Quote Originally Posted by Neophyte View Post
Because you can't get Physik out of Arcanist.

The only way to remove Physik from SMN, but leaving it on SCH, would be to make it the first job ability of SCH (at level 30).

I mean, you want the best solo or best non-tank group or even (when a bit outgeared) the best utility at all, being able to tank significantly as a dps role? Then deal with having the lowest dps of all jobs, around MCH's current damage. Period.
Uh.. Hate to break it to you. The best tank that isn't actually a tank goes to either Red Mage, or Monk. Monk can reduce the damage they take, with fists of earth/Earth's reply. Can heal themselves with bloodbath and second wind. Red Mages can heal themselves with Vercure and until they buffed the enmity on tanks, Red Mages tanked a lot of the early dungeons they were in just from their high burst.

Did you know that most classes in this game have a way to reduce the damage they take, or have a substantial self heal.
Here's an example. Ninja's - Shade Shift. Monk's Fist of earth/Earth's Reply. Samurai - Third Eye. Black Mages Manaward -shields all damage upto 30% of the black mage's total health.

There's only a single class in the game that doesn't have a self heal over 400 Potency, or a way to mitigate damage for themselves.
Can you guess what that class is? Summoner. You can argue hey Summoner's have Titan Egi, but see. Titan doesn't reduce the damage the Summoner takes. Nor does he heal the summoner. Titan also disappears when you summon Bahamut. So that tank you were depending on? Gone the second Summoner actually tries to do damage. No Summoner uses Titan in raids or dungeons as he doesn't do anything. He's a solo only pet (and the weakest pet at that.) If a mechanic happens in a raid, Titan Egi is powerless to save a summoner in any way.

The best way to fix this? Give Summoner a role specific skill that turns physic into a useable heal, or make physic scale of int. Easy as that.

Oh and Summoner is objectively weak.

https://www.fflogs.com/statistics/15#boss=1036

Let me put it in perspective. Look at Monk and Ninja. Monk- High personal dps, with the ability to boost all physical raid damage by 5% and now is the only class with Mantra to help out with healing if necessary. Ninja? High dps, Innate Aggro control with 10% raid damage increase.

When you look at bard and Machinist who are the only classes lower then summoner, is because they offer more utility. Machinist and Bard can regen the entire groups Tp/Mp and can increase raid damage. Hyper charge is a 5% damage increase for thirty seconds, Foe Requiem is a 3% damage increase for around 33, then also boost the group with battle voice and crit rate for the entire fight. Dragoon which has similar numbers as a Summoner provides Battle Litany - 15% crit for 15 seconds. Piercing Debuff, and Dragon Sight.

What does Summoner offer? Ignoring everything that Red Mage also offers. (Cause Red Mage does it better)

Summoner offer's Aoe weaker then Black Mage, the lowest single target damage of all casters and only has three skills that it contributes.
Radiant Shield. 2% Physical damage increase for maximum of 24 seconds. 2% physical damage... Wow.. That's intense. I can barely handle this one. It's so powerful that if you did 1000 damage, under this buff you would do 1020. Summoner has Contagion that is 10% Magical damage increase for 15 seconds. (Should be 16 - 20 Seconds to match Dreadwyrm Trances Duration >.>) and Devotion. Devotion - one player gets a 5% increase to damage/healing. Devotion is the worst designed skill in the game, having you either move your pet to buff the person you want, (You can't just select them.) And offers no benefit to the Summoner ever. Devotion (Ironically named) goes to anyone except the summoner.
Monks can benefit from Brotherhood. Ninjas benefit from trick attack. Bards benefit from Foe req. Dragoons benefit from Dragon Sight. Summoner's don't benefit from devotion...

So let's tally up the score.
High Survivability - Nope
High Personal Dps - Nope
High Utility - Nope
High Mobility - Nope
Significant group wide dps gain? - Nope
Easy class to play - Nope

You hear Dragoon's complaining about how hard their rotation is for the damage their getting. While I totally agree with them, Summoner has it just as bad, except Summoner has nothing to offer a team. Dragoons are a dream come true for Red Mage/Bard/Mch with Crit buffs and damage up for everyone. You will never notice the difference of a Summoner with radiant shield/contagion/Devotion.