I can't speak for anyone else, but I agree with all of the points in the OP. WAR just isn't as fun to play anymore.
I'm personally going to switch to PLD for the foreseeable future. The Stormblood paladin changes are much more fun.
I can't speak for anyone else, but I agree with all of the points in the OP. WAR just isn't as fun to play anymore.
I'm personally going to switch to PLD for the foreseeable future. The Stormblood paladin changes are much more fun.
I had issues in the beginning but Its been smooth sailing rn im sticking with warrior #neverchange #warriorlife ppl should wait till Omega drops b4 complaining thats when we will see differences that are hard impacting on our class. That is unless we get lucky and get minor changes then too.
remove rage cost on Onslought or make it cost MP/TP/biger CDs whatever but not rage..
remove stance dancing penalty on WAR/PLD
separate inner release from unchained
increase butcher block to 20 rage( gauge fill too slow as MT)
just that will make the game play so much better on warrior, we dont need more dps but flexibility, the job is too penalize to play this way it feels bad...everything is penalize on the poor war this cant go on like this no utility no dps no nothing...
The stance switches with penalty makes Warrior a lot harder to play, which is imo really fun. I really like that warrior is harder to play now ( Lets be honest, warrior was the most easiest class ( or equal to paladin ) to play in heavensward ). Also using the cd's is not trivial now. Looking at the gauge numbers and thinking about when not to use gauges to gain the best dps is also nice.
My only complaints are:
- stance dancing should only have 10x number.
- shake it off should get a rework
- onslaught should be 10 gauge or no cost
- overall potency should be increased ( not combo potency, but potency for using the gauge correctly, like fell cleave/onslaught/upheavel) to improve overall dps of warrior. ( high reward for doing great as warrior )
Also in my opinion warrior should have more dps than paladin and be at least equal to darkknight from the design of view. Drk/War are just too weak but Paladin is fine.
I agree that it makes WAR harder to play, but not in a way that feels rewarding. Some of my favorite fun tricks in Heavensward feel like they're almost mandatory now, and they're absurdly punishing to do. For example - if I were running low on TP during a pull and wanted to keep mobs on me I could always swap to deliverance, use equilibrium, and then go back into defiance as soon as the cooldown was up and keep using overpower. I can't tell you the number of times I've wanted to do this in the stormblood dungeons due to the loss of flash and being forced to use overpower constantly to generate aoe threat.
Now if I do that I quarter the gauge and lose access to pretty much all of my abilities. I'm glad you enjoy it, but I don't find it fun in the slightest.
Warrior isn't bad... it just feels like sqex forgot what defined the class: high hp to take hard hits and regaining hp through high dps. We're not supposed to be mitigation tanks. We're supposed to be masochists that just don't stop.
* Change stance dance cost to 30
* Reduce gauge cost of Decimate and Steel Cyclone to 30
* Replace Shake It Off with our own version of Bloodbath and call it something like "rally" or "war cry"
* Increase the Deliverance damage buff to 10%
* Reduce Onslaught timer or make it a GCD
Have you heard of this thing called Steel Cyclone? Because I don't think you would even come close to running out of TP if you actually started using it. You don't need Flash. 2-3 Overpowers is fine. The only time you should ever consider spamming Overpower is when there's a huge stack of monsters in front of you and you're in Berserk, and EVEN THEN it's not worth blowing all your TP on it. But for the average 2-3 monster encounters you see during dungeons? Yeah, Steel Cyclone is the way to go.For example - if I were running low on TP during a pull and wanted to keep mobs on me I could always swap to deliverance, use equilibrium, and then go back into defiance as soon as the cooldown was up and keep using overpower. I can't tell you the number of times I've wanted to do this in the stormblood dungeons due to the loss of flash and being forced to use overpower constantly to generate aoe threat.
Yeah, about that. Does it get better later on as you level? Because I blew 3 Cycs on a pull and my husband the RDM still pulled mobs off me straight away- something that was inconceivable before. It feels like all I do is blow all my cooldowns to hold the mobs and then desperately try to build more Steel Cyclones for the next pull.Have you heard of this thing called Steel Cyclone? Because I don't think you would even come close to running out of TP if you actually started using it. You don't need Flash. 2-3 Overpowers is fine. The only time you should ever consider spamming Overpower is when there's a huge stack of monsters in front of you and you're in Berserk, and EVEN THEN it's not worth blowing all your TP on it. But for the average 2-3 monster encounters you see during dungeons? Yeah, Steel Cyclone is the way to go.
@Kumori_Kumo
I tend to have some issues even with SC every now and then. Basically, try to spend Berserk very liberal, it should be up at every pull, and unchained at every other pull.
Additionally, ask your husband to use his enmity skills as well - especially RDM has a burst thats ungodly, and it seems like Square wants every role to manage enmity now.
@BluexBird
@Kumori_Kumo
Thank you both for your comments.
I'd like to note that this can become an issue over an extended number of pulls if you chain pull the different packs. Neither PLD or DRK* have this issue - PLD can simply swap between Total Eclipse and Flash as your TP / MP run down, and DRK can use TP to generate MP with Syphon Strike*. Plus there was always Blood Price.
As WAR, you have Equilibrium and Steel Cyclone, but getting to use equilibrium is gated behind two stance changes unless you wish to remain in deliverance. This brings up the problem I mentioned in my previous post. Sure, you have infuriate but it has a cooldown and isn't always available.
* - This was true in Heavensward. I assume it's still possible in stormblood but I don't know for certain.
Last edited by Poison_Rose; 06-30-2017 at 01:48 AM.
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