Quote Originally Posted by Soko90 View Post

Aether pact feels slow and doesnt always work.
right I've only found myself casting dots once every couple minutes.

Not only are DOT application instant when using tri, but the change from 3 dots to 2 means less time applying 3 dots, and thus freeing up 1 global cool down for ruinl-lV when you actually have to apply dots manually. It also shifts smn away from relying heavily on a dot tick for dmg and just putting some of that more directly on the enemy through a ruin.

Contagion, 10% more magic damage FOR EVERYONE. Since smn no longer needs to reapply dots manually as much, this change is big, this makes everything casters do better and for those unaware Foe req is no longer a thing for casters, it's 3% dmg for everyone and battle voice doesn't effect it, so contagion adding 10% dmg for casters and healers to capitalize on is a decent increase.
A few things I'd like to add.
Nobody talks about the summoner buffs cause they don't quite make up for the changes.

loss of Spur - Effectively 40% damage decrease to Enkindle - 140 potency loss minimum on enkindle. Wyrmwave makes up for loss of Spur on your pet's auto attacks. (Both lasting 20 seconds)
50 potency loss per ruin 3
30 potency loss per tick in dots (This is effectively 30 potency loss per three second loss for the majority of the fight)
70 potency loss tri disaster - Potency made up by ruin buff
560 potency loss contagion - Using contagion before dreadwyrm trance is a 244 potency boost. (88 from tri disaster + 112 from 6 ruin 3's at 170 potency each and 44 from deathflare. Contagion being a group magic damage increase requires your team to make up the difference.


The only change that compensates for the nerf is the Tri-Disaster buff increasing Ruin spells. (assuming you get atleast four ruin spells off during that 15 seconds and Wyrmwave basically acting like Spur on your pet's auto attacks. Everything else is a flat out nerf. And don't get me started about the Aoes.

In heavensward, Using dreadwyrm trance, Tri-Disaster and contagion would put up 870 potency worth of dots then extend them to 1440 potency and but that by 10-32% (Depending if you used Dreadwyrm and raging strikes together.)
Using Tri-disaster and contagion now buff Tri-Disaster from 800 potency to 880. 80 Potency increase vs Heavensward's 870 to 1440 potency increase. (560 potency gain.)

While other classes got potency buffs before 70, Summoner is a flat out nerf until bahamut.