i dont have any yet, but i agree. SE said they would take mage mechanics into consideration with these weapons.
15 abilities each? what is this... Kindergarten?A jack of all trades WHM... what is this 1989?


... All I can say is someone on the Developer Team really hates Disciples of Magic.

They hate everyone. The key item farm is ridic. Think we've gotten 4 Mog kills today because of it. Always someone outside the party that needs help or someone in the LS that just came back and needs help.
I should start being a dick.

Yeah, the main problem with the 5 NMs is it really exiles players just getting into the Moogle fight. With how asinine and irritating the prereq is, no one will want to do it more than absolutely necessary to continue. Hell, even though it's not by a huge margin, I get irritated if I don't have Swiftsong on me at all times while walking like an idiot across the area. The devs keep making decisions that cause me to seriously question if they have a QA team, because I cannot look at this in any other way but the incredibly cynical viewpoint that the quest was constructed like this strictly to waste time, and annoy the players into not doing it all day.


You know what would make the weapons more worth that effort?
Spells cost 50% less, and spells are 20% more effective.
I would gladly hunt those 5NMs for a chance at that. Magic Acc and Magic Crit? Vintage Cudgel +1 I could make better than that.
SE should ban all those guilds for a week like they do in Wow, and delete their achievement/loot.
And fix the exploit.



I think I just want to beat the Moogle King to say I've beat him... all this talk about crappy weapons AND killing the 5 NM's every time just doesn't sound fun.



Add our LS to the list. Joint effort of Blizzard, Genesis, and Resolution on Mysidia.
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