Clemency a bit OP?

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  1. Reynhart's Avatar

    Reynhart said:Player
    Quote Originally Posted by Dizzy_DerpView Post
    clemancy is really really bad.
    No, it's not. By only focusing on damage number, you just totally ignore the range of situation you have to face. I guess you'll be happy when every job will have only one attack skills and no utility at all because "it's a DPS loss..."
    Quote Originally Posted by TankstuffView Post
    This guy gets it.
    "This guy" has the mentality that turned WAR into what it is now. I hope you're happy...
    Last edited by Reynhart; 06-24-2017 at 06:49 AM.
  2. bswpayton's Avatar

    bswpayton said:Player
    Quote Originally Posted by winsockView Post
    First off, SB made a huge stride in the right direction for PLD. I will likely switch mains. Good work SE!

    About Clemency:
    Removeeeeeeeeeeeeeeeeeeeeee this post leave my clemency alone Im so glad they cut the mp in half please SE dont listen to the op.
  3. aqskerorokero's Avatar

    aqskerorokero said:Player
    Quote Originally Posted by SeriousxSarcasmView Post
    Please don't ask for Clemency nerf. D: The amount of times a PLD has saved my group from a crap healer already is invaluable, and I'd like to see more healing abilities given to them. XD
    Yes, That's where the true meaning of paladin is, capability to save party member. Like yesterday when our healer lagged on the second boss of Ala Mhigo, die and boss had 20% hp left, I managed to slowly healing my 2 dpses and myself spamming only riot blade and fortunately I had requiescat up in time to cast 5 clemency to top 3 of us. But in more serious hard end fight this is unreal, if the healer die you wipe.
  4. Jonnycbad's Avatar

    Jonnycbad said:Player
    DRks can barely heal themselves. Odd because DRK in FFXI was all about Drains and Bloodweapons to take HP. The HP drain from Souleater is the only self heal they have, and Abyssal Drain but that's AoE and costs a ton of MP.
  5. Reynhart's Avatar

    Reynhart said:Player
    Quote Originally Posted by JonnycbadView Post
    DRks can barely heal themselves. Odd because DRK in FFXI was all about Drains and Bloodweapons to take HP. The HP drain from Souleater is the only self heal they have, and Abyssal Drain but that's AoE and costs a ton of MP.
    For me, PLD should have mitigation and healing spells, WAR should have absurd amount of HP and healing received boost and DRK should have leech abilities, especially Dread Spikes as its tank stance.
  6. MomoOG's Avatar

    MomoOG said:Player
    Lol that paladin envy.
  7. GDFletcher's Avatar

    GDFletcher said:Player
    Right stop there OP my arse, until Level 64 the skill costs 2,121 MP per time, you can usually get 2/3 off before you are drained of full mana and then the refresh rate of the MP from Riot Blade is around 700 which means you are now diverting a guaranteed enmity rotation for a MP rotation to use Clemency again!

    In no way shape or form is Clemency overpowered to the point it will replace an healer in party, just because SB didn't deliver on your own expectations for the class you play the most doesn't give you the right to start pissing over other class's abilities which are there to help keep them alive and be a utility in Dungeons and or Raids.

    At level 64 it now costs 1,164 with the passive ability learnt which again allows me to use it an extra 2 times! so in my Mana Pool at Lv 64 I can use this skill 5 times before I am drained of my MP pool. The cost and limited use allows it to have a 1,200 potency.

    Again stop trying to get SE to piss over another class because the healers are salty about their own!
  8. Ogulbuk's Avatar

    Ogulbuk said:Player
    I find it funny how people seem to ignore that the OP is PLD main, and insist he is just jealous/pouting because "his job didn't get as much love."

    I'm personally still holding my opinion until I have leveled every tank to 70 (cant evaluate MP costs without hands on experience, the data I get on the job guide does not include MP values,) but got to say I find it weird they took Bloodbath away from Wars, nerfed every war sustain, but thought Clemency needed a buff. Bloodbath + Overpower was weaker than Clemency spam, it left you entirely drained to do anything. Clemency spam is nowhere near that, and you still can use your weaponskills.

    It really smells like they over-buffed Paladins.
  9. eagledorf's Avatar

    eagledorf said:Player
    In all seriousness, because Clemency does significant damage to your DPS and reduces your ability to use Sheltron in Shield Oath I think it's fine that it's more powerful than Equilibrium.

    Keep in mind, DRK can also spam a self-heal now for 20% of HP with The Blackest Knight. Shields are effectively self-heals (anybody remember self-healing with Stoneskin while the SMN raised the healer?) and while TBK is weaker than Clemency as a heal, it's mitigation and self-heal in one and does very minimal damage to your DPS (like 10 potency loss) so it's more versatile than Clemency. TBK is also strongest when used on yourself and weakest when used on a party member while Clemency is the opposite. In fact, if Clemency wasn't significantly stronger than DRK self-healing, DRK would be way overpowered.

    Right now PLD looks like they're the best at a variety of things, but to do one thing they must lose the ability to do another (say you want to DPS hard, now you can't heal or if you want to mitigate your next tank buster you can't shield a party member anymore). DRK is the best at AoE and while they're weaker than PLD in utility, they're more flexible in that they can pop TBK and keep rolling. WAR is sort of middle of the road in that IB is a 150 potency loss from Fell Cleave and they have strong single-target and AoE DPS, but probably not top-tier at either anymore.

    There will be a serious problem with balance if SE designs content poorly. For example, if you need LOTS of mitigation of tank busters DRK will be trash. If you need LOTS of single target DPS DRK will be trash. If you need LOTS of AoE PLD will be trash. If you need lots of single target party member shielding (would this ever happen?) WAR would be trash. If SE makes content so that the demands on the tanks are varied the tanks should be better balanced.

    I suspect if there's no AoE PLD will be somewhat overpowered and if there's lots of AoE PLD will be somewhat under-powered and visa-versa for DRK, but hopefully SE isn't so stupid as to make it as bad as HW for two expansions in a row. I suspect this patch the real trash-tier balance is going to be the healers...
    Last edited by eagledorf; 06-23-2017 at 05:16 AM.
  10. Reynhart's Avatar

    Reynhart said:Player
    Quote Originally Posted by eagledorfView Post
    Shields are effectively self-heals
    No, they're not, because you can't overshield like you can overcure, and you can't shield to trigger HP-based effect.
    And TBN is certainly not self-heal and mitigation in one.
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