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  1. #1
    Player
    Sekkei's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    243
    Character
    Athanasios Seiun
    World
    Excalibur
    Main Class
    Ninja Lv 70
    I haven't hit 70 yet but I could see the impact instantly at 60. If I want to do anything solo or otherwise, I absolutely have to have my chocobo out to get back any damage SE took away. I can't keep my egis alive, can't haul Shadow Flare off the ground and move it to where the mobs were taken, I have no third dot to cast to take up seconds standing around waiting for flow. All I found myself able to do is cast Miasma, Bio, dump flare and hope the stuff isn't moved out, and spam nerfed ruin for whatever damage I can get out of that while waiting to use trance. I don't know how to explain it. Just seems like I'm doing half of the damage I used to. To learn that bane makes dots worse is disheartening. I didn't notice that since there wasn't much to tell when you're in a fate and 20 other people are hitting everything, but now that explains stuff taking longer to die solo. Stuff doesn't die efficiently for summoner anymore now, I guess lol
    (13)

  2. #2
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    I can kinda understand why they tried to make what changes they did to the job. The dot changes gives SMN more mobility, more MP to play around with (like for rezzing or running around spamming Ruin 2 like an idiot), and overall ease of use starting off (which it almost didn't need, but oh well). The DR tweaks to Bane and Deathflare were the same as the ones given to every AoE with a potency over 200, especially since Bane potency with Bio 3 and Miasma 3 would be a total of 800, which is outstanding for a regular AoE. The tweak prevent Aetherflow multi-stacking could've been a technical sacrifice, but it could also have been a deliberate attempt to reign in on overly complicated openers with maybe MCH being the exception just because I don't think anyone has figured that job out yet. As a DPS though, it still works even though it might not feel like it.

    There are only really two massive flaws I could notice with the job. One is that lack of Sustain, which is sort of okay when that pet dies and you have that extra MP from not having a third dot to re-summon it, but it gets far too rough in regard to solo play when Titan-egi can only take so much before it goes from nugget to pancake. The other massive flaw is what makes RDM vastly more superior to SMN: support function. Where Resurrection costs just over a quarter of a SMN's max MP and is only instant once every minute or so, Verraise costs far cheaper and is an instant-cast whenever that RDM feels like it. Where Physick is still a Mind-based relic of the past (which might be hard-coded in), Vercure is int-based, making it vastly superior not just in terms of emergency heals, but also in terms of solo gameplay.

    The remedy to both of these flaws would be to make Physick Int-based like Vercure rather than Mind-based as it is currently. That way, it could provide something more suitable in case of emergency while giving something to offset the loss of Sustain, but not be anywhere near strong enough to outright replace a healer. The current remedy for now would be to solo like every other DPS job.
    (3)

  3. #3
    Player Dualgunner's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    2,942
    Character
    Lilila Lila
    World
    Coeurl
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Kazrah View Post
    There are only really two massive flaws I could notice with the job. One is that lack of Sustain, which is sort of okay when that pet dies and you have that extra MP from not having a third dot to re-summon it, but it gets far too rough in regard to solo play when Titan-egi can only take so much before it goes from nugget to pancake. The other massive flaw is what makes RDM vastly more superior to SMN: support function. Where Resurrection costs just over a quarter of a SMN's max MP and is only instant once every minute or so, Verraise costs far cheaper and is an instant-cast whenever that RDM feels like it. Where Physick is still a Mind-based relic of the past (which might be hard-coded in), Vercure is int-based, making it vastly superior not just in terms of emergency heals, but also in terms of solo gameplay.
    Not gonna argue how bad SMN's support is in comparison to RDM, but "far cheaper" is 2% because Verraise costs exactly 25% of the mp pool.
    (2)

  4. #4
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by kattzkitti View Post
    How is SCH in a bad spot? They were buffed in everything related to their actual job, and their single-target DPS is still vastly superior to the other healers.
    I wouldn't be so sure about that.

    WHM vs SCH
    250 Potency GCD (Stone IV) vs 230 Potency (Broil II)
    370 Potency DoT (Aero III) + 350 (Aero II) vs 300 (Miasma) + 350 (Bio II)
    Assize 300 Potency/min vs Shadow Flare 250 Potency/min

    Where things get a bit murky is when you start poking into Presence of Mind's impact, the use of Aetherflow skills, and CD reducing procs...etc. but as you can see above, WHM generally has higher potencies than SCH.
    (11)

  5. #5
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tonkra View Post
    Are you damn kidding? A FF summoner isnt supposed to even have heal... Nor does this improve his dd role in any way. If the summoner should be able to heal then through a pet (e.g. carbuncle > "healing ruby") and nothing else.
    Rydia, Garnet, Eiko, and Yuna all could heal. Yuna specifically could heal her aeons in a multitude of ways in and outside of battle. This isn't even covering the games that let you make your own skill setups or summons that healed.
    (18)

  6. #6
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Texa View Post
    Rydia, Garnet, Eiko, and Yuna all could heal. Yuna specifically could heal her aeons in a multitude of ways in and outside of battle. This isn't even covering the games that let you make your own skill setups or summons that healed.
    And since when FFIX and FFX are used to have a classic FF Job system? Its more about characters than job classes.
    In FFVII - FFIX everyone was able to summon, to cast spells like thunder etc.

    The Job system of Final Fantasy online titles rely on the CLASSIC job system of the old FF titles / FF tactics titles still have!! Just because it fits the online genre pretty well.



    FFX' characters may have charactaristics of jobs (lulu may be somewhat of black mage, though waka was a "blitzballer" which is no classic FF job at all well..) .. and in FFVII- FFIX there was nothing like job classes, everyone could cast "BLM" spells and had the abillity to summon... but there is no FF job system behind that. Same for FFIX, FFVII, FFIX, FFXIII, FFXV etc.

    The FF job system lies in the classic FF and tactics titles
    (0)
    Last edited by Tonkra; 06-21-2017 at 05:35 PM.

  7. #7
    Player
    Texa's Avatar
    Join Date
    Jul 2016
    Location
    Limsa Lominsa
    Posts
    1,068
    Character
    Texa Yuu
    World
    Diabolos
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Tonkra View Post
    words
    Ah yes final fantasy tactics summoner! With a skill list that included
    (3)

  8. #8
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Texa View Post
    Ah yes final fantasy tactics summoner! With a skill list that included
    As i said the summoner is able to heal through his pets.. yes..

    You arent connected to the FF franchise do you? E.g. Carbuncle > healing ruby

    Quote Originally Posted by Caduagm View Post
    Oh my God, man. Shut up. We are here to talk about summoner problems... can you stop being toxic and post something useful?
    Something usefull i said:

    get back pet heal cut out physick. If you grant SMN a proper heal we could grant every dd a heal.. because "we want it".

    this is the only "unique selling point" of rdm atm.
    (0)
    Last edited by Tonkra; 06-21-2017 at 05:53 PM.

  9. #9
    Player
    Ariomi's Avatar
    Join Date
    Jun 2017
    Posts
    184
    Character
    Ariyala Amaterasu
    World
    Behemoth
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Tonkra View Post
    As i said the summoner is able to heal through his pets.. yes..

    You arent connected to the FF franchise do you? E.g. Carbuncle > healing ruby
    Kinda defeats the purpose of why Summoners want a heal. To heal my injured pet, I will summon a completely different pet! Oh wait... where did Garuda go? That's like selling your car for gas money. Also your point is already mute because Summoner already has physic as a skill. It's just useless.
    (11)

  10. #10
    Player
    Johaandr's Avatar
    Join Date
    Nov 2015
    Location
    Ul'Dah
    Posts
    642
    Character
    Bell Jee
    World
    Phantom
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Tonkra View Post
    FFX' characters may have charactaristics of jobs (lulu may be somewhat of black mage, though waka was a "blitzballer" which is no classic FF job at all well..) .. and in FFVII- FFIX there was nothing like job classes, everyone could cast "BLM" spells and had the abillity to summon... but there is no FF job system behind that. Same for FFIX, FFVII, FFIX, FFXIII, FFXV etc.

    The FF job system lies in the classic FF and tactics titles
    Wakka is indeed a blitzball player but he was a ranged-dps type that could easily hit flying type without missing AND Also able to hit a enemy far away out of reach.. If u ever used Tidus and tried to attack a flying type then lmfao its either "miss" or "out of reach". FF dont need a classic job name either because there will always be a magician, ranged or melee as dps trinity. Or healer, supporter and tank.

    The point is: never compare older ff games to the new ones;p its still final fantasy with different appearence on each series.

    Arcanist has healing skill for a reason but they should scale it to INT so it would be fair to support ur pet for a bit. Also smn are able to use res too. Its fun that smn are able to support party members with raise. So why not physick
    (2)
    Last edited by Johaandr; 07-01-2017 at 06:42 AM.

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