Quote Originally Posted by Ariomi View Post
Samurai's dps is their utility at this point.

Summoner's are meanwhile out damaged and don't have arguably as much utility as say red mage. Using dual cast, Red mage can almost instantly rez/heal anyone. Red mage just hard casts Vercure the insta-casts raise on whoever.

If Summoner was meant to buff everyone's damage, they really should have made radiant shield ( 2% damage increase for maximum 24 seconds) or contagion (10% magic debuff for 15 seconds... one second too short for dreadwyrm...) more significant. Ninja get's trick attack which is 10% damage of all damage for 10 seconds every 60 seconds with same cooldown as radiant shield and contagion.
Thank you for the detailed answer!

I'm a bit surprised SMN lacks a similar skill to SCH's Chain Strategem (target has 15% higher chance taking critical hits for 15 seconds), or that the skill was the one used to replace the sorely missed Sustain.