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  1. #101
    Player
    ArianeEwah's Avatar
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    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    Seeing the new skills on DRK, I think there is one way for Unchained to be a little more interesting. Increase the potency of Inner Beast and Steel Cyclone by around 25% and remove the "Ignores damage penalty" effect.

    On their own, those two skills wouldn't change at all, but suddenly, Unchained would buff them even further.
    While this would indeed encourage us using Unchained more often and also increasing our dmg in Defiance, it's still doesn't feel right to bind both on same CD timer.

    It feels like we get nothing on lvl 70, but a little upgrade to Unchained.

    When I play PLD or DRK, my hotbar is filled with skills (specially PLD), yet WAR feels so empty. I don't mind having Unchained and Inner Release on same button, but once Unchained is used and I change to Deliverance, I just miss an ability for next 2 min. Whenever this might be for only 2 min, it's disturbing.

    PS: Please notice they buffed Defiance dmg penality from 25% down to 20%, so it would be a 20% potency increase.
    (0)
    Last edited by ArianeEwah; 07-03-2017 at 10:26 PM.

  2. #102
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ArianeEwah View Post
    When I play PLD or DRK, my hotbar is filled with skills (specially PLD), yet WAR feels so empty.
    Of course it does. A brilliant mind at SE thought it was cool to give you two mutually exclusive skills...three times.
    Like I said on another thread, Inner Beast and Fell Cleave should be the same skill and its effect/potency would vary depending on your stance. Same for Steel Cyclone and Decimate. With that, even if Unchained and Inner Release would still share a CD, you'd have room for an additionnal skill to use.

    Worst part, they did that with Equilibrium, so it's not like they lacked the idea.
    (0)

  3. #103
    Player
    P4X0R10N's Avatar
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    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    At reynhart, not sure what you're saying. You'd rather inner beast and fc be two buttons? Why...

    And other than enmity and animation, steel cyclone and decimate IS the same ability.
    (0)

  4. #104
    Player
    P4X0R10N's Avatar
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    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    As far as inner beast and unchained, it's absolutely fine that they share the same cooldown, because it's fine that unchained would be more useful for tanks sub lvl 70.

    The intended mechanic at 70 is to drop defiance, go into deliverance, fc, then return to defiance.

    So there really is no problem there.

    You could still use unchained on pulls to get threat. But to be honest, I don't even know if that's an absolute must. Didn't do it for Susano Ex and never lost threat so what's the problem?
    (0)

  5. #105
    Player
    P4X0R10N's Avatar
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    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Also, I feel that Clunkiness is only ever a problem when going from defiance to deliverance. This is because of the difference between the intended gameplay in each stance. In defiance, you don't need to dump your rage right away, but in deliverance you would want to dump it into fc as quick as possible then repeat.

    This is partly why paladins feel les clunky. Their dps abilities arent tie dto their oath guage.

    I'd suggest lowering changing the infuriate trait to lower infuriate cooldown to 30 secs. And then have the 50 percent guage penalty only apply when switching INTO defiance.
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  6. #106
    Player
    P4X0R10N's Avatar
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    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    This way you can build rage while in defiance, switch unto deliverance, and either save infuriate and immediately 4x fc OR use infuriate and and 6x fc.

    Eliminate the rage cost for onslaught or at the very least remove the rage cost while in deliverance. Ideally, keep the cost and enmity modifier when in defiance, but drop the cost and enemity modifier when in deliverance.

    I think these 3 changes, no rage cost when switching into deliverance, no rage cost for onslaught while in deliverance, and infuriate cooldown lowered to a flat 30 secs would MASSIVELY improve warrior gameplay amd make it feel smoother.
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  7. #107
    Player
    Reynhart's Avatar
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    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ArianeEwah View Post
    PS: Please notice they buffed Defiance dmg penality from 25% down to 20%, so it would be a 20% potency increase.
    No, it would still be 25% increase, since you decrease by 20%
    350*1.25*0.8 = 350
    Quote Originally Posted by P4X0R10N View Post
    At reynhart, not sure what you're saying. You'd rather inner beast and fc be two buttons? Why...
    No, they should be one skill that changes according to your stance, like Equilibrium.
    Quote Originally Posted by P4X0R10N View Post
    And other than enmity and animation, steel cyclone and decimate IS the same ability.
    No, they're not. Steel Cyclone is your level 45 skill, while Decimate is your level 60 skill. If Steel Cyclone was a skill that behave differently depending on your stance, then you could learn a totally different skill at level 60.

    NB : You can bypass the character limit by editing your post
    (0)

  8. #108
    Player
    Tila's Avatar
    Join Date
    Jun 2015
    Posts
    281
    Character
    Tila Beauguerre
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Reynhart View Post
    No, it would still be 25% increase, since you decrease by 20%
    350*1.25*0.8 = 350

    No, they should be one skill that changes according to your stance, like Equilibrium.

    No, they're not. Steel Cyclone is your level 45 skill, while Decimate is your level 60 skill. If Steel Cyclone was a skill that behave differently depending on your stance, then you could learn a totally different skill at level 60.

    NB : You can bypass the character limit by editing your post
    I can't tell whether or not you're just being purposely dense.
    (0)

  9. #109
    Player
    ArianeEwah's Avatar
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    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Reynhart View Post
    No, it would still be 25% increase, since you decrease by 20%
    350*1.25*0.8 = 350

    No, they should be one skill that changes according to your stance, like Equilibrium.

    No, they're not. Steel Cyclone is your level 45 skill, while Decimate is your level 60 skill. If Steel Cyclone was a skill that behave differently depending on your stance, then you could learn a totally different skill at level 60.

    NB : You can bypass the character limit by editing your post
    1. You are right, it's actually 25% increase. My bad.

    2. I think I got what you were trying to say. Yet this is actually going too far, also throwing off the whole job quest line. We just need a few ability reworks done, the WAR is almost perfect.

    PS: Thx for the tip, i figured.
    (0)

  10. #110
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Reynhart View Post
    No, it would still be 25% increase, since you decrease by 20%
    350*1.25*0.8 = 350

    No, they should be one skill that changes according to your stance, like Equilibrium.

    No, they're not. Steel Cyclone is your level 45 skill, while Decimate is your level 60 skill. If Steel Cyclone was a skill that behave differently depending on your stance, then you could learn a totally different skill at level 60.

    NB : You can bypass the character limit by editing your post
    Fc and inner beast is the same as equilibrium. They are TWO skills which share one button.

    Yes, you do learn fc and decimate after steel cyclone and ib, but the way they function together is identical to the way eq functions.

    There's nothing stopping SE from adding more skills to warriors if it's needed. So if that's your issue then there's no need to tie that in with how fc, ib, steel cyclone and decimate currently function.
    (0)

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