso with bulwark.
    (2)

  7. #7
    Player
    Faytte's Avatar
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    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by winsock View Post
    Snip
    There was a server downtime last night so everyone was forced to log out, yet both your loadstone character profiles have you as a 60 paladin.
    Edit: Shortly after this post loadstone updated! I retract the comment on your level.

    Warrior has the 1200 heal *and* thrill of battle that they can pop off together for an immediate burst of healing before the Paladin gets a single clemency off. That is generally far more valuable and is not costing the Warrior GCDS on attacking and building their gauge. Warrior self heal is also affected by enhanced crit in attack stance and by extra health in defensive stance, and the former is enhanced by berserk. The idea of using the requisat extra damage/healing perk for clemency is strange at best, given you have to be at 80%+ to use it, have it off cd and not be in a position where you want to use it for your holy spirit combo. If an emergency is going then you been casting clemency and are now below the 80% mark to get the bonus. If you are able to be at the 80%+ mark at the exact time you identify you need to throw out an emergency heal cause of your slow healer, then you are living in a very strange and highly scripted world.

    Marginal difference of ShO vs defiance, and largely negated by the fact that warriors have the single most available defensive CD in the game(inner beast), can be used on every single tank buster and multi hits. In the days of old you could say that inner beast was a warriors 'rampart' but that is no longer the case since they actually have rampart now with foresight being gone (for whatever it was worth).

    Bluegarter paladins tested out oath gauge refreshing on large packs and, up to 5 or so sword oath still generated more oath than shield. Bulwark certainly changes that but we are talking about a 180 second CD with generally low uptime.

    I'll reiterate; non healers can heal fine for short spurts, it just costs them and is not ideal. RDM can be a suitable off healer in a pinch, are you complaining about them? If a Paladin is spending mana casting clemency, that means they are not casting holy spirit and also depriving themselves of 20 oath gauge which is part of how they can self sustain their mana while in shield oath.

    DRK and Warrior do not need to make a binary choice about their healing. If they need it, they use it, and for DRK is generally part of their new rotation. For a Paladin its a choice with opportunity costs, but the benefit is you can 'spam it', which enhances your survivability while further penalizing you with lost Holy Spirit, shellstrons and by extension, mp recovery.
    (4)
    Last edited by Faytte; 06-22-2017 at 04:57 AM.

  8. #8
    Player
    Reynhart's Avatar
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    Ul'Dah
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    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Faytte View Post
    Warrior has the 1200 heal *and* thrill of battle that they can pop off together for an immediate burst of healing before the Paladin gets a single clemency off.
    On the course of a single GCD, yes, WAR can heal more, but after that...they drop completely. The additionnal HP offered by Definace doesn't matter, since PLD has Shield Oath to take less damage.

    The strange part is how you claim that WAR has superior healing capabilities because they don't cost GCDs. If you're in a situation where your healer is dead, you don't really care about trading DPS if it means staying alive.
    Quote Originally Posted by Faytte View Post
    DRK and Warrior do not need to make a binary choice about their healing.
    Equilibirum needs you to be in Defiance to heal. So, if you count DPS loss, burning Berserk during Defiance is a major one, considering the cost for switching stances and the setup required for a proper Fell Cleave combo.
    (0)
    Last edited by Reynhart; 06-22-2017 at 08:31 PM. Reason: typo

  9. #9
    Player
    Faytte's Avatar
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    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Reynhart View Post
    On the course of a single GCD, yes, WAR can heal more, but after that...they drop completely. The additionnal HP offered by Definace doesn't matter, since PLD has Shield Oath to take less damage.

    The strange part is how you claim that WAR has superior healing capabilities because they don't cost GCDs. If you're in a situation where your healer is dead, you don't really care about trading DPS if it means staying alive.

    Equilibirum needs you to be in Defiance to heal. So, if you count DPS loss, burning Berserk during Defiance is a major one, considering the cost for switching stances and the setup required for a proper Fell Cleave combo.
    OGCD healing is largely more valuable than GCD Healing. It allows you to compensate for healer attention and lag with no cost to your damage or resource mechanics. If your healer is dead, then not even equilibrium will save you in the long term unless you have someone to raise the healer back since you will run out of mana and die (unless of course, you out gear the content, but warriors could do that in 3.0 anyways?)

    Nextly, Equilibrium heal is tied to Defiance, which is something you can move into as an OGCD after dumping your rage on a fell cleave. Of course its a hit to your dps but not near the hit that a paladin is making using clemency over holy spirit. Warriors still have the most access to stance swapping in the game and while the effects of lost guage hurts them more than Paladins or DRK its not necessarily a crap shoot. It's also worth noting that if you are forced to swap to defense during a zerk to heal yourself, your equilibrium is significantly stronger
    (1)

  10. #10
    Player
    Reynhart's Avatar
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    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Faytte View Post
    OGCD healing is largely more valuable than GCD Healing.
    On one to one basis, right. But 60s CD vs GCD, surely not.
    Quote Originally Posted by Faytte View Post
    Nextly, Equilibrium heal is tied to Defiance, which is something you can move into as an OGCD after dumping your rage on a fell cleave.
    Which is a GCD, and forces to rebuild a very valuable ressource for your damage output. Because without Beast, WAR lose much more than PLD without MP since the WS potency are closer to Holy Spirit than WAR's to Fell Cleave, especially since PLD could stay in Sword Oath.
    Quote Originally Posted by Faytte View Post
    It's also worth noting that if you are forced to swap to defense during a zerk to heal yourself, your equilibrium is significantly stronger
    Sure, you have one heal skill that gets a 30% bonus, but that bonus is better used on something else. While Requiescat can apply a 20% bonus for up to five Clemencies without any penalty.
    On top of that, those 5 spells can also be boosted by Convalescence, while WAR's can't profit of the whole duration.
    (0)

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