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  1. #301
    Player
    Silkerin's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Silke Rin
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    well it is safe to say at this point that whoever does smn balancing doesnt really play the job...

    oh boy we now get aetherail when fester doesnt do damage...that would be the last of the things that needed to be addressed for smn... sure it might help schs but, since it was the only thing that smn got... it still shows how they have no idea how to separate the 2 jobs...

    also... schs get miasma 2.... but the damn dps job doesnt... gj SE
    (3)

  2. #302
    Player
    Synrin's Avatar
    Join Date
    Jan 2016
    Location
    Gridania
    Posts
    632
    Character
    Mel Az
    World
    Cerberus
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Silkerin View Post
    well it is safe to say at this point that whoever does smn balancing doesnt really play the job...

    oh boy we now get aetherail when fester doesnt do damage...that would be the last of the things that needed to be addressed for smn... sure it might help schs but, since it was the only thing that smn got... it still shows how they have no idea how to separate the 2 jobs...

    also... schs get miasma 2.... but the damn dps job doesnt... gj SE
    Honestly the AF change this patch was so pointless... It only made the game style more foolproof.
    (2)

  3. #303
    Player
    Sekkei's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    243
    Character
    Athanasios Seiun
    World
    Excalibur
    Main Class
    Ninja Lv 70
    Sigh. Summoner was the only thing I really played in the first month release of ARR, then when I got to be able to play the game again two years later, I leveled and played everything else but still played summoner the most. Now I just don't unless it's the super fate boss or nasty hunt that I don't want to be in the face of and in those aoes that would kill me. I used to be oddly particular about my story play; I like to see the cutscenes for the first time on summoner.

    That changed at some point during the climb, I can't remember where, other than I was in Ala Mhigo onwards on ninja. Also the speed of mobs dying when playing solo while being chased in circles spamming Ruin 2 to not become the monster's chew toy because the pet died, with a newly summoned egi and chocobo following it, becoming inefficient pretty much put it in the "a distance away from the big bad only" seat. Hell, I'd be happy if they gave sustain back and did nothing else at this point. This is getting silly.
    (1)

  4. #304
    Player
    Damaskus's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    20
    Character
    Damaskus Azure
    World
    Behemoth
    Main Class
    Arcanist Lv 57
    This is just a general "what if?" on my part. Maybe we can find a middle ground between where we were and where we are now.

    I'm proposing to leave Bane & other AoE reductions where they are, and leave potency as is.


    * Not sure why it was removed in the first place, but...give us back Sustain, but make it less effective than it was before (shorter time or less pot), or...increase Physick's effects on pets (as mentioned many times)

    * Give us Miasma II, and add it to Tri-Disaster, make it Bane-able, and change Fester to include up t 3 DoT's

    * Increase Ruin Mastery proc rate...and adjust Enhanced Enkindle down accordingly (maybe 40% proc for Ruin buff...and maybe 2 sec on Enkindle reduction?).

    * Give us some sort of Quickened Aetherflow a la SCH trait

    * Change Devotion to an AoE buff that can hit multiple party members depending on range/positioning/etc.



    Any thoughts, or am I way off lol? Have fun all ^^
    (0)
    Last edited by Damaskus; 07-19-2017 at 12:31 AM.

  5. #305
    Player
    Niraves's Avatar
    Join Date
    Jul 2016
    Posts
    373
    Character
    Niraves Lunas
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    My personal ideal changes for SMN :

    Ruin should be replaced with Ruin III, with Ruin IV becoming our DWT spell. Keep Ruin II as it is, for our go to mobility spell.
    Ruin Mastery should be kept but lower the proc rate to 10%.
    Sustain should be put back in our kit. (This one is just common sense... please, SE. We really need this back.)
    Either the changes to Bane need to be reverted or the changes to Shadowflare need to be reverted.
    Devotion should be an AoE utility, not just a buff on a random target we can't control.
    Ruination needs to have its duration extended to 30 seconds and be applied with Bio III or Miasma III as well as Tri-Disaster.
    (3)
    Last edited by Niraves; 07-19-2017 at 12:51 AM.

  6. #306
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Niraves View Post
    Ruin should be replaced with Ruin III, with Ruin IV becoming our DWT spell.
    PvP Summoner works that way. Hopefully they change it to be like that in PvE.

    They should REALLY get rid of Ruin. 100 potency damage is pathetic and only used when you're low on MP. Ruin III should cost as low as Ruin regarless of Dreadwyrm Trance. Ruin IV can stay the same as a proc but also something you can spam under Dreadwyrm Trance. Hell, even buff their potencies because SMN's damage is pretty low.
    (1)

  7. #307
    Player
    Silkerin's Avatar
    Join Date
    Aug 2013
    Posts
    447
    Character
    Silke Rin
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Niraves View Post
    My personal ideal changes for SMN :

    Ruin should be replaced with Ruin III, with Ruin IV becoming our DWT spell. Keep Ruin II as it is, for our go to mobility spell.
    Ruin Mastery should be kept but lower the proc rate to 10%.
    Sustain should be put back in our kit. (This one is just common sense... please, SE. We really need this back.)
    Either the changes to Bane need to be reverted or the changes to Shadowflare need to be reverted.
    Devotion should be an AoE utility, not just a buff on a random target we can't control.
    Ruination needs to have its duration extended to 30 seconds and be applied with Bio III or Miasma III as well as Tri-Disaster.
    agree with this and
    make tridisaster decent to use in aoes as filler, even 50 potency would be fine if the cast and cost are reasonable.
    even miasma 2 would be fine.... SINCE IT IS STILL IN THE GAME BUT FOR THE HEALER SIDE NOT THE DPS SIDE.....
    if they dont want to buff the physic for smns, fine, then increase the dps with the stuff mentioned above, so the lack of utility is balanced with more damage
    do something to make titan egi useful or just change it to something else, because the way we have it now, even if we get sustain would be better to tank the stuff ourselves and try to live with drain. *because bahamut eats the egi, unless we can keep both out at same time, that would be awesome *
    and i still like my osmosis leaching health from dots for the smn and pet idea :P
    (0)

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