Quote Originally Posted by Dualgunner View Post

It's almost as if this is what I said RDM's chief advantage over Summoner was. What a surprise, thank you for enlightening me.

IDK, seems stupid to me to waste 7x mana cost for a 50 potency increase. Like I said in my earlier post, the nerf to ruin 3 was dumb, and disingenuous when they put its former potency on ruin 4--a false upgrade that is annoying among other things. Though again, a loss of 50 potency between the spells you mentioned equates to a third of spell damage? I'm sorry if that's the case.

Dunno what to say without context here. Gonna assume you mean they both were nondirect noncrit attacks? Sounds like something Square should look into either way.
Everything about Red Mage is a chief advantage over summoner. The Damage, The Utility, The Mobility. Oh and less frustration.

Look at your parses. Your only 60th percentile, yet you outdps me and I'm a 78th percentile (Not by much thou). If the average Red Mage can do around the top 22% of Summoners can do then Summoner needs to bring something more to the table otherwise it's obsolete. (Which it is)

When Ruin 3 was 200 potency and 120 potency stronger then the previous ruins, It was worth the extra mana and good summoners could balance the mana.

It made a big difference. https://www.fflogs.com/reports/Db1hw...pe=damage-done Before the nerf anyway.

And no. Both hits were normal unbuffed hits. Same gear, Both Susano 320 weapons. Wouldn't be the first time Summoner's pets potency would be different/lower then themselves.