

The Good (Pretty much always useful)
Goad: Must have, especially for Dungeons. If both DPS are physical and take it, they can circle jerk eachother with Goad for more sustained AoE.
Invigorate: Must have, but now only necessary if AoEing, since most WS have their TP lowered, we no longer will ever really run out of TP I think.
True North: Must have for any trial/raid, honestly.
Arms Length: This is a 1 minute recast of PLD's Tempered Will. For fights with mechanics that involve being pushed away to your death this can completely cheese the entire mechanic. Shorter recast than PLD version, too!
The Bad (situationally useful
Second Wind/Blood Bath: Good for heals but once you have competent healers and know mechanics, you can pick something better (in EX trials a nd raids a failed mechanic is usually a 1shot kill for you, so these heals won't save you typically)
Feint: Good on paper, but its an extremely long recast and lowers the target's STR/DEX by10%, which amounts to ~-8% damage from an attack. Decent for tank busters but I doubt that 8% damage will make/break anything, especially the huge recast this has.
Leg Sweep: Not so much of a sweep as it is a push-kick. 40 second recast, 3 sec stun. Remains to be seen if it will be useful on bosses, whom are largely immune to stun. Decent in dungeons against trash, I guess...but we have Spineshatter.
The Ugly (never pick, these are pointless for DRG)
Diversion: Unnecessary, we have Elusive Jump.
Crutch: Removes bind/heavy from someone else, pretty meh.
Last edited by Jonnycbad; 06-22-2017 at 02:25 AM.

Agree on everything here except for Second Wind. That thing can be a real life-saver, while Bloodbath is a small regen so long as you can maintain swinging at something.
I will probably dump both Leg Sweep and Bloodbath after finishing MSQ and add Goad... then I'm likely going to bounce between Second Wind and Arms Length depending on the fight/instance.


On paper DRG would seem better than NIN, given how the potencies are layed out. I mean Full Thrust is huge, we have Jump (250), SSD(200) DFD(300), Geirskogul (220), Nastrond (330), and Mirage Dive x2 (200) oGCDs. We have so much oGCD damage, not to mention BoTD which buffs Jump damage by 30%. Though maybe NIN comes out ahead from auto-attacks from skillspeed/Huton, and full time +20% damage from Dripping Blades II.
The worst part is, that guy was right. Drg is at the bottom of the pack just above the 2 phyiscal ranged.On paper DRG would seem better than NIN, given how the potencies are layed out. I mean Full Thrust is huge, we have Jump (250), SSD(200) DFD(300), Geirskogul (220), Nastrond (330), and Mirage Dive x2 (200) oGCDs. We have so much oGCD damage, not to mention BoTD which buffs Jump damage by 30%. Though maybe NIN comes out ahead from auto-attacks from skillspeed/Huton, and full time +20% damage from Dripping Blades II.

http://na.finalfantasyxiv.com/lodest...cter/12655287/
and party bonus cuz chocobo for dragon sight.
Tbh we get a shitty stuff full of skill speed which put me to 2.33gcd making mirage dive double weaving pretty bad.
Dragoons is way funnier now and Lotd taking time to be ready is ok.
And please stop asking for dragonfire dive to give dive ready it would be to strong then.
Please, also remember that they're going to balance things.
Samurai and red mage are way too powerfull, there's record of samurai doing 4.4K dps on susano dummy.
http://na.finalfantasyxiv.com/lodest...cter/15417776/ (might show my warrior, sorry)
Seems pretty good to me, actually. (Susano EX dummy)
EDIT : just done a 3min rotation on a standard, indestructible dummy with no chocobo (= no Dragon Sight) and got 3751
Last edited by SirEnmi; 06-22-2017 at 03:18 AM.

The only concern worth mentioning for me so far is the animation length of Mirage Dive. If it is indeed possible and optimal to weave Mirage with other oGCD's, then I'd most certainly like to see the animation time dropped a bit.

Frankly a little disheartened.
Change to AoE is a step in the right direction but still no way to maintain BotD with aoe tools is a problem.
Nastronds are cool but LotD feels a little unrewarding, and encounters seem to consistently have immune periods right as LotD becomes available.
I feel like DRG is being pushed as a kind of support melee in 4.0 but our raid utility skills still seem clumsy, piercing debuff got an undeserved nerf, and Dragon sight is extremely obnoxious. If it was adjusted as a self buff that always affects the DRG and whoever was closest got tethered for the 5% I'd be much happier with it.

Agree and I'm sure most will... BotD needs to have like 5 seconds added to Sonic Thrust to at least keep it alive while using AOEFrankly a little disheartened.
Change to AoE is a step in the right direction but still no way to maintain BotD with aoe tools is a problem.
Nastronds are cool but LotD feels a little unrewarding, and encounters seem to consistently have immune periods right as LotD becomes available.
I feel like DRG is being pushed as a kind of support melee in 4.0 but our raid utility skills still seem clumsy, piercing debuff got an undeserved nerf, and Dragon sight is extremely obnoxious. If it was adjusted as a self buff that always affects the DRG and whoever was closest got tethered for the 5% I'd be much happier with it.
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