The changes will help, just how much remains to be seen. We were only ever going to see huge changes in an expansion launch or if the situation became 2.0 launch Warrior bad. After all, it took until 2.45 for our magic def to be higher than gatherer classes, and for positionals to apply their secondary effects if missed.

It’s still sad how much easier building dragon eyes is in pvp. If they want eyes to be punishing as they are in pve, that’s fine, I welcome high risk/high reward gameplay. But the reward needs to justify the risk, and right now it’s not even close to doing so. And I still don’t think it’s right that the culmination of single target skills is an aoe.

Dragon Sight’s buff needs to go back where it came from – BFB. Its inclusion on DRG is contradictory to one of the main design goals of 4.0, reducing ability bloat. Dividing the buff of BFB into two cooldowns, then giving part of it to what will ostensibly be a Samurai, doesn’t sit well with me. Dragon Sight should have been a 2-minute cooldown to immediately gain the full gaze of the first brood, which would have provided much better synergy with the job as a whole.

Taking away our previous identity and forcing this new support one in 4.0 doesn’t agree with why I played Dragoon in the first place, and I’m sure that is true for many, if not most Dragoon players. I will reserve final judgment until Tuesday, but right now if I continue to play DRG in 4.0 it will be in spite of this, not because of it.