Just gonna toss my two cents into this as a player who has mained SMN since 2.x;
a) We need Sustain back pretty badly as others have stated. Titan becomes Tissue at this point without the ability to heal it making it... pointless to really even have summoned. Hell I used my chocobo for tanking instead for a lot of solo content.
b) Devotion. Like some people have mentioned, why not make this something you can use to target someone specifically instead of it just being whoever is closest to it? Makes you have to stop and position the pet if you want to make full use of it.
c) Aetherflow. I will say I've had times where I've accidentally hit the button and it gets forced back into cooldown when I didn't want it to. If you already have three trails maybe block out the skill like when you enter Dreadwyrm Trance to prevent that? Kind of a waste.
d) Bane. This took the biggest hit for no reason whatsoever. Look at Holy/Gravity or Flare. Flare is only reduced up to 70% while Holy/Gravity is reduced by 50% at their max amounts. Sure they are dots and last longer than a base hit but... 80% is a very hard hit for anything past a fifth enemy and kills SCH aoe dps completely. Why not leave it at 60% at the bare minimum?
e) Physick. While SMN is not a healer of course, this could do with a buff. At 70 this pulls off maybe 646. My level 58 RDM does double that already with Vercure. Either that needs a nerf, or SMN needs a small buff of some kind to it.
f) This one is about SCH. I understand they still have most of their instant cast heals etc... But why does Lustrate not get boosted by Largesse/Fey Illumination etc? I've tested it, that 20, 40, whatever percent doesn't actually boost it. It's just... a flat 600 potency. Cure II is 700 and Benefic II is 650. While not instant, they still get that bonus with those skills soooo why is SCH's bigger heal not affected?
g) On SCH again, Aetherflow needs to restore more MP than 10%. It's not even enough for an Adloquium unless you pour a crap ton of piety into your equipment. I understand the nerf for it and that SCH has two other ways of getting mp back but I'm not going to waste stacks on Energy Drain when I need them for heals and if Lucid is on cool down... then what?
Can't think of much else at the moment, but SMN/Sch does need another re balancing thats for sure.