Am I the only person who believes that nothing but a full reset/reroll of all data and not just a one time gender change makes sense considering the hefty changes that are coming to FFXIV...???


Am I the only person who believes that nothing but a full reset/reroll of all data and not just a one time gender change makes sense considering the hefty changes that are coming to FFXIV...???



It does make sense from a development perspective -- However from a community perspective people will be complaining non-stop so they want to avoid that. This is why I'm not fully hopeful over 2.0 the more I think about the fact we'll retain our data, because that means they aren't fully overhauling the foundation for the better, they're only doing it on a surface level in order to allow us to keep our data intact.


A whole new life...a new world...a brand new begining...we'll never get the full experience of 2.0 if we're allowed to bring all our old baggage from this version of the game...but thats just my opinion.
Last edited by Allistar; 04-17-2012 at 05:34 AM.


There will be new servers introduced upon PS3 launch where EVERYONE will be starting a brand new character, fresh data for all. Go play there if this is such a concern for you. Problem solved.Its almost like saying I'll get remarried...but I still want to sleep with my ex-wife...??? A whole new life...a new world...a brand new begining...we'll never get the full experience of 2.0 if we're allowed to bring all our old baggage from this version of the game...but thats just my opinion.

Seriously? How can you even came up with this analogy is beyond me... Releasing version 2.0 is not like getting remarried and still wanting to sleep with your wife. If anything it's like taking your wife in for a boob job, nose lift, tummy tuck and the likes. The foundation of your relationship is still there.Its almost like saying I'll get remarried...but I still want to sleep with my ex-wife...??? A whole new life...a new world...a brand new begining...we'll never get the full experience of 2.0 if we're allowed to bring all our old baggage from this version of the game...but thats just my opinion.
If they wiped character data after version 2.0 I'd quite in a heartbeat. I've spent time, energy, money on the development of my character, who are you to turn around and say, to bad, so sad, you'll lose everything.
I love playing the game as it is now, I've got a ton of things to still keep me busy. When 2.0 rolls around, I'll still get the full experience, because not everything will be new. It's the same game, just going to be after a cataclysmic event that reshapes the world at it's very core.
I'm excited.
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Not necessarily, you should consider the fact they are building the new engine from the scratch and have full data on the old engine, meaning they're fully capable of creating an entirely new foundation and creating a tool that would allow them to transfer base stats over, they could change the way the entire combat system operates, down to the very core, and still retain all your stats without problems.It does make sense from a development perspective -- However from a community perspective people will be complaining non-stop so they want to avoid that. This is why I'm not fully hopeful over 2.0 the more I think about the fact we'll retain our data, because that means they aren't fully overhauling the foundation for the better, they're only doing it on a surface level in order to allow us to keep our data intact.
Actually, all of the character data we have are just inventory data, customization data, quest data...all stored information in a database. You just need to convert that data to a compatible format for 2.0 and you're good. The entire backend is probably getting overhauled, but being programmed with an eye on ensuring backwards-compatibility with the old database.It does make sense from a development perspective -- However from a community perspective people will be complaining non-stop so they want to avoid that. This is why I'm not fully hopeful over 2.0 the more I think about the fact we'll retain our data, because that means they aren't fully overhauling the foundation for the better, they're only doing it on a surface level in order to allow us to keep our data intact.
I know this because I've experimented with private servers in the past, and they are often done using emulators that make use of mySQL databases to track all of the appropriate information.
Last edited by SilvertearRen; 01-05-2012 at 02:07 PM.
I'm pretty sure this is what she was referring to that they're not doing everything they could possible if they want to keep things working between the engines, since instead of fully overhauling it they're doing it while being mindful of old data, instead of focusing on completely new assets, the latter obviously being overall better.Actually, all of the character data we have are just inventory data, customization data, quest data...all stored information in a database. You just need to convert that data to a compatible format for 2.0 and you're good. The entire backend is probably getting overhauled, but being programmed with an eye on ensuring backwards-compatibility with the old database.
Though as for private servers, this purely depends on what you're regarding because eathena for example was more of a emulator, the one for TERA as well is more of a emulator and not necessarily the same tree or software that is used on official servers, like there's no way to know SE would be using the exact same setup otherwise FFXI and XIV would already have private servers even ignoring Playonline which is all but phased out for the most part.
Emulators notwithstanding, one thing is for certain: A database is being used to store and parse character data. The database is basically the heart of the MMORPG. You cannot run an MMORPG without a database. Without databases, you would have clunkier and inefficient options for updating, storing and using character data. Some MMORPGs use their own proprietary database code and backends, while others use solutions such as mySQL.I'm pretty sure this is what she was referring to that they're not doing everything they could possible if they want to keep things working between the engines, since instead of fully overhauling it they're doing it while being mindful of old data, instead of focusing on completely new assets, the latter obviously being overall better.
Though as for private servers, this purely depends on what you're regarding because eathena for example was more of a emulator, the one for TERA as well is more of a emulator and not necessarily the same tree or software that is used on official servers, like there's no way to know SE would be using the exact same setup otherwise FFXI and XIV would already have private servers even ignoring Playonline which is all but phased out for the most part.
The principle is still the same. Our character data is being stored in a database, all you need to do is build a program that properly converts the old data to the new format for 2.0.
Let's say you have 10 lines of data in the table for Character "X" on version 1.0 to track character name, race, etc. Version 2.0's database uses 20 lines of data for your character information. You'd need to convert the database table for Character X from version 1.0 to 2.0, and then finalize that data in the new database format. There is a possible problem, however:
See, during the conversion, the new lines of data in the database would be either left blank or with a null value, which can cause complications, so you'd need to process that character with choices made by the player to ensure that those values are properly filled. Hence the possibility that we'll get a character re-make option at 2.0's launch. However, I doubt this will affect the database's veracity and integrity. Database information is VERY easy to do all sorts of things to: convert, store, back up, update, rewrite, etc.
Frankly, the discussion about character data being in danger are just unfounded fears. If the new 2.0 database is radically different from the old database, they can just set up a program that will convert 1.0 to 2.0's format by shifting the data around to their appropriate places in the table.
Example: 1.0 database has your race data compiled on the 3rd, 4th and 5th lines of data; version 2.0 would have your race data be on the 5th, 6th and 7th lines of data - the program would just simply copy the information from the 1.0 database and paste them to their appropriate locations in the 2.0 database. Problem solved.
TL;DR - Managing Character information such as levels, inventories, names, and so on are the EASIEST part of an MMORPG for a developer to work with, so stop worrying!
Last edited by SilvertearRen; 01-05-2012 at 02:38 PM.
BS ^
Redesigned classes.
Removed BR, brought combo in.
Made pretty much all gear in the game into trash (dated).
Et cetera.
The fact that we get to keep our levels, gil and items doesn't seem to be preventing SE from changing stuff. Guess you are just whining because you are a masochist who would love to have to grind everything all over again.
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