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  1. #121
    Player
    P4X0R10N's Avatar
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    Jun 2015
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    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Reynhart View Post
    Then go run Dusk Vigil and tell me how your "only one skill Inner Beast" behave in Deliverance, ok ?

    If you had more abilities that aren't tied to your beast gauge, the penalty wouldn't be that harsh. Or, you know, more abilities that could even build your gauge.
    I didn't say ib and fc is the same ability. I said steel cyclone and decimate IS the same IF NOT for enemity and animation.

    That's my point they are two abilities. So what?

    And dusk vigil? Who cares about dusk vigil first of all. And not having fc doesn't reduce your dps below what it's tuned for in dusk vigil anyhow.

    And warriors needing MORE skills in HEAVENSWARD is news to me. I thought we were just fine.

    As for stormblood, why are you conflating ib and fc and such implementation to your PERCEIVED lack of skills for wars?

    How about SE just take my advice and do something about the rage cost of switching stances instead of adding more skills causing more bloat?
    (0)

  2. #122
    Player
    P4X0R10N's Avatar
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    Jun 2015
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    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    And what are you even talking about "more abilities not tied to our gauge" making the penalty less harsh?

    Stop talking in generalities. What abilities are you referring to?

    What makes it feel "harsh."

    The only problem, like I said, is with deliverance. Ie, fc and decimate. If they took out the cost for switching to deliverance the problem is solved. Or if they made it a flat cost or even change infuriate.

    Unless you make some specific suggestions, ie what abilities you are suggesting be added and why, im going to assume you're just making stuff up and have no idea what you're talking about.
    (0)

  3. #123
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    P4X - Equilibrium is one ability that has a different effect depending on your stance - Fell Cleave/Inner beast and Decimate/Steel Cyclone are 4 total abilities. What Reynhart is suggesting is combing them to be the same ability but have a different effect depending on your stance. So you'd have 2 total abilities that each do what they do now - except the effect is tied to your stance just like with Equilibrium. The button bloat is easily dealt with via macro - but the idea that we would have an extra or ability or 2 as a replacement is interesting. Unfortunately it's probably a bit too late. I remember similar complaints about other classes at HW release (dragoon wheeling thrust/fang and claw comes to mind) but they didn't make any adjustments to those until now
    (0)
    Last edited by whiskeybravo; 07-04-2017 at 05:59 AM.

  4. #124
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by P4X0R10N View Post
    Unless you make some specific suggestions, ie what abilities you are suggesting be added and why, im going to assume you're just making stuff up and have no idea what you're talking about.
    We could just look at what skills WAR had in 1.x.

    Something like Rampage at level 54, that increases attack speed and attack power each time you're hit. Or even Mighty Strikes at level 60, to make all your hits critical for a little time. It would do wonder especially now that WAR don't have Internal Release anymore. Who knows, WAR might have received a free gap closer when Wrath was only spent 5 stacks at a time, meaning that we wouldn't have to suffer the beast cost for Onslaught now...anything besides wasting two "learning slots" for mutually exclusive skills.
    Quote Originally Posted by whiskeybravo View Post
    Unfortunately it's probably a bit too late.
    It's never too late to fix mistakes. After all, PLD got a new lvl46 skill.
    (1)
    Last edited by Reynhart; 07-04-2017 at 06:08 AM.

  5. #125
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reynhart View Post
    It's never too late to fix mistakes. After all, PLD got a new lvl46 skill.
    Wasn't that Awareness? That actually kind ticks me off a bit lol

    Anyways, no it's never too late - just doesn't seem like anything they worried about it before
    (0)

  6. #126
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Reynhart View Post
    Inner Beast and Fell Cleave should be the same skill and its effect/potency would vary depending on your stance. Same for Steel Cyclone and Decimate.
    This would only be feasible if you got Defiance and Deliverance at the same time (when you unlock WAR at lv30). I'm honestly surprised that I don't see more people asking for the two stances to enter the game a lot earlier.
    (0)

  7. #127
    Player
    whiskeybravo's Avatar
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    Nov 2013
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    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Duelle View Post
    This would only be feasible if you got Defiance and Deliverance at the same time (when you unlock WAR at lv30). I'm honestly surprised that I don't see more people asking for the two stances to enter the game a lot earlier.
    Nah, surely there has been other abilities with gated additional effects. It wouldn't matter from a technical point as you'd only be able to access the effect for which stance you are in. Even if it states the effect (as in, a semi-spoiler) it doesn't have to activate
    (0)

  8. #128
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Duelle View Post
    This would only be feasible if you got Defiance and Deliverance at the same time (when you unlock WAR at lv30).
    Not necessarily. After all, Chaos Thrust get its special effect only after you learn Blood of the Dragon, as do several DRK skills learned before Dark Arts.
    (0)
    Last edited by Reynhart; 07-04-2017 at 07:02 AM.

  9. #129
    Player
    ArianeEwah's Avatar
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    Jul 2017
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    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Leigaon View Post
    1. I wouldn't really put PLD so much into this, I mean they switch what do they use their Sword Oath gauge for? If anything Warrior is the one that takes a hit. Then again, maybe they did it for other reasons, because no one would listen otherwise.

    2. Just curious, are you finding yourself having issues maintaining your Beast Gauge? Or at least keeping it up?

    3. Would you want to keep IR just to help with Deliverance? If you want it unbound from Unchained, would you want it to do something more for Defiance? If so, what? I just want my eyes to go red during Defiance and not due to lack of sleep....

    4. I think it's a bit of a nut grab that it only comes to us at 68, but what would you like to see? Would you adjust it for utility to help with the party? Me personally..I'd like to have a small booty wiggle with it. That's just for cosmetic purposes on my fat roe.

    5. What is your opener? I'm just curious. I had issues a bit at the beginning, but quickly got to no issues what so ever. You're free to look at my WAR, I don't have STR accessories and I've been through Susano EX, at least the first two phases but never had any hate or TP issues that weren't my own doing. (I'm a filthy casual that's also planning a wedding so I only get X amount of hours a week to play!)

    I can understand it being an issue down the road because you vets know better, I'm just a healer from the 1.0 days. I jumped into tanking and have yet to have constant issues with holding hate...but that's what these forums are for. To help people out! Maybe you need to learn something new? Like I did! First I learn to tank, then I learn to pop and lock!

    6. I think Bloodbath is on the DPS side for their own reasons, but would you consider maybe a party wide Bloodbath from Warrior? Or is that not a utility that would be useful for you? If not, what about if Inner Release wasn't tied to Unchained, and had the benefit of reducing cost for Defiance moves but also gave a Bloodbath boost (small as it may be, or bigger depending on balance) to your normal moves?
    1. Indeed WAR suffers more than PLD from this, still wanted to mention this! Stance dance might be necessary, for example when MT dies. Halving gauge bar at this point is too punishing. If SE wants to keep this penalty, remove it when switching to tank stance, just half gauge when switching to DPS stance.

    2. On the contrary, I try to keep my rage above 50, thus keeping my crit/parry bonus above 5%.

    3. While I agree that it might be nice/cool to use Inner Release in Defiance, I actually don't see it becoming usefull in tank stance. It might help pulling trash, spamming Steel Cyclone, but your primary role in tank stance is to keep aggro and mitigation, not damage. Neither you would need to use IB 5-6 times to mitigate damage, but once. Still not sure... spamming Inner Beast might be a replacement for Bloodbath there.

    4. I think of something like Thrill of Battle for your whole party, maybe +5-10% of your current max. HP.

    5. I don't have any hate issues either, even through I don't use Unchained. My opener in trial would be: Tomahawk, Infuriate, SE combo, Onslaught!. This is the only situation I use Onslaught (or boss dungeon quick pulls for giggles). By using this ability I generate so much enmity, I wouldn't lose to any DPS unless I mess up and don't pay attention to aggro meter. And I keep Inner Release, too.

    6. Bloodbath on DPS side doesn't sound reasonable to me. Sure, there might be some reasons, but I doubt they are meant for raids which actually is the most important matter. Just my opinion.

    SE has to puzzle with those new abilites a bit to figure out actual good use for them. I wouldn't go too deep in this matter for now.
    (0)

  10. #130
    Player
    YitharV2's Avatar
    Join Date
    May 2017
    Posts
    468
    Character
    Arnar Grande
    World
    Ultros
    Main Class
    White Mage Lv 70
    Quote Originally Posted by P4X0R10N View Post
    I didn't say ib and fc is the same ability. I said steel cyclone and decimate IS the same IF NOT for enemity and animation.
    You're forgetting potency. 200 vs 280. Basically same thing as IB and FC ignoring effects.
    (0)

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