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  1. #51
    Player
    iRanOverYourMom's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    62
    Character
    Atticus Devron
    World
    Leviathan
    Main Class
    Lancer Lv 92
    To people saying DRG is the easiest, level that class to 70 and talk to us DRG mains how easy it is to maintain life of the dragon, a trance thats pretty much useless outside of using a 10s 320 potency skill (that sounds so good on paper, but fails to deliever so hard). On top of a huge drop-off in potency (90 potency loss if failing to hit fang and claw/wheeling thrust, 80 potency loss if failing to hit heavy thrust). It's back to ARR where "Why have drg when you can have a nin?"
    (11)
    Get dunked.

  2. #52
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by iRanOverYourMom View Post
    "Why have drg when you can have a nin?"
    Because I NEED you. Or rather. I need your piercing debuff. But the rest of you can come along I guess.
    (2)

  3. #53
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    People are saying that MCH is the most difficult. I'm curious, what makes it the most difficult? I don't care about how low the DPS is, I'm curious on the rotation that makes it dificult?
    (0)

  4. #54
    Player
    SaintPepsi's Avatar
    Join Date
    May 2017
    Posts
    5
    Character
    Thundere Bolt
    World
    Phoenix
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Jeckyl_Tesla View Post
    People are saying that MCH is the most difficult. I'm curious, what makes it the most difficult? I don't care about how low the DPS is, I'm curious on the rotation that makes it dificult?
    Managing Heat can go wrong very quickly if you're not careful and punishes you for a while. Tbh; It is my favourite class to play since release!(and the sexiest class hello)
    (0)

  5. #55
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Wait for it...

    Quote Originally Posted by Driavna View Post
    SAM is an extremely easy class, here is why:

    - Straightforward mechanics.
    Mnks/Drg mechanics (Mnk more so) are pretty straight forward.

    - Long duration self-buff (30s)
    Any shorter and buffs would fall off before you reapplied them. It takes about 22 seconds to gather 3 Sen, and about 2 seconds to cast an Iajustsu. The an additional 4-5 seconds to reapply a buff since its on the second part of your combo chain.
    - Long duration debuff (60s)
    Nin/Drg/Mnk dots are all now a part of their rotation. Sam's is not, and if you mess up and just obtained 2 Sen when your dot falls (because everyone hates clipping) you have to wait to spend the iajutsu and therefore loose out on your dot. Currently, if the dot is missed, pretty sure Sam and drg have to wait the longest out of the 4 melee if he doesn't have Hagakure available.

    - No RNG procs or resource generation, SAM always know his resource gains.
    No RNG part, true. Sam generates his resource and decides how to best spend it, since all of their "OGCDs" cost that resource. Nin/Drg/Mnk generate resource ONLY to spend it or hold it for a little while while all of their OGCDs are practically used on timer. Arguably, the latter is easier and requires less on the fly thinking.

    - Spenders don't break any combo chain.
    Ninja mudras don't break ws chain, Drg jumps/buffs/Gierskogul don't break ws chain, mnk abilities don't break ws chain (may cost GL stacks). Why should Sam be any different? The ranged attack breaks ws chain for sam I'm sure, I'll try it again today, there was a reason I stopped using it during combos while switching targets.

    - Good mobility with a charge and backstep.
    Mobility that costs resource, and when looked at analytically is an actual loss unless your target is to far for you to reach in a decent amount of time. The backstop is nice though.

    - It's really easy to recover from mistakes (Meikyo Shushi is an 80s CD skill vs 180s from Perfect Balance) or immune bosses.
    Meikyo Sushui is to be burned like a normal cool down for extra damage. PB is not such a skill, it could be but that was not the way it was designed. Meikyo also should not be used to generate your buffs, GL can be used for that AND obtaining GL3. Samurai still have to go through their combo chain for their buffs with a much shorter time they have to endure to put up their buffs. These two skills are not parallel.

    - Two positional attacks at the end of the combo chain.
    Nin had 2 positional, Drg had 4 and mnk has a few. Not hard to land positional. Especially if you know where to stand for the least amount of movement for them

    All the jobs loose potency, yes even Sam, not directly on the WS itself, but in kenki. 5 kenki to be exact, and if you look at kenki in terms of potency (shinten for exame) 5 kenki = 60 potency, since it takes 25 kenki to use shinten, which is a 300 potency attack.

    And of course a good SAM is going to do much more than a bad one but this applies to any class.
    Glad to see people realize this. I don't think any of the melee are hard to play, but It's what I enjoy.
    (2)
    Last edited by Leonus; 07-03-2017 at 03:31 PM.

  6. #56
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Aerolithe_Lion View Post
    Bard is in the middle. Instant casts don't make it easier to play, just more mobile. Choosing the appropriate song rotation based on trobadour and lining up your damage cooldowns with your procs is most of it.
    Basically this. BRD is still very much a priority-based job in terms of rotation. I do feel like our rotation got a little...bland...with the loss of so many of our oGCDs, and our River of Blood trait restricted to Mage's Ballad's duration now.

    I align my (one) offensive cooldown with Minuet, personally. Raging Strikes with a 3-stack Pitch Perfect Direct Hit Crit is beautiful. I keep Barrage as aligned with Minuet as I can as well, and if Refulgent Arrow doesn't proc before EA comes off of CD again (right before Raging ends), I Barrage+EA. Refulgent proc and I pair Barrage with it. I wish RA was an oGCD proc though. I feel like it would feel less...clunky...if it was.


    I've only toyed with BRD, RDM, and SAM thus far, but RDM does seem really easy rotation-wise. Just glancing at your balance gauge every once in a while, 80/80 for melee single-target and 90/90 for Enchanted Moulinet melee AOE. Very simple, but powerful. I don't find it as braindead as I did BLM (I just couldn't with BLM; never appealed to me).
    (0)
    Last edited by HyoMinPark; 07-03-2017 at 08:47 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #57
    Player
    Elnidfse's Avatar
    Join Date
    Jun 2017
    Posts
    292
    Character
    Rigel Regulus
    World
    Tonberry
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Jeckyl_Tesla View Post
    People are saying that MCH is the most difficult. I'm curious, what makes it the most difficult?
    In two words.
    Wildfire.
    Execution
    Your rotation is actually incredibly non standard. Realistically you have to refresh your hot shot within 22 seconds of starting your wildfire buildup which is whatever.
    And then you use your quick reload almost when it comes up. The difficulty and the nuances come from what's listed above.

    All of your CDs have to be used as near perfect as possible in sequence from minute 0 to boss death. From the word go from 0 until 3 minutes you can't mess up your opener or first wildfire or you'll botch your CD timings for your overheat wildfire. Which would be... bad to say the least.

    I'd say look at 3200 (without buffs) as a bar. Most classes use that bar to reach up. MCH start at that bar and go down. And playing perfect is just fighting to maintain that 3200.
    I wouldn't say hardest. But it has it's nuances
    (1)

  8. #58
    Player
    IchiExorz's Avatar
    Join Date
    Jun 2017
    Posts
    150
    Character
    Ichi Exorz
    World
    Odin
    Main Class
    Red Mage Lv 90
    I can't talk about all DPS classes but I would say that RDM is prob one of the easiest.

    I don't think DRG is "hard" at all. But even if played optimally it's still not nearly as good as the other DPS classes that are played optimally.

    SMN seems kinda hard. But mostly because it relies even more on knowledge about the fight & burst timers since you have to time your cooldowns & burst in 1 20 second window. And SMN loses a lot of damage from mistiming bahamut burst.

    I hear people saying SAM is hard. But since I haven't played it I don't know why it's hard at all.
    (0)

  9. #59
    Player
    SuperNoob's Avatar
    Join Date
    Feb 2017
    Posts
    66
    Character
    Nobody Care
    World
    Phantom
    Main Class
    Marauder Lv 33
    It take abit of muscle pressing and looking at Kenki gauge... you need waste Kenki for hissatsu and charge back. Midare sometime and using Hagakure to gain back Kenki... Also need watch 3 buff and 1 dot. At same time you need to watch Mechanic and move away. Time using midare and evade the Mechanic Attack.

    It is easy but not so easy to maintain high dps. But is nice seeing hitting 6k dps then after drop back to 3k-4K range. And the random 33k crit.
    (0)

  10. #60
    Player
    YiznoBergerFett's Avatar
    Join Date
    Jun 2017
    Posts
    20
    Character
    Yiz No
    World
    Goblin
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by iRanOverYourMom View Post
    To people saying DRG is the easiest, level that class to 70 and talk to us DRG mains how easy it is to maintain life of the dragon, a trance thats pretty much useless outside of using a 10s 320 potency skill (that sounds so good on paper, but fails to deliever so hard). On top of a huge drop-off in potency (90 potency loss if failing to hit fang and claw/wheeling thrust, 80 potency loss if failing to hit heavy thrust). It's back to ARR where "Why have drg when you can have a nin?"
    amen, even if I play flawlessly, im lowest dps if there are bards or samaurai.

    MCH is probably the hardest, that being said i grouped with a good mch and he was pulling 3500+ dps on extremes. Not sure on easiest, prolly red made. Best dps overall, sam. I did susano extreme with 3 sams and they all pulled 4200dps+ felt bad. dragoons lances are so big because they are overcompensating.
    (1)

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