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  1. #91
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by whiskeybravo View Post
    Same could be said of War back in ARR days when PLD was the superior tank, but there were still plenty of Wars around.
    In ARR, you had an easy answer : No stacking.
    And PLD was only clearly superior between 2.0 and 2.1.
    (0)

  2. #92
    Player
    Deathgiver's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    491
    Character
    Krystalan Deathgiver
    World
    Hyperion
    Main Class
    Scholar Lv 80
    Looking at the numbers as they stand right now, I see the progression comps typically going pld/drk and the speed run groups doing pld/war. They basically gave pld the guaranteed slot (great dps and utility) but made both the other tanks viable for the other slot depending on the groups needs. Personally think it's more balanced this time around than 3.0 was.
    (0)

  3. #93
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Reynhart View Post
    In ARR, you had an easy answer : No stacking.
    And PLD was only clearly superior between 2.0 and 2.1.
    T5 and half of 2nd/3rd coils were also mainly solo tanked by PLD. Another reason I transitioned to drg in 3.0, since I played drg when we were solo tanking.

    EDIT: Memory fails me, there were a lot of swap mechanics in 3rd coil
    (0)
    Last edited by whiskeybravo; 07-01-2017 at 06:19 AM.

  4. #94
    Player
    Phoenicia's Avatar
    Join Date
    Oct 2013
    Location
    Idling in Idle-shire
    Posts
    748
    Character
    Naomi Enami
    World
    Odin
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Deathgiver View Post
    Looking at the numbers as they stand right now, I see the progression comps typically going pld/drk and the speed run groups doing pld/war. They basically gave pld the guaranteed slot (great dps and utility) but made both the other tanks viable for the other slot depending on the groups needs. Personally think it's more balanced this time around than 3.0 was.
    Except... People will be running PLD/PLD 90% of the time.

    Quote Originally Posted by whiskeybravo View Post
    T5 and half of 2nd/3rd coils were also mainly solo tanked by PLD. Another reason I transitioned to drg in 3.0, since I played drg when we were solo tanking.

    EDIT: Memory fails me, there were a lot of swap mechanics in 3rd coil
    3rd coil could not be solo tanked. Only WAR could cheese T12's buster by mitigating the first and holmganging the second busters if the group had enough DPS to skip the third.

    Also WAR was a better solo tank for T5 and "half" for 2nd coil because Inner Beast + either ToB or Vengeance were up for EVERY buster and cleave.
    (0)
    Last edited by Phoenicia; 07-01-2017 at 01:22 PM.

  5. #95
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Phoenicia View Post
    Also WAR was a better solo tank for T5 and "half" for 2nd coil because Inner Beast + either ToB or Vengeance were up for EVERY buster and cleave.
    The real problem with WAR in 2.x was the stigma of 2.0. WAR was so broken at launch that people didn't even realized how drastically improved it was in 2.1.
    (0)

  6. #96
    Player
    Tagihi's Avatar
    Join Date
    Dec 2011
    Posts
    372
    Character
    Lhei Fox
    World
    Phoenix
    Main Class
    Dark Knight Lv 70
    my biggest problem with War is TP issues. Cost to much tp just keep hate in dungeons to aggro more then 3 mobs at time i like bring atlest 2 max 3 packs of monster. But that just kill my tp.
    (1)

  7. #97
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    My raid group asked me about my first impression and I would like to share them.

    Stance Dance
    The stance penalty only occurs for WAR and PLD. I don't see the reason behind this. You get punished for being active and managing your role/job.
    Tanks are rarity, this takes the fun to even play them. I don't feel like I get rewarded for using my tool kit.
    This needs to be removed.

    Onslaught
    This ability is actually pretty good (and looks cool). It generates so much enmity it feels like I just did a BB combo. Dmg is mediocre (100 potency), yet reasonable for 15 sec CD.
    But there is a reason I hesitate to use it, and that is its IB cost. I have to use a full BB/SE combo to refresh those 20 rage and it messes up the zerk/3-4 FC window.
    Other classes (like DRK and MNK) get this ability on 30 sec CD/200 potency FOR FREE!
    The IB cost has to go. Not 10, not 5, but NO COST!
    Bind its inceased enmity bonus to Defiance to compensate and encourage MTing.
    (1)

  8. #98
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Inner Release

    Our new and probably strongest skill. But... why is it bound to Unchained?
    Our iconic ability on full CD once Unchained is used! This discourages WAR from using Unchained and thus MTing.
    I wouldn't ask for a shorter CD, but give those abilities seperate CD timers. Overwise this skill fine, we don't need even MOAR Fell Cleaves.

    Shake It Off

    In theory an awesome ability. But it don't work! Most mechanics apply debuffs that can't be removed.
    The usage of this skill is slim. A shame for lvl 68.
    Needs a rework.

    Attack power defined by STR only

    Bid deal, as dmg defines our generated enmity. I had huge problems holding trash without STR accessories, especially at the start of SB throughout the whole leveling content.
    The further we get in this expansion, the bigger the gap in attack power between tanks and DDs. And melding STR into our tank acc doesn't solve anything. It's flat 25 STR points now and will stay 25 points at the end of SB. No increase.
    (1)

  9. #99
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by ArianeEwah View Post
    Our iconic ability on full CD once Unchained is used! This discourages WAR from using Unchained and thus MTing.
    Seeing the new skills on DRK, I think there is one way for Unchained to be a little more interesting. Increase the potency of Inner Beast and Steel Cyclone by around 25% and remove the "Ignores damage penalty" effect.

    On their own, those two skills wouldn't change at all, but suddenly, Unchained would buff them even further.
    (0)

  10. #100
    Player
    ArianeEwah's Avatar
    Join Date
    Jul 2017
    Posts
    478
    Character
    Ari Dyones
    World
    Zodiark
    Main Class
    Warrior Lv 90
    Other topics:

    SE/SP/BB/SP/SE combo
    I tested this and here is my result:

    1. The usage of Upheaval (best skill btw, use it on CD) and FC with this combo feels smooth and fitting after the first IR/Zerk-Hexa-FCs. When Zerk is ready, your gauge is at 100, not a single point wasted. But there things start to crumble. My gauge doesn't reach 0 when next Zerk is over. This would mess up my gauge for the next 40 sec. To make this combo work, I would have to skip Upheaval.

    2. SkS is too low for this to work. GCD of <2.4 is required to keep SE buff up. More than 1.3k SkS needed to avoid that.

    Conclusion: unfortunately this combo is not optimal. At higher SkS I already had to clip as some point, to not waste any IB points or had to use FC sooner, losing too much rage before next Zerk window. Lower SkS results in losing SE buff.

    Bloodbath
    I agree that this ability is more fitting for tanks than for DDs, especially in raids.
    I would trade Ultimatum for Bloodbath anytime!
    (0)

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