
The bump in potency increases the amount of lifesteal health you gain back using Souleater, so use it on that one preferentially. SS gains no benefit beyond potency.
but he was saying with grit off. you don't gain heal back from souleater without grit
A general cheatsheet for DRK-knighting
Building Threat:
Multiple targets: Use Abyssal Drain and/or Unleash
Single target: Unmend -> Hard slash combo.
Defensives
Magical tank buster?: Dark Arts + Dark Mind
Physical tank buster or under pressure?: Shadow Wall or Rampart
Lots of needling hits?: Anticipation
Really desperate and got MP to spare?: Dark Arts + Dark Passenger
General rotation:
Is carve and spit off cooldown?: Weave Dark Arts + Carve and Spit into rotation, be careful not to clip dark arts with syphon strike.
Do you have lots of MP?: Hard Strike -> Syphon Strike -> Dark Arts + Souleater
Otherwise: Souleater combo without dark arts.
Unless you gotta burn fast, MP be damned: Hard Strike -> Dark arts + Syphon Strike -> Dark Arts + Souleater
Heals plox!:
Lots of enemies near me: Dark Arts + Abyssal Drain
Just one?: Dark Arts + Souleater combo, like you should be doing anyway
Convalescence off cooldown?: Convalescence and pray to your healer to notice...
Darkside should always be active
Blood Price or Blood Weapon should be used on cooldown pretty much
Grit should be active when tanking, but disabled when helping DPS/burn phases
Crawling - Linkin park should always be playing in the background
Havn't got the 70 skills yet, at a guess though. you're going to use blood to boost duration of your buffs through delirium on cooldown, burn excess blood by weaving in quietus on LARGE groups, or bloodspiller the rest of the time, and use Blackest Night as an additional defensive cooldown)
Last edited by RyuujinZERO; 06-24-2017 at 01:44 AM.
I love this, buuut, Carve and Spit? I don't seem the have that one..


Trash pulls:
Unmend one of the mobs. Use Unleash once (especially if you get an Unmend proc) just to secure starting aggro. Pop Blood Price and use Dark Arts + Abyssal Drain on the group until you run out or get low on mp. Use Carve and Split or Syphon Strike to regain some MP, popping any cooldowns you might need in the process. Once the group thins out, you can switch to single targeting with Syphon Strike > Souleater combo.
The self heal skills you heard about are those: Abyssal Drain and Souleater. Luckily, they still return 100% damage dealt as HP, even though the tooltip was changed to say "a portion of" and datamining suggested it would only be 10%.
For single pulls, you just want to Power Slash combo and then Dark Arts the last one. Then you can pretty much perpetually Souleater combo, using DA on Souleater most of the time. You can even mix in DA on Syphon Strike or Carve and Split (though you can save C&S for emergency mp too if you want). Pop Rampart and Shadow Wall as necessary. I haven't gotten any of the 62+ abilities, so I can't speak from experience on those, but they seem pretty straightforward.

what is the effective way to use bloodspiller, gather 100 gauce and turn on grit which 600 mp and 1 GCD then use it 2 time or just use it whenever gauce hit 50 without grit? (i'm talking about when i'm OT)

You are better off using Bloodspiller when it is up for the most part, turning on Grit loses you a GCD and 1800mana at lvl70.
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