If you use more SCs you generate more aggro thus you need fewer overpower.
If you use more overpower you get enough aggro to switch to deliverance use equilibrium and back to defiance ( at the loss of quite some BG tho)
If you use more SCs you generate more aggro thus you need fewer overpower.
If you use more overpower you get enough aggro to switch to deliverance use equilibrium and back to defiance ( at the loss of quite some BG tho)
SC/IB before you swap. Or, if you start a pull using OP, you probably won't have any significant BG built up anyways.
It does. It's not so bad for me now that I have 300 ish ilvl. Also, aoe provoke makes it easier.Yeah, about that. Does it get better later on as you level? Because I blew 3 Cycs on a pull and my husband the RDM still pulled mobs off me straight away- something that was inconceivable before. It feels like all I do is blow all my cooldowns to hold the mobs and then desperately try to build more Steel Cyclones for the next pull.
Try to make sure you renew storms eye buff at the end of one pull so you have it to start the next. And the mentioned usage of berserk, it's cd is short enough you can use it on almost every pull. Rotate your combo on targets, paying attention to see if the dps are attacking an enemy you aren't, while building beast gauge. I've also been rotating the slashing debuff on enemies so they take a bit more damage/build a bit more aggro as the fight drags on.Yeah, about that. Does it get better later on as you level? Because I blew 3 Cycs on a pull and my husband the RDM still pulled mobs off me straight away- something that was inconceivable before. It feels like all I do is blow all my cooldowns to hold the mobs and then desperately try to build more Steel Cyclones for the next pull.
I've seen people on both sides of the fence about the biggest elephant in the room, which is swapping costing gauge. The thing people seem to fail to remember is that yes, Pld and Drk have to take a GCD to swap stances, but they have complete access to their toolkit regardless of stance, (Exception is stuff like blood weapon for drk, but that's a CD more than an ability). Warrior needs to stance swap to access various moves, so having them be penalized for utilizing the heightened skill ceiling of war is just silly.
Onslaught costing 20 and doing 100 seems balanced around the fact it's got half the CD of plunge. So in theory it's the same dps gain as using plunge, sometimes more, but the cost is silly. I don't think it should generate gauge but at 100 damage and 15cd it'd be just as good or slightly better than plunge. Which is why I'm more of the persuasion to make it 20 sec and keep potency but not cost gauge.
Zerk needs a buff cause it's kinda silly it's worse than Fight or Flight... And infuriate should be usable outside of combat but they can change the gauge where after 30 seconds the gauge drains at like 5 a second to prevent them from chain infuriating pre-boss pull to have war start at full gauge. Works thematically as well since being able to sit on gauge seems odd given Warrior's lore but lets them still be unaffected in combat or doing dungeons since pulls aren't 30 seconds apart.
Course the other thing is they probably don't want wars to be dancing in and out of dps stance which is why inner release and unchained share a CD as well as why it costs gauge to swap but like... That completely contradicts what we love about the class and why warrior players play warrior. WoW already pulled this shit with warrior before and it's why I quit the game. Don't undermine stance dancing, the core reason many people love warrior, for the sake of tank homogenization.
Last edited by TheFanciestBard; 06-30-2017 at 05:38 AM.
Regarding all of the complaints regarding stance swapping, I don\\'t think it\\'s THAT aweful. I got used to dumping all my rage before swapping so it\\'s not that big of an issue.
But with that said, it does make the warrior a little harder to play. It takes too long to build 50 rage if youre saving infuriate for your 6 cleave combo. A flat 20 rage cost is a good compromise. That way you could max rage again within 1 stormes eye combo and then do your fc combo.
Also, I\\'d suggest changing the infuriate trait to reduce infuriate by a flat 30 seconds. This would really make it easy and apparent to beginners that they should burn infuriate, berserk, inner beast, and upheaval as soon as possible as the timers will line up automatically.
Right now, as hard as I try, infuriate still has about 10 secs cooldown when inner release is off cooldown when I try to max dps.
Next, I\\\\'d drop the rage cost on onslaught. People can then choose to use it as free dps or save it in case of a knockback or the boss leaping away.
Shake it off should be changed to something else. Anything really.
And I think that\\\\'s all I would change.
= D
I'd be okay with Onslaught keeping the 20 BG cost, but drop the cooldown to 10s. If I want to burn my gauge ping ponging between 5 mobs, that should be on me. But, Onslaught has one of the highest threat multipliers of all tank skills so I can see why it costs something to use. That said... drop SC (and Decimate) cost to 30 and add a 5s timer.
Shake It Off really needs to be replaced with a Bloodbath equivalent.
Yes. Exactly. WAR is the "switch stances to achieve the desired result" class. You're being punished for using the core mechanic of the class as it's designed.
At the risk of sounding kinky, punishment IS part of the fun. If there was no cost at all to changing stances, it would be mindless. There would be no point to the stances at all.
But with proper "punishment" or cost, the stances take on greater meaning psychologically if that makes sense. BECAUSE there is a cost to taking a stance, there is a psychological commitment to that decision.
And when that decision, with its cost, yields an even greater reward... that is pleasure, that is bliss, that is fun.
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