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  1. #221
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Medicine View Post
    Are you sure? Because WHM and AST have like 3 or 4 different mana regen/reduction abilities, also they nerfed Aetherflow.
    Are u sure?.I think AST has 8 ways to get mp back and WHM 13.More non sense salt about SCH plz. Cant have enough
    (3)

  2. #222
    Player
    Kazukiyashuo's Avatar
    Join Date
    Jun 2017
    Posts
    68
    Character
    Kazuki Yashuo
    World
    Odin
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Ariomi View Post
    Red mage has dual cast as well. Which vastly outperforms Summoner's rez. A red mage can cast vercure on themselves then instantly cast rez.

    Summoner has to either use a swiftcast or hard rez when a red mage can do it almost instantly
    Then play RDM!All i see everyday in the forums is crying about anything. You know i would like them to remove the RNG from AST, SCH can give his buff whenever he wants, i want that as well. PLZ SE
    (1)

  3. #223
    Player
    Sylvina's Avatar
    Join Date
    May 2017
    Posts
    1,102
    Character
    Sylvina Eon
    World
    Exodus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by LunarEmerald View Post
    From Susano ex

    Job - 50th / 75th / 95th percentile
    MNK - 3207 / 3498 / 3823
    NIN - 3202 / 3437 / 3694
    DRG - 2958 / 3227 / 3514
    SAM - 3472 / 3764 / 4167
    BLM - 2823 / 3138 / 3514
    SMN - 2919 / 3245 / 3554
    RDM - 3193 / 3467 / 3776
    BRD - 2941 / 3176 / 3472
    MCH - 2885 / 3108 / 3370
    PLD - 1697 / 2133 / 2624
    WAR - 1819 / 2098 / 2508
    DRK - 1752 / 2091 / 2500
    WHM - 665 / 1106 / 1616
    SCH - 951 / 1284 / 1696
    AST - 581 / 868 / 1271

    Summoner is fine. They could use a slight boost to push them over Red Mage but that's about it.
    Way to miss the point. Summoner is NOT "fine" in all respects becuase it has a worthless pet now, called Titan Egi. this pet used to be very useful, until they removed sustain. now I won't touch SMN with a 10 foot pole till titan egi can tank once more.
    (4)

  4. #224
    Player
    HyperSMB's Avatar
    Join Date
    Jun 2017
    Posts
    316
    Character
    Crystal Skye
    World
    Halicarnassus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kazukiyashuo View Post
    Are u sure?.I think AST has 8 ways to get mp back and WHM 13.More non sense salt about SCH plz. Cant have enough
    All joking aside:

    AST (2) - Ewer (Conditional as it must be pulled), Lucid Dreaming (Can extend either with Celestial Opposition)
    WHM (3) - Assize, Lucid Dreaming, Thin Air (I count this because during it you can regen mana as well as spam Cure II to get lillies before popping Assize)
    SCH (2-4) - Lucid Dreaming, Energy Drain (x1-x3)

    The issue for SCH is using ED means you don't have a lustrate available and due to low potency on spells that is a hard one to give up but usually you can get at least one ED off per Aetherflow in an 8 man.
    (2)

  5. #225
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    Quote Originally Posted by LunarEmerald View Post
    (..) Summoner is fine. They could use a slight boost to push them over Red Mage but that's about it.
    Say that again when we do Omega (Savage) where we need every single DPS...
    Can remember Alexander (Savage) where some jobs were excluded...
    (1)
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  6. #226
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Sylvina View Post
    Way to miss the point. Summoner is NOT "fine" in all respects becuase it has a worthless pet now, called Titan Egi. this pet used to be very useful, until they removed sustain. now I won't touch SMN with a 10 foot pole till titan egi can tank once more.
    Titan-egi has always been useless. You shouldn't be trying to solo content with it because it sucks at keeping aggro. You should always be using Ifrit or Garuda to kill stuff faster.
    (2)

  7. #227
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Sylvina View Post
    Way to miss the point. Summoner is NOT "fine" in all respects becuase it has a worthless pet now, called Titan Egi. this pet used to be very useful, until they removed sustain. now I won't touch SMN with a 10 foot pole till titan egi can tank once more.
    I miss Sustain as much as any SMN, but this goes WAY over the edge. There's an old saying that still applies: "One monkey don't stop no show". One missing ability isn't going to make me jump on any one of the new bandwagons that tryhard endgamers are hopping on because of some glorified calculator.
    (1)

  8. #228
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Dualgunner View Post
    In the event someone dies, RDM is in one of two situations:

    1)
    2) You do not have dualcast up, in which case you would swiftcast rez anyway because vercure is still a ~2 second cast time and swift is a faster goto.
    Just small Fyi.

    Raise on summoner and Verraise on Red Mage cost the same amount of Mp and they have the same mana pool. Both spells cost 25% of their Mp.

    Summoner has two options in that same scenario.
    1) Swiftcast Raise. Using a 60 second cooldown to make it near instant.
    2) Hard casting Rez - Swift cast is down. The summoner is stuck immobile and doing nothing else until the 7 Second cast time is over. If the summoner moves, or get's hit the spell can be interrupted

    Red Mage's raise is vastly superior, needing only to be dual cast. You can even cast it while mobile via slide casting. (Casting a spell around 80% then moving last second. Basically a one second raise. Just another way Red Mage makes Summoner obsolete.)

    And for the most part, Red Mage spells cost very little Compared to summoners. Red Mage's most draining spell is 600 Mana. Summoner's can spend 2400 Mp just resummoning pets, or 1440 if they use Ruin 3 outside of dreadwyrm trance.
    (2)

  9. #229
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Kazukiyashuo View Post
    Then play RDM!All i see everyday in the forums is crying about anything. You know i would like them to remove the RNG from AST, SCH can give his buff whenever he wants, i want that as well. PLZ SE
    Your argument just isn't valid. Scholar's buff is called chain stratagem. It lasts 15 seconds and is basically 15% crit buff. It has a 2 minute cooldown.
    Astro's buffs last 30 seconds at base, and while they are random have a 30 second cooldown timer. Both of these buffs do different things and have different drawbacks. You willing to have balance be a buff with a two minute cooldown that only lasts 15 seconds? (That's quite a nerf)

    Red Mage's Verraise and Summoner's Raise are the same thing. The only difference is that the red mage can use it instantly after they cast another spell whenever they want. No Rng. It's just flat out better. Red Mage casts their choice of Jolt 2 Vercure and then insta rez. Both skills cost the same amount of mp, Just one is a better version of it. Sorta like how Red Mage has better damage, more utility, and higher mobility. Red Mage is literally just a better version of summoner at this point. You would be crying on the forums too, if Astro was nerfed, and Scholar got a better version of balance while making Scholar superior to Astro in every way
    (3)

  10. #230
    Player
    Neophyte's Avatar
    Join Date
    May 2015
    Posts
    940
    Character
    Mim Silmaril
    World
    Phoenix
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Ariomi View Post
    And if the top summoner, which is currently at 4k dps, is compared to the other classes, it's clearly lacking. You can say oh well Summoner has better Aoe, except that deathflare was nerfed, and bane was nerfed heavily. Bane wentfrom 110 potency per tick to 80 potency per tick with increased fall off damage per add. Oh and Summoner's strongest spammable Aoe (Meaning not requiring a minute, two minute or three minute* cooldown) is 30 potency.
    Doesn't change the fact that an add at the right time is a 600-800 potency gain for SMN, while it's a smaller potency gain for RDM or maybe none at all (e.g. he has opportunity costs if delaying Contre-Sixt, other than a SMN delaying painflare).
    Adds don't rain randomly from the sky. Usually people know when they come up.

    A SMN in a A9s similar fight would do the adds almost alone without any single target dps loss (maybe 100-200 pot), while RDM and every other class has way higher costs for tossing some AoE out or are way weaker doing that.

    Bahamut and DWT, as well as the usage of Painflare (i.e. "your stacks") is at least a bit flexible. As long as you don't delay the usage of aetherflow itself you can delay your oGCD rotation without too much loss.
    A SMN has, without much trouble, always the big boom ready when he needs it.

    _______

    A SMN can adjust to such things with big dps gains liberating all 7 others players from bothering about adds, what can a RDM do? He can switch to scatter (wow) when adds are coming up and maybe can use his 200 pot cleave, but therefore lose his strongest single target spell (Verholy/-flare Needs a single target melee combo).

    A fight like A1S with two targets up for 75% of the fight or big adds in A12s? Advantage for SMN (and BRD as well).

    Stop looking at training dolls or just 1-2 (quite similar) fights..
    (3)
    Last edited by Neophyte; 07-03-2017 at 09:20 PM.

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