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  1. #61
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    I can't speak for anyone else, but I agree with all of the points in the OP. WAR just isn't as fun to play anymore.

    I'm personally going to switch to PLD for the foreseeable future. The Stormblood paladin changes are much more fun.
    (3)

  2. #62
    Player
    VermeAlfa's Avatar
    Join Date
    Jun 2017
    Posts
    5
    Character
    Verme Alfa
    World
    Jenova
    Main Class
    Warrior Lv 70
    I had issues in the beginning but Its been smooth sailing rn im sticking with warrior #neverchange #warriorlife ppl should wait till Omega drops b4 complaining thats when we will see differences that are hard impacting on our class. That is unless we get lucky and get minor changes then too.
    (1)

  3. #63
    Player
    vigioX-Sun's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Vigiox Sun
    World
    Balmung
    Main Class
    Miner Lv 90
    remove rage cost on Onslought or make it cost MP/TP/biger CDs whatever but not rage..
    remove stance dancing penalty on WAR/PLD
    separate inner release from unchained
    increase butcher block to 20 rage( gauge fill too slow as MT)

    just that will make the game play so much better on warrior, we dont need more dps but flexibility, the job is too penalize to play this way it feels bad...everything is penalize on the poor war this cant go on like this no utility no dps no nothing...
    (0)

  4. #64
    Player
    mileseven's Avatar
    Join Date
    Oct 2013
    Posts
    2
    Character
    Haar Wuchs
    World
    Lich
    Main Class
    Marauder Lv 33
    The stance switches with penalty makes Warrior a lot harder to play, which is imo really fun. I really like that warrior is harder to play now ( Lets be honest, warrior was the most easiest class ( or equal to paladin ) to play in heavensward ). Also using the cd's is not trivial now. Looking at the gauge numbers and thinking about when not to use gauges to gain the best dps is also nice.

    My only complaints are:

    - stance dancing should only have 10x number.
    - shake it off should get a rework
    - onslaught should be 10 gauge or no cost
    - overall potency should be increased ( not combo potency, but potency for using the gauge correctly, like fell cleave/onslaught/upheavel) to improve overall dps of warrior. ( high reward for doing great as warrior )

    Also in my opinion warrior should have more dps than paladin and be at least equal to darkknight from the design of view. Drk/War are just too weak but Paladin is fine.
    (0)

  5. #65
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    Quote Originally Posted by mileseven View Post
    The stance switches with penalty makes Warrior a lot harder to play, which is imo really fun.

    [snip]
    I agree that it makes WAR harder to play, but not in a way that feels rewarding. Some of my favorite fun tricks in Heavensward feel like they're almost mandatory now, and they're absurdly punishing to do. For example - if I were running low on TP during a pull and wanted to keep mobs on me I could always swap to deliverance, use equilibrium, and then go back into defiance as soon as the cooldown was up and keep using overpower. I can't tell you the number of times I've wanted to do this in the stormblood dungeons due to the loss of flash and being forced to use overpower constantly to generate aoe threat.

    Now if I do that I quarter the gauge and lose access to pretty much all of my abilities. I'm glad you enjoy it, but I don't find it fun in the slightest.
    (6)

  6. #66
    Player
    Eir_Z's Avatar
    Join Date
    Oct 2016
    Location
    Limsa
    Posts
    63
    Character
    Eir Zurivost
    World
    Lamia
    Main Class
    Machinist Lv 70
    Warrior isn't bad... it just feels like sqex forgot what defined the class: high hp to take hard hits and regaining hp through high dps. We're not supposed to be mitigation tanks. We're supposed to be masochists that just don't stop.

    * Change stance dance cost to 30
    * Reduce gauge cost of Decimate and Steel Cyclone to 30
    * Replace Shake It Off with our own version of Bloodbath and call it something like "rally" or "war cry"
    * Increase the Deliverance damage buff to 10%
    * Reduce Onslaught timer or make it a GCD
    (2)

  7. #67
    Player
    BluexBird's Avatar
    Join Date
    Jul 2016
    Posts
    573
    Character
    Blue Bird
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Poison_Rose View Post
    For example - if I were running low on TP during a pull and wanted to keep mobs on me I could always swap to deliverance, use equilibrium, and then go back into defiance as soon as the cooldown was up and keep using overpower. I can't tell you the number of times I've wanted to do this in the stormblood dungeons due to the loss of flash and being forced to use overpower constantly to generate aoe threat.
    Have you heard of this thing called Steel Cyclone? Because I don't think you would even come close to running out of TP if you actually started using it. You don't need Flash. 2-3 Overpowers is fine. The only time you should ever consider spamming Overpower is when there's a huge stack of monsters in front of you and you're in Berserk, and EVEN THEN it's not worth blowing all your TP on it. But for the average 2-3 monster encounters you see during dungeons? Yeah, Steel Cyclone is the way to go.
    (0)

  8. #68
    Player
    Kumori_Kumo's Avatar
    Join Date
    Jul 2015
    Posts
    222
    Character
    Kumori Kumo
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by BluexBird View Post
    Have you heard of this thing called Steel Cyclone? Because I don't think you would even come close to running out of TP if you actually started using it. You don't need Flash. 2-3 Overpowers is fine. The only time you should ever consider spamming Overpower is when there's a huge stack of monsters in front of you and you're in Berserk, and EVEN THEN it's not worth blowing all your TP on it. But for the average 2-3 monster encounters you see during dungeons? Yeah, Steel Cyclone is the way to go.
    Yeah, about that. Does it get better later on as you level? Because I blew 3 Cycs on a pull and my husband the RDM still pulled mobs off me straight away- something that was inconceivable before. It feels like all I do is blow all my cooldowns to hold the mobs and then desperately try to build more Steel Cyclones for the next pull.
    (3)

  9. #69
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    745
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    @Kumori_Kumo

    I tend to have some issues even with SC every now and then. Basically, try to spend Berserk very liberal, it should be up at every pull, and unchained at every other pull.

    Additionally, ask your husband to use his enmity skills as well - especially RDM has a burst thats ungodly, and it seems like Square wants every role to manage enmity now.
    (0)

  10. 06-30-2017 12:54 AM

  11. #70
    Player
    Poison_Rose's Avatar
    Join Date
    Dec 2016
    Posts
    77
    Character
    Sathaerz Leitalihtwyn
    World
    Cactuar
    Main Class
    Warrior Lv 80
    @BluexBird
    @Kumori_Kumo

    Thank you both for your comments.

    I'd like to note that this can become an issue over an extended number of pulls if you chain pull the different packs. Neither PLD or DRK* have this issue - PLD can simply swap between Total Eclipse and Flash as your TP / MP run down, and DRK can use TP to generate MP with Syphon Strike*. Plus there was always Blood Price.

    As WAR, you have Equilibrium and Steel Cyclone, but getting to use equilibrium is gated behind two stance changes unless you wish to remain in deliverance. This brings up the problem I mentioned in my previous post. Sure, you have infuriate but it has a cooldown and isn't always available.

    * - This was true in Heavensward. I assume it's still possible in stormblood but I don't know for certain.
    (3)
    Last edited by Poison_Rose; 06-30-2017 at 01:48 AM.

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