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  1. #1
    Player
    Dizzy_Derp's Avatar
    Join Date
    Nov 2016
    Posts
    197
    Character
    Dizzy Dash
    World
    Gilgamesh
    Main Class
    Warrior Lv 70

    SE before you lock the i270 str accessories

    Please realise that if your solution to fix the current state of tanking accessories is to just lock us out of the 270, then your messing up. I have a feeling this may be your knee jerk reaction to band-aid fix the issue but i want it to be clear that this is NOT going to fix the fundamental issues with tank stats, It will only give us less options to deal with how you have messed up the damage calculations. What we want is vit scaling, or str added to accessories. Don\\'t go blocking us from using a player created fix to the problem without addressing the actual issue of tanks damage only scaling from str.
    (13)

  2. #2
    Player
    Araxes's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    1,101
    Character
    Runic Raven
    World
    Zodiark
    Main Class
    Blacksmith Lv 100
    If they lock 270 items. people will just wear the 240/250/260 Accessories. Still more damage than Vit.
    (4)
    ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
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    ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
    ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
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  3. #3
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Araxes View Post
    If they lock 270 items. people will just wear the 240/250/260 Accessories. Still more damage than Vit.
    If they did this, I am certain they will lock every 60 accessory equipable at level 60. At that point, you may as well take the Vit and meld STR VI.

    Quote Originally Posted by BluexBird View Post
    It doesn't matter if they get locked or not. The real issue about wearing VIT accessories can already be seen - tanks end up with way more HP than they really need.
    To a developer, this tends to sound "so, you mean we need to make raid bosses hit WAY harder... gotcha"
    (0)
    Last edited by Ogulbuk; 06-30-2017 at 02:45 AM.

  4. #4
    Player
    Kyt's Avatar
    Join Date
    Aug 2013
    Posts
    90
    Character
    Kyt Tundera
    World
    Lamia
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ogulbuk View Post
    If they did this, I am certain they will lock every 60 accessory equipable at level 60. At that point, you may as well take the Vit and meld STR VI.



    To a developer, this tends to sound "so, you mean we need to make raid bosses hit WAY harder... gotcha"
    Why would that be a problem? I mean I'm a huge proponent of str accessories. I think tanks should have to minmax their damage on top of proper cooldown management, but if str accessories get locked I would definitely want the bosses to hit way harder. Otherwise, the content is extremely trivial.
    (3)

  5. #5
    Player
    Yahallo's Avatar
    Join Date
    Nov 2015
    Posts
    343
    Character
    Mana Kurogane
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Ogulbuk View Post
    To a developer, this tends to sound "so, you mean we need to make raid bosses hit WAY harder... gotcha"
    If they're a good developer, it should sound more like, "So maybe we need to rethink about how we design tanks a bit more. People don't seem to like the current state and the tank population is dwindling; there's also forum threads from both the English and Japanese communities asking for changes, so we should probably take this as a sign."

    The Vit+Str scaling was such a great change; there was no need to revert it back to a pure Str scaling, at least not without any adjustments to make enmity generation scale off Vit somehow.
    (11)
    Last edited by Yahallo; 06-30-2017 at 03:05 AM.

  6. #6
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kyt View Post
    Why would that be a problem? I mean I'm a huge proponent of str accessories. I think tanks should have to minmax their damage on top of proper cooldown management, but if str accessories get locked I would definitely want the bosses to hit way harder. Otherwise, the content is extremely trivial.
    I don't think it would be a problem if healing can keep up with it. But I also think it's not the reaction many are expecting. A lot of people seem to want to get away with gimping as much as possible their survivability in favor of damage, and will scream bloody murder if enemies simply become deadlier.
    (0)

  7. #7
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    It doesn't matter if they get locked or not. The real issue about wearing VIT accessories can already be seen - tanks end up with way more HP than they really need.

    I feel like tanks will soon become just a mindless class that just has to sit there and take damage and not worry or think about anything, because dying will be impossible, and dealing damage becomes almost negligible. At least that's how it feels like for Warrior. At first I thought "hey, with VIT accessories maybe now I can tank in Deliverance". Turns out your damage drops so much, you don't even build up enough agro to do that properly.
    (11)

  8. #8
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Honestly, the fact that you were able to tank the whole of A10S in Deliverance, to the point where you were made fun of for being a "bad Warrior" if you used Defiance, does make me open my arms towards heavier damage from bosses.

    I used to often change between Defiance and Deliverance to try and make things easier for my healers in certain situations, yet some players would have me believe you only needed Defiance to build up agro. I hated that concept!

    But now that they pretty much ruined stance swapping for Warriors, I'm not sure I still want that kind of playstyle. Only times I ever feel like switching back to Deliverance now is during tank swaps.
    (4)

  9. #9
    Player
    Ogulbuk's Avatar
    Join Date
    Jan 2015
    Posts
    329
    Character
    Atabey Guabancex
    World
    Behemoth
    Main Class
    Dragoon Lv 100
    I think I'm in agreement with you, but it can be hard to achieve when the content you are tackling slowly rewards you with gear that makes you even more survivable. The game needs to allow the content be cleared without that gear, and once you get the gear, you will now likely have enough overhead to sacrifice survivability in favor of damage. It can be challenging to get that meaningful upgrade path, while at the same time keeping the challenge, unless the only reward from doing new content is about looks and frills.
    (1)

  10. #10
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Ogulbuk View Post
    I think I'm in agreement with you, but it can be hard to achieve when the content you are tackling slowly rewards you with gear that makes you even more survivable. The game needs to allow the content be cleared without that gear, and once you get the gear, you will now likely have enough overhead to sacrifice survivability in favor of damage. It can be challenging to get that meaningful upgrade path, while at the same time keeping the challenge, unless the only reward from doing new content is about looks and frills.
    I think that's how they intended it to work, but they underestimate the overachievers and overestimated the underachievers. Honestly I think the best answer for this is to just have multiple raiding tiers. I mean, they tried to do this to an extent but what we got was easy mode and savage - which is why so many statics fell apart through Gordias - there was no middle ground difficulty like the old coil raids. It was either face rolls or finger blisters lol.

    Just my opinion, but there should be Story, Hard, and Savage. This would *ideally* please all groups, and the content is already there all they have to do is modify the formulas a bit for each tier.

    I know that doesn't have anything to do with 270 accessories - it's just one part of the problem.
    (0)

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