I don't particularly mind, but I'm WHM, so I'm already in a 'welp' mindset. Having the swing match the passive at 70 would be nice.
I don't particularly mind, but I'm WHM, so I'm already in a 'welp' mindset. Having the swing match the passive at 70 would be nice.
Was expecting like 10 GP per tick. That or restoring more GP when hitting or completing a node might be interesting.
A little GP restore boost if you get HQ would be nice.
This statement is false, and is not what the original poster actually said. You will regenerate faster when actively gathering simply due to the fact that you can hit a node faster when actively gathering than the rate of ticks when not gathering. What the original poster said before you twisted it is that because more time is spent actively clicking nodes there is very little gain from this trait since there is a relatively small amount of travel time between nodes.
That said, I partially disagree with that statement depending on the situation. Certain types of gathering have long wait periods between nodes, and this trait will help those situations quite significantly. E.g. even only needing to wait only 4m between two timed nodes is an extra 40gp gained just from the trait. I suspect this trait was designed for those long multi-zone rotations of timed nodes where you only gather a single node once every 5 or 10 minutes. But for just straight up farming node after node without pause then no, the trait does not help much, and I suspect that is by design.
Enhanced GP Regen removes the need to wait / cordial between unspoiled nodes that are 2 hours apart. There were quite a few of these in Heavensward where I either skirted timers if I was out of Cordial, or popped one just so I could be certain I'd have enough GP on hand.
It seems like an insignificant detail but it's actually a massive QoL change.
If they choose to make it better, that's only a bonus for me, because I'm happy with it as is.
Edit: To Clarify
It's 300GP per game hour
Given that you do not regenerate GP while gathering (only when 'striking'), you are not regenerating GP during the Collectible side of things.
You likely take around 30-45 seconds to do this, which is 600ish GP you spend while not regenerating any
This leaves about 5 sets of 20 game minutes and a little change. if you spent 600GP (or more) previously, then the next window within 2 hours you're waiting longer to ensure your GP is back, or you pop a cordial.
The +20% regeneration puts it at 360GP per game hour, so the poor schlubs like me at 600gp per spoiled node get a full bar back. You rich jockeys rocking 650-700 may not see as much mileage.
Last edited by Kabooa; 07-28-2017 at 04:30 AM.
It is not great when you are farming to unlock all Folklore. But once that is done and you start farming specific items, it is a great boost.
"BAAAAAARD!" - 2018
They could also make it so you regain some of the GP you would've been passively gaining at the end of a gathering session.
That way, people who are just slower at clicking these things aren't being punished for it.
I like that idea of getting back a small portion of GP after a node. Even if its just like 20% It would definitely help those who take their time gathering things, especially on collectibles. Overall the trait does seem more like it was meant for unspoiled/folklore runs rather than general gathering though. Another good idea would have been to make it give 6GP per swing instead of 5. It wouldn't be a huge buff or anything to general gathering activities, but just another small improvement. On the other hand, I can see why they probably didn't though, given the fact of how easy it is to force absurd amounts of HQ drops from lower-level nodes now.
Don't have anything new to add which hasn't already been said, but I was quite disappointed when I saw the gain was only +1GP/tick, which also doesn't affect GP regain while gathering, nor does it impact GP regen on non-gatherers.
Lots of good suggestions and improvements mentioned here though.
SB felt like it fixed the major annoyances that came with collectibles. Perception means something above the cap (Impulsive Appraisal II), nodes stay up for 2 game hours, and nodes don't vanish while you are in the middle of using them. GP regen just feels like it fits with the other small fixes.
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